HomeSort by relevance Sort by last modified time
    Searched refs:varying (Results 1 - 25 of 35) sorted by null

1 2

  /cts/tests/openglperf2/assets/fragment/
perspective 17 varying vec3 v_Position;
18 varying vec3 v_Normal;
19 varying vec2 v_TexCoordinate;
basic 16 varying vec2 v_TexCoordinate;
water 19 varying vec3 v_Position;
20 varying vec2 v_TexCoordinate;
blur 17 varying vec2 v_TexCoordinate;
  /external/autotest/client/deps/glbench/src/
yuv2rgb_34.glslv 33 varying vec2 yPlane;
34 varying vec2 uvPlane;
yuv2rgb_1.glslv 33 varying vec4 v1;
yuv2rgb_2.glslv 36 varying vec2 lineCounter;
37 varying vec2 yPlane;
38 varying vec2 uPlane;
39 varying vec2 vPlane;
yuv2rgb_2.glslf 41 varying vec2 lineCounter;
42 varying vec2 yPlane;
43 varying vec2 uPlane;
44 varying vec2 vPlane;
yuv2rgb_3.glslf 45 varying vec2 yPlane;
46 varying vec2 uvPlane;
yuv2rgb_4.glslf 44 varying vec2 yPlane;
45 varying vec2 uvPlane;
yuv2rgb_1.glslf 61 varying vec4 v1;
  /cts/tests/openglperf2/assets/vertex/
basic 17 varying vec2 v_TexCoordinate;
blur 17 varying vec2 v_TexCoordinate;
water 19 varying vec3 v_Position;
20 varying vec2 v_TexCoordinate;
perspective 20 varying vec3 v_Position;
21 varying vec3 v_Normal;
22 varying vec2 v_TexCoordinate;
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
g_attributes.glsl 17 * If the attribute is available it will passed using a varying, otherwise it's a no-op
51 varying vec4 v_position;
68 varying vec4 v_position;
78 varying vec4 v_color;
95 varying vec4 v_color;
105 varying vec3 v_normal;
122 varying vec3 v_normal;
132 varying vec3 v_binormal;
149 varying vec3 v_binormal;
159 varying vec3 v_tangent
    [all...]
  /external/skia/src/gpu/glsl/
GrGLSLVarying.h 32 enum Varying {
38 GrGLSLVarying(GrSLType type, Varying varying)
39 : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOut(nullptr),
42 Varying fVarying;
87 * Notifies the varying handler that this shader will never emit geometry in perspective and
103 GrGLSLVarying* varying,
105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying.
106 this->internalAddVarying(name, varying, precision, false /*flat*/);
110 * addFlatVarying sets up a varying whose value is constant across every fragment. The graphic
    [all...]
GrGLSLVarying.cpp 41 GrGLSLVarying* varying,
47 SkASSERT(varying);
48 v.fType = varying->fType;
53 if (varying->vsVarying()) {
54 varying->fVsOut = v.fVsOut.c_str();
59 varying->fGsIn = v.fVsOut.c_str();
60 varying->fGsOut = v.fGsOut.c_str();
63 if (varying->fsVarying()) {
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
  /external/mesa3d/src/mesa/vbo/
vbo_split_copy.c 69 } varying[VERT_ATTRIB_MAX]; member in struct:copy_context
259 const struct gl_client_array *srcarray = copy->varying[i].array;
260 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
262 memcpy(csr, srcptr, copy->varying[i].size);
263 csr += copy->varying[i].size;
280 printf(" varying %d: ", i);
281 for(j = 0; j < copy->varying[i].size / 4; j++)
436 /* Make a list of varying attributes and their vbo's. Also
449 copy->varying[j].attr = i;
450 copy->varying[j].array = copy->array[i]
    [all...]
  /external/v8/test/mjsunit/es6/regress/
regress-new-target-context.js 6 // function contexts of varying sizes, making sure the value is not clobbered.
  /external/deqp/modules/internal/
ditFrameworkTests.cpp 593 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
603 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
612 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
621 c.varying = tcu::Vec4(0.0f, 1.0f, 8.0f, -8.0f);
652 c.varying[compNdx] = v;
679 tcu::Vec4 varying; member in struct:dit::__anon9911::ConstantInterpolationTest::SubCase
703 << "color = " << subCase.varying
706 clear (interpolated.getAccess(), subCase.varying - Vec4(0.0f, 0.0f, 0.0f, 1.0f));
763 rr::VertexAttrib(subCase.varying)
811 const UVec4 colorDiff = ulpDiff(color, subCase.varying);
    [all...]
  /external/chromium-libpac/test/js-unittest/
bindings.js 1 // Try calling the browser-side bound functions with varying (invalid)
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/mmix/
comment-1.s 3 # operands where varying number of operands are allowed. If any
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 312 ProgramSources& operator<< (const TransformFeedbackVarying& varying) { transformFeedbackVaryings.push_back(varying.name); return *this; }
  /external/deqp/modules/gles31/functional/
es31fTessellationTests.cpp 293 //! Helper for handling simple, one-varying transform feedbacks.
301 vector<VaryingT> varying;
304 Result (int n, const vector<VaryingT>& v) : numPrimitives(n), varying(v) {}
    [all...]

Completed in 1251 milliseconds

1 2