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    Searched refs:vertexArray (Results 1 - 13 of 13) sorted by null

  /external/autotest/client/site_tests/graphics_SanAngeles/src/
demo.c 86 GLfloat *vertexArray;
128 free(object->vertexArray);
144 result->vertexArray = malloc(result->vertexArraySize);
170 if (result->vertexArray == NULL ||
195 object->vertexArraySize, object->vertexArray);
207 free(object->vertexArray);
208 object->vertexArray = NULL;
445 result->vertexArray[currentVertex * 3] = pa.x;
446 result->vertexArray[currentVertex * 3 + 1] = pa.y;
447 result->vertexArray[currentVertex * 3 + 2] = pa.z
    [all...]
  /external/skia/src/gpu/gl/debug/
GrDebugGL.cpp 114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
115 if (vertexArray) {
116 SkASSERT(!vertexArray->getDeleted());
118 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
GrDebugGL.h 68 void setVertexArray(GrVertexArrayObj* vertexArray);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /external/deqp/framework/opengl/
gluDrawUtil.cpp 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray)
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
583 VertexArray vao (context)
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 122 GLuint vertexArray = 0;
126 gl.genVertexArrays(1, &vertexArray);
127 gl.bindVertexArray(vertexArray);
164 gl.deleteVertexArrays(1, &vertexArray);
222 GLuint vertexArray = 0;
226 gl.genVertexArrays(1, &vertexArray);
227 gl.bindVertexArray(vertexArray);
244 gl.deleteVertexArrays(1, &vertexArray);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
TriangleRaycastTest.java 118 btTriangleIndexVertexArray vertexArray = new btTriangleIndexVertexArray(model.meshParts);
119 triangleShape = new btBvhTriangleMeshShape(vertexArray, true);
131 disposables.add(vertexArray);
  /external/autotest/client/deps/webgl_mpd/src/resources/
J3DI.js 369 vertexArray = [ ];
458 vertexArray.push(x);
459 vertexArray.push(y);
460 vertexArray.push(z);
505 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
VBOWithVAOPerformanceTest.java 99 float[] vertexArray = new float[maxVertices * 9];
103 addRandomSprite(vertexArray, index);
111 newVBOWithVAOMesh.setVertices(vertexArray);
114 oldVBOWithVAOMesh.setVertices(vertexArray);
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 472 GLuint vertexArray;
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
    [all...]
sglrReferenceContext.hpp 407 class VertexArray : public NamedObject
437 VertexArray (deUint32 name, int maxVertexAttribs);
438 ~VertexArray (void) {}
779 void deleteVertexArray (rc::VertexArray* vertexArray);
    [all...]

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