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    Searched refs:varyingHandler (Results 1 - 19 of 19) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLGeometryShaderBuilder.cpp 18 fProgramBuilder->varyingHandler()->getGeomDecls(&this->inputs(), &this->outputs());
GrGLSLVertexShaderBuilder.cpp 54 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
GrGLSLPrimitiveProcessor.h 39 GrGLSLVaryingHandler* varyingHandler,
50 , fVaryingHandler(varyingHandler)
GrGLSLGeometryProcessor.h 46 GrGLSLVaryingHandler* varyingHandler,
52 this->emitTransforms(vb, varyingHandler, uniformHandler,
GrGLSLGeometryProcessor.cpp 28 GrGLSLVaryingHandler* varyingHandler,
65 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
101 GrGLSLVaryingHandler* varyingHandler,
119 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
GrGLSLProgramBuilder.h 69 virtual GrGLSLVaryingHandler* varyingHandler() = 0;
GrGLSLProgramBuilder.cpp 89 this->varyingHandler(),
290 this->varyingHandler()->finalize();
GrGLSLFragmentShaderBuilder.cpp 305 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
  /external/skia/src/gpu/vk/
GrVkProgramBuilder.h 63 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
  /external/skia/src/gpu/
GrDefaultGeoProcFactory.cpp 69 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
73 varyingHandler->emitAttributes(gp);
78 varyingHandler->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
96 varyingHandler,
106 varyingHandler,
113 varyingHandler,
126 varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
GrPathProcessor.cpp 57 void emitTransforms(GrGLSLVaryingHandler* varyingHandler,
73 GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler;
GrOvalRenderer.cpp 100 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
104 varyingHandler->emitAttributes(ce);
107 varyingHandler->addVarying("CircleEdge", &v);
113 varyingHandler->addPassThroughAttribute(ce.inColor(), args.fOutputColor);
121 varyingHandler,
249 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
253 varyingHandler->emitAttributes(ee);
256 varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets);
261 varyingHandler->addVarying("EllipseRadii", &ellipseRadii);
268 varyingHandler->addPassThroughAttribute(ee.inColor(), args.fOutputColor)
    [all...]
  /external/skia/src/gpu/effects/
GrBitmapTextGeoProc.cpp 26 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
30 varyingHandler->emitAttributes(cte);
38 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
46 varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
58 varyingHandler,
GrDistanceFieldGeoProc.cpp 42 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
46 varyingHandler->emitAttributes(dfTexEffect);
59 varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
72 varyingHandler,
83 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
92 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
284 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
288 varyingHandler->emitAttributes(dfTexEffect);
291 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
295 varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor)
    [all...]
GrBezierEffect.cpp 80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
84 varyingHandler->emitAttributes(gp);
87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
106 varyingHandler,
354 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
358 varyingHandler->emitAttributes(gp);
361 varyingHandler->addVarying("HairQuadEdge", &v);
380 varyingHandler,
557 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
561 varyingHandler->emitAttributes(gp)
    [all...]
GrDashingEffect.cpp     [all...]
  /external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp 286 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
289 varyingHandler->emitAttributes(te);
294 varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision);
301 varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision);
308 varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision);
315 varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision);
320 varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision);
325 varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision);
330 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
335 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar,
    [all...]
GrAAConvexPathRenderer.cpp 555 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
559 varyingHandler->emitAttributes(qe);
562 varyingHandler->addVarying("QuadEdge", &v);
577 varyingHandler,
    [all...]
  /external/skia/src/gpu/gl/builders/
GrGLProgramBuilder.h 61 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }

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