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    Searched refs:valL (Results 1 - 8 of 8) sorted by null

  /external/neven/Embedded/common/src/b_BasicEm/
Functions.c 50 uint32 valL = *( uint32* )ptrA;
53 *memPtrA++ = bbs_swapBytes( ( uint16 )( ( valL >> 0 ) & 0xFFFF ) );
54 *memPtrA++ = bbs_swapBytes( ( uint16 )( ( valL >> 16 ) & 0xFFFF ) );
56 *memPtrA++ = ( valL >> 0 ) & 0xFFFF;
57 *memPtrA++ = ( valL >> 16 ) & 0xFFFF;
69 uint32 valL = 0;
72 valL |= ( ( uint32 )bbs_swapBytes( *memPtrA++ ) << 0 );
73 valL |= ( ( uint32 )bbs_swapBytes( *memPtrA++ ) << 16 );
75 valL |= ( ( uint32 )*memPtrA++ << 0 );
76 valL |= ( ( uint32 )*memPtrA++ << 16 )
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String.c 159 uint32 valL = ( valA < 0 ) ? -valA : valA;
168 if( valL == 0 )
174 while( valL > 0 )
177 valL /= 10;
183 valL = ( valA < 0 ) ? -valA : valA;
185 if( valL == 0 )
191 while( valL > 0 )
193 if( iL < bufSizeA ) dstA[ --iL ] = '0' + ( valL % 10 );
194 valL /= 10;
214 int valL = va_arg( argsA, int )
    [all...]
Math.c 128 uint32 valL;
140 valL = ( ( valA << ( 30 - expL ) ) - 1073741824 ); /* ( 1 << 30 ) */
141 offsL = ( ( valL & 0x01FFFFFF ) + ( 1 << 12 ) ) >> 13;
142 indexL = ( valL >> 24 ) & 0xFE;
183 uint32 valL;
195 valL = ( ( valA << ( 30 - expL ) ) - 1073741824 ); /* ( 1 << 30 ) */
196 offsL = ( ( valL & 0x01FFFFFF ) + ( 1 << 9 ) ) >> 10;
197 indexL = ( valL >> 24 ) & 0xFE;
223 int32 valL = signL * valA;
227 if( valL <= ( int32 ) 1 ) return 0x40000000 * signL
    [all...]
  /external/neven/Embedded/common/src/b_ImageEm/
UInt16ByteImage.c 471 int32 valL;
510 valL = f1xL * ( srcL & 0x00FF ) + f2xL * ( srcL >> 8 );
514 valL = f1xL * ( *( ulPtrL + khL ) >> 8 ) + f2xL * ( *( ulPtrL + khL + 1 ) & 0x0FF );
516 dstPixelL = valL >> bbpLby2L;
538 valL = f1xL * ( srcL & 0x00FF ) + f2xL * ( srcL >> 8 );
542 valL = f1xL * ( *( llPtrL + khL ) >> 8 ) + f2xL * ( *( llPtrL + khL + 1 ) & 0x0FF );
545 dstPixelL = valL >> bbpLby2L;
559 valL = f1yL * ( *ptr1L & 0x0FF ) + f2yL * ( *ptr2L & 0x0FF );
560 dstPixelL = valL >> bbpLby2L;
565 valL = f1yL * ( *( ptr1L + halfSrcWidthL - 1 ) >> 8 ) +
    [all...]
UInt8Image.c 660 int32 valL;
693 valL = *( ulPtrL + kL ) * f1xL + *( ulPtrL + kL + 1 ) * f2xL;
694 *dstPtrL++ = valL >> bbpLby2L;
713 valL = *( llPtrL + kL ) * f1xL + *( llPtrL + kL + 1 ) * f2xL;
714 *dstPtrL++ = valL >> bbpLby2L;
729 valL = *ptr1L * f1yL + *ptr2L * f2yL ;
730 *dstPtrL++ = valL >> bbpLby2L;
736 valL = *( ptr1L + srcWidthL - 1 ) * f1yL + *( ptr2L + srcWidthL - 1 ) * f2yL;
737 *dstPtrL++ = valL >> bbpLby2L;
754 valL = v1L * f1yL + v2L * f2yL + halfL
    [all...]
  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Vec.c 337 int32 valL = valA;
340 if( valL == 0 )
351 /* adjust valL to maximum 16 bit accuracy */
352 uint32 absValL = valL > 0 ? valL : -valL;
364 valL = ( ( valL >> ( shrL - 1 ) ) + 1 ) >> 1;
366 if( valL >= 0x08000 ) valL = 0x07FFF; /* saturate *
    [all...]
  /external/neven/Embedded/common/src/b_APIEm/
Functions.c 299 uint16 valL = 0;
300 memPtrL += bbs_memRead16( &valL, memPtrL );
301 sumL += valL;
  /external/neven/FaceRecEm/common/src/b_FDSDK/
SDK.c 287 uint16 valL = 0;
288 memPtrL += bbs_memRead16( &valL, memPtrL );
289 sumL += valL;

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