es3fShaderTextureFunctionTests.cpp | 113 // Bias or Lod for *Lod* functions 220 float lod; member in struct:deqp::gles3::Functional::__anon9486::TexLookupParams 226 : lod (0.0f) 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); } 407 int lod = deChopFloatToInt32(c.in[1].x()); local 416 int lod = deChopFloatToInt32(c.in[1].x()); local 425 int lod = deChopFloatToInt32(c.in[1].x()); local 967 int lod; member in struct:deqp::gles3::Functional::TextureSizeCase::TestSize [all...] |