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    Searched refs:vao (Results 1 - 19 of 19) sorted by null

  /external/deqp/modules/gles3/functional/
es3fVertexArrayObjectTests.cpp 127 VertexArrayState vao; member in struct:deqp::gles3::Functional::__anon9562::Spec
244 m_vaoProgram = createProgram(m_spec.vao);
254 if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuffer == 0))
600 GLuint vao = 0; local
602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao));
603 GLU_CHECK_CALL(glBindVertexArray(vao));
604 setState(m_spec.vao);
609 GLU_CHECK_CALL(glBindVertexArray(vao));
611 makeDrawCall(m_spec.vao);
613 setState(m_spec.vao);
1177 GLuint vao = 0; local
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es3fLifetimeTests.cpp 72 void draw (GLuint vao, GLfloat scale, bool tf, Surface* dst);
73 void setPos (GLuint buffer, GLuint vao);
126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst)
129 de::Random rnd (vao);
136 gl.bindVertexArray(vao);
155 void ScaleProgram::setPos (GLuint buffer, GLuint vao)
160 gl.bindVertexArray(vao);
264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao)
266 m_program.setPos(buffer, vao);
268 << "// Set the `pos` attribute in VAO " << vao << " to buffer " << buffe
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es3fNegativeStateApiTests.cpp     [all...]
es3fNegativeVertexArrayApiTests.cpp 158 GLuint vao;
160 glGenVertexArrays(1, &vao);
161 glBindVertexArray(vao);
169 glDeleteVertexArrays(1, &vao);
201 GLuint vao;
203 glGenVertexArrays(1, &vao);
204 glBindVertexArray(vao);
212 glDeleteVertexArrays(1, &vao);
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 90 glu::VertexArray vao (m_context.getRenderContext());
95 gl.glBindVertexArray(*vao);
107 // is part of vao
109 const tcu::ScopedLogSection section (m_testCtx.getLog(), "vao", "VAO state");
123 // check value is still ok in original vao
124 gl.glBindVertexArray(*vao);
165 glu::VertexArray vao (m_context.getRenderContext());
170 gl.glBindVertexArray(*vao);
182 // is part of vao
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es31fNegativeVertexArrayApiTests.cpp 156 GLuint vao = 0; local
158 ctx.glGenVertexArrays(1, &vao);
159 ctx.glBindVertexArray(vao);
167 ctx.glDeleteVertexArrays(1, &vao);
200 GLuint vao = 0; local
202 ctx.glGenVertexArrays(1, &vao);
203 ctx.glBindVertexArray(vao);
211 ctx.glDeleteVertexArrays(1, &vao);
220 GLuint vao = 0; local
223 ctx.glGenVertexArrays(1, &vao);
283 GLuint vao = 0; local
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es31fTessellationGeometryInteractionTests.cpp 271 const glu::VertexArray vao (m_context.getRenderContext());
285 gl.bindVertexArray(*vao);
572 const glu::VertexArray vao (m_context.getRenderContext());
582 gl.bindVertexArray(*vao);
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es31fVertexAttributeBindingTests.cpp 176 throw tcu::TestError("could not gen vao");
331 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
630 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
901 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
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es31fMultisampleTests.cpp 321 glu::VertexArray vao (m_context.getRenderContext());
323 gl.bindVertexArray(*vao);
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es31fGeometryShaderTests.cpp     [all...]
es31fPrimitiveBoundingBoxTests.cpp     [all...]
es31fTessellationTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]
sglrGLContext.cpp 101 deUint32 vao = *i; local
102 gl.deleteVertexArrays(1, &vao);
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 336 const glu::VertexArray vao (m_context.getRenderContext());
345 gl.bindVertexArray(*vao);
346 GLU_EXPECT_NO_ERROR(gl.getError(), "bind vao");
es31sVertexAttributeBindingTests.cpp 170 throw tcu::TestError("could not gen vao");
325 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao");
578 glu::VertexArray vao (m_context.getRenderContext());
589 gl.glBindVertexArray(*vao);
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 402 //! Setup VA according to allocation spec. Assumes that other state (VAO binding, buffer) is set already.
583 VertexArray vao (context);
585 gl.bindVertexArray(*vao);
  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 158 glu::VertexArray vao (m_context.getRenderContext());
195 gl.glBindVertexArray(*vao);
  /external/deqp/modules/glshared/
glsTextureBufferCase.cpp 583 const glu::VertexArray vao (renderContext);
587 gl.bindVertexArray(*vao);
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