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Searched
refs:vertexDataType
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
DecalBatch.java
91
Mesh.
VertexDataType
vertexDataType
= Mesh.
VertexDataType
.VertexArray;
93
vertexDataType
= Mesh.
VertexDataType
.VertexBufferObjectWithVAO;
95
mesh = new Mesh(
vertexDataType
, false, size * 4, size * 6, new VertexAttribute(
/frameworks/rs/
rsFont.cpp
612
ObjectBaseRef<Type>
vertexDataType
= Type::getTypeRef(mRSC, vertexDataElem.get(), mMaxNumberOfQuads * 4);
614
Allocation *vertexAlloc = Allocation::createAllocation(mRSC,
vertexDataType
.get(),
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java
26
import com.badlogic.gdx.graphics.Mesh.
VertexDataType
;
119
Mesh.
VertexDataType
vertexDataType
= Mesh.
VertexDataType
.VertexArray;
121
vertexDataType
=
VertexDataType
.VertexBufferObjectWithVAO;
123
mesh = new Mesh(
vertexDataType
, false, size, size * 3,
[
all
...]
SpriteBatch.java
23
import com.badlogic.gdx.graphics.Mesh.
VertexDataType
;
38
/** @deprecated Do not use, this field is for testing only and is likely to be removed. Sets the {@link
VertexDataType
} to be
39
* used when gles 3 is not available, defaults to {@link
VertexDataType
#VertexArray}. */
40
@Deprecated public static
VertexDataType
defaultVertexDataType =
VertexDataType
.VertexArray;
99
VertexDataType
vertexDataType
= (Gdx.gl30 != null) ?
VertexDataType
.VertexBufferObjectWithVAO : defaultVertexDataType;
101
mesh = new Mesh(
vertexDataType
, false, size * 4, size * 6, new VertexAttribute(Usage.Position, 2,
Completed in 1384 milliseconds