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    Searched refs:yuvTextures (Results 1 - 6 of 6) sorted by null

  /external/skia/src/gpu/
GrYUVProvider.cpp 93 SkAutoTUnref<GrTexture> yuvTextures[3];
101 yuvTextures[i].reset(ctx->textureProvider()->createTexture(yuvDesc, SkBudgeted::kYes));
103 yuvTextures[i].reset(ctx->textureProvider()->createApproxTexture(yuvDesc));
105 if (!yuvTextures[i] ||
106 !yuvTextures[i]->writePixels(0, 0, yuvDesc.fWidth, yuvDesc.fHeight,
126 GrYUVEffect::CreateYUVToRGB(yuvTextures[0],
127 yuvTextures[1],
128 yuvTextures[2],
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceViewRenderer.java 72 private int[] yuvTextures = null;
225 if (yuvTextures != null) {
226 GLES20.glDeleteTextures(3, yuvTextures, 0);
227 yuvTextures = null;
501 if (yuvTextures == null) {
502 yuvTextures = new int[3];
504 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
508 yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
509 drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
GlRectDrawer.java 168 public void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height) {
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
RendererCommon.java 62 void drawYuv(int[] yuvTextures, float[] texMatrix, int x, int y, int width, int height);
VideoRendererGui.java 99 private int[] yuvTextures = { 0, 0, 0 };
191 // Generate 3 texture ids for Y/U/V and place them into |yuvTextures|.
193 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
250 yuvUploader.uploadYuvData(yuvTextures, pendingFrame.width, pendingFrame.height,
283 drawer.drawYuv(yuvTextures, texMatrix,
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
GlRectDrawerTest.java 149 final int yuvTextures[] = new int[3];
151 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
165 drawer.drawYuv(yuvTextures, RendererCommon.identityMatrix(), 0, 0, WIDTH, HEIGHT);
201 GLES20.glDeleteTextures(3, yuvTextures, 0);

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