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    Searched refs:willUseGeoShader (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/
GrGeometryProcessor.h 26 bool willUseGeoShader() const override { return fWillUseGeoShader; }
GrPathProcessor.h 32 bool willUseGeoShader() const override { return false; }
GrPrimitiveProcessor.h 152 virtual bool willUseGeoShader() const = 0;
  /external/skia/src/gpu/gl/
GrGLVaryingHandler.cpp 23 !glPB->fArgs.fPrimitiveProcessor->willUseGeoShader() &&
  /external/skia/src/gpu/glsl/
GrGLSLVarying.cpp 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
57 if (willUseGeoShader) {
64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {

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