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    Searched refs:vertexBuffersCount (Results 1 - 6 of 6) sorted by null

  /frameworks/rs/
rsMesh.cpp 31 mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
87 stream->addU32(mHal.state.vertexBuffersCount);
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
116 uint32_t vertexBuffersCount = stream->loadU32()
    [all...]
rsApiMesh.cpp 25 *numVtx = sm->mHal.state.vertexBuffersCount;
35 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);
rsMesh.h 46 uint32_t vertexBuffersCount;
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
  /frameworks/rs/driver/runtime/
rs_mesh.c 16 return mesh->mHal.state.vertexBuffersCount;
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) {
rs_structs.h 293 uint32_t vertexBuffersCount;
  /frameworks/rs/driver/
rsdMeshObj.cpp 77 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
100 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {
135 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) {

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