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    Searched refs:viewportW (Results 1 - 24 of 24) sorted by null

  /external/deqp/modules/glshared/
glsShaderPerformanceCase.cpp 70 int viewportW = m_renderCtx.getRenderTarget().getWidth();
76 int numFrag = viewportW*viewportH;
99 while (viewportW*viewportH > numFrag)
101 if (viewportW > viewportH)
102 viewportW -= 1;
109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1));
115 setViewportSize(viewportW, viewportH);
glsFragOpInteractionCase.cpp 290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
301 ctx.viewport(viewportX, viewportY, viewportW, viewportH);
461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH);
463 const int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportW);
477 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH);
480 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH));
485 m_viewportSize = tcu::IVec2(viewportW, viewportH);
glsBufferTestUtil.cpp 760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth());
771 tcu::Surface indexBufferImg (viewportW, viewportH);
772 tcu::Surface referenceImg (viewportW, viewportH);
789 glViewport (0, 0, viewportW, viewportH);
glsUniformBlockCase.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 145 const int viewportW = de::min(128, renderTarget.getWidth());
147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
149 tcu::Surface renderedFrame (viewportW, viewportH);
150 tcu::Surface referenceFrame (viewportW, viewportH);
169 glViewport(viewportX, viewportY, viewportW, viewportH);
294 const int viewportW = de::min(128, renderTarget.getWidth());
296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
298 tcu::Surface renderedFrame (viewportW, viewportH);
299 tcu::Surface referenceFrame (viewportW, viewportH);
319 glViewport(viewportX, viewportY, viewportW, viewportH)
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es2fShaderFragDataTests.cpp 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128);
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
es2fBufferTestUtil.cpp 571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth());
582 tcu::Surface indexBufferImg (viewportW, viewportH);
583 tcu::Surface referenceImg (viewportW, viewportH);
599 glViewport (0, 0, viewportW, viewportH);
es2fFlushFinishTests.cpp 222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE);
235 gl.viewport(0, 0, viewportW, viewportH);
es2fRandomFragmentOpTests.cpp 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
es2fDepthStencilTests.cpp 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH);
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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es2fTextureFilteringTests.cpp 223 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth());
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
es2fUniformApiTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 129 int viewportW = de::min(128, renderTarget.getWidth());
131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
133 tcu::Surface renderedFrame (viewportW, viewportH);
134 tcu::Surface referenceFrame (viewportW, viewportH);
140 gl.viewport(viewportX, viewportY, viewportW, viewportH);
300 int viewportW = de::min(128, renderTarget.getWidth());
302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW);
304 tcu::Surface renderedFrame (viewportW, viewportH);
305 tcu::Surface referenceFrame (viewportW, viewportH);
312 gl.viewport(viewportX, viewportY, viewportW, viewportH)
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es3fShaderFragDataTests.cpp 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128);
191 gl.viewport (0, 0, viewportW, viewportH);
200 tcu::Surface result (viewportW, viewportH);
es3fShaderBuiltinVarTests.cpp 754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth;
760 DE_ASSERT(viewportW <= width && viewportH <= height);
827 const float w = 2.0f * float(quadWidth)/float(viewportW);
851 m_viewportW = viewportW;
967 const int viewportW = m_viewportW;
973 tcu::Surface refImg (viewportW, viewportH);
974 tcu::Surface testImg (viewportW, viewportH);
976 const int viewportX = rnd.getInt(0, width-viewportW);
984 gl.viewport (viewportX, viewportY, viewportW, viewportH);
    [all...]
es3fFlushFinishTests.cpp 240 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE);
253 gl.viewport(0, 0, viewportW, viewportH);
es3fRandomFragmentOpTests.cpp 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1;
149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
es3fDepthStencilTests.cpp 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH);
565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits());
582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH);
583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH);
584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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es3fTextureShadowTests.cpp 291 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
845 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth());
859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
    [all...]
es3fTransformFeedbackTests.cpp     [all...]
es3fFragmentOutputTests.cpp 565 const int viewportW = minBufSize.x();
768 gl.viewport(0, 0, viewportW, viewportH);
858 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1);
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es3fUniformApiTests.cpp     [all...]
es3fTextureFilteringTests.cpp 223 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth());
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
    [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp     [all...]

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