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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_util.c 40 draw_pipe_passthrough_point(struct draw_stage *stage, struct prim_header *header)
42 stage->next->point(stage->next, header);
46 draw_pipe_passthrough_line(struct draw_stage *stage, struct prim_header *header)
48 stage->next->line(stage->next, header);
52 draw_pipe_passthrough_tri(struct draw_stage *stage, struct prim_header *header)
54 stage->next->tri(stage->next, header);
69 boolean draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr
114 struct draw_stage *stage = draw->pipeline.first; local
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draw_pipe_twoside.c 39 struct draw_stage stage; member in struct:twoside_stage
46 static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
48 return (struct twoside_stage *)stage;
59 struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
76 static void twoside_tri( struct draw_stage *stage,
79 struct twoside_stage *twoside = twoside_stage(stage);
93 stage->next->tri( stage->next, &tmp );
96 stage->next->tri( stage->next, header )
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draw_pipe_cull.c 29 * \brief Drawing stage for polygon culling
42 struct draw_stage stage; member in struct:cull_stage
48 static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
50 return (struct cull_stage *)stage;
54 static void cull_tri( struct draw_stage *stage,
57 const unsigned pos = draw_current_shader_position_output(stage->draw);
78 unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
82 if ((face & cull_stage(stage)->cull_face) == 0) {
83 /* triangle is not culled, pass to next stage */
84 stage->next->tri( stage->next, header )
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_draw.c 28 struct draw_stage stage; member in struct:nv50_render_stage
33 nv50_render_stage(struct draw_stage *stage)
35 return (struct nv50_render_stage *)stage;
39 nv50_render_point(struct draw_stage *stage, struct prim_header *prim)
45 nv50_render_line(struct draw_stage *stage, struct prim_header *prim)
51 nv50_render_tri(struct draw_stage *stage, struct prim_header *prim)
57 nv50_render_flush(struct draw_stage *stage, unsigned flags)
62 nv50_render_reset_stipple_counter(struct draw_stage *stage)
68 nv50_render_destroy(struct draw_stage *stage)
70 FREE(stage);
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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_draw.c 28 struct draw_stage stage; member in struct:nvc0_render_stage
33 nvc0_render_stage(struct draw_stage *stage)
35 return (struct nvc0_render_stage *)stage;
39 nvc0_render_point(struct draw_stage *stage, struct prim_header *prim)
45 nvc0_render_line(struct draw_stage *stage, struct prim_header *prim)
51 nvc0_render_tri(struct draw_stage *stage, struct prim_header *prim)
57 nvc0_render_flush(struct draw_stage *stage, unsigned flags)
62 nvc0_render_reset_stipple_counter(struct draw_stage *stage)
68 nvc0_render_destroy(struct draw_stage *stage)
70 FREE(stage);
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_fs.c 52 struct quad_stage stage; /**< base class */ member in struct:quad_shade_stage
169 qss->stage.softpipe = softpipe;
170 qss->stage.begin = shade_begin;
171 qss->stage.run = shade_quads;
172 qss->stage.destroy = shade_destroy;
174 return &qss->stage;
sp_quad_stipple.c 3 * quad polygon stipple stage
73 struct quad_stage *stage = CALLOC_STRUCT(quad_stage); local
75 stage->softpipe = softpipe;
76 stage->begin = stipple_begin;
77 stage->run = stipple_quad;
78 stage->destroy = stipple_destroy;
80 return stage;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
GroupTest.java 35 import com.badlogic.gdx.scenes.scene2d.Stage;
40 Stage stage; field in class:GroupTest
53 stage = new Stage();
54 Gdx.input.setInputProcessor(stage);
60 stage.addActor(group2);
81 stage.draw();
100 stage.getViewport().update(width, height, true);
128 // Use Stage#toScreenCoordinates, which we know is correct.
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InterpolationTest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:InterpolationTest
55 startPosition.set(stage.getWidth() - stage.getWidth() / 5f, stage.getHeight() - stage.getHeight() / 5f);
56 targetPosition.set(startPosition.x, stage.getHeight() / 5f);
84 stage = new Stage(new ScreenViewport());
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CpuSpriteBatchTest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
60 private Stage stage; field in class:CpuSpriteBatchTest
70 stage = new Stage(new ExtendViewport(500, 500), batch);
72 Gdx.input.setInputProcessor(stage);
81 stage.addActor(group);
112 float x = MathUtils.random(margin, stage.getWidth() - margin);
113 float y = MathUtils.random(margin, stage.getHeight() - margin);
124 stage.act(Gdx.graphics.getDeltaTime())
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LabelTest.java 28 import com.badlogic.gdx.scenes.scene2d.Stage;
38 Stage stage; field in class:LabelTest
52 stage = new Stage(new ScreenViewport());
53 Gdx.input.setInputProcessor(stage);
56 stage.addActor(table);
84 stage.dispose();
93 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
94 stage.draw();
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MusicTest.java 27 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:MusicTest
57 stage = new Stage();
67 stage.addActor(slider);
69 Gdx.input.setInputProcessor(stage);
94 stage.act();
95 stage.draw();
ScrollPaneTest.java 24 import com.badlogic.gdx.scenes.scene2d.Stage;
37 private Stage stage; field in class:ScrollPaneTest
41 stage = new Stage();
43 Gdx.input.setInputProcessor(stage);
48 stage.addActor(container);
124 stage.act(Gdx.graphics.getDeltaTime());
125 stage.draw();
129 stage.getViewport().update(width, height, true);
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SimpleStageCullingTest.java 29 import com.badlogic.gdx.scenes.scene2d.Stage;
38 /** This is a simple demonstration of how to perform VERY basic culling on hierarchies of stage actors that do not scale or rotate.
45 /** We need to extend a base actor class so we can add the culling in the render method. We also add a method to get the stage
75 // we start by setting the stage coordinates to this
105 Stage stage; field in class:SimpleStageCullingTest
112 // create a stage and a camera controller so we can pan the view.
113 stage = new Stage();;
114 camController = new OrthoCamController((OrthographicCamera)stage.getCamera()); // we know it's an ortho cam at this point!
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StagePerformanceTest.java 28 import com.badlogic.gdx.scenes.scene2d.Stage;
41 Stage stage; field in class:StagePerformanceTest
51 stage = new Stage(new ScalingViewport(Scaling.fit, 24, 12));
67 stage.addActor(img);
81 stage.act(Gdx.graphics.getDeltaTime());
82 stage.getBatch().disableBlending();
83 Group root = stage.getRoot();
88 stage.draw();
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TableTest.java 26 import com.badlogic.gdx.scenes.scene2d.Stage;
38 Stage stage; field in class:TableTest
44 stage = new Stage();
45 Gdx.input.setInputProcessor(stage);
61 stage.addActor(root);
109 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
110 stage.draw();
115 stage.getViewport().update(width, height, true);
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YDownTest.java 33 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:YDownTest
73 // a stage which uses our y-down camera and a simple actor (see MyActor below),
75 // set our y-down camera on the stage, the rest is just for demo purposes.
76 stage = new Stage();
77 stage.getViewport().setCamera(camera);
80 stage.addActor(image);
82 // finally we write up the stage as the input process and call it a day.
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UITest.java 25 import com.badlogic.gdx.scenes.scene2d.Stage;
61 Stage stage; field in class:UITest
75 // stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, new PolygonSpriteBatch());
76 stage = new Stage(new ScreenViewport());
77 Gdx.input.setInputProcessor(stage);
166 // stage.addActor(new Button("Behind Window", skin));
167 stage.addActor(window)
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  /external/mesa3d/src/gallium/drivers/i915/
i915_prim_emit.c 46 struct draw_stage stage; /**< This must be first (base class) */ member in struct:setup_stage
56 static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
58 return (struct setup_stage *)stage;
128 emit_prim( struct draw_stage *stage,
133 struct i915_context *i915 = setup_stage(stage)->i915;
173 setup_tri( struct draw_stage *stage, struct prim_header *prim )
175 emit_prim( stage, prim, PRIM3D_TRILIST, 3 );
180 setup_line(struct draw_stage *stage, struct prim_header *prim)
182 emit_prim( stage, prim, PRIM3D_LINELIST, 2 );
187 setup_point(struct draw_stage *stage, struct prim_header *prim
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  /external/opencv3/modules/rsobjdetect/src/
innerloop.cpp 36 const HaarStage stage = cascadeStages[stageIdx]; local
37 sc->invoke_addStage(stage.first, stage.ntrees, stage.threshold);
38 int ntrees = stage.ntrees;
  /external/skia/src/gpu/vk/
GrVkUniformHandler.cpp 144 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "fragment"; local
146 kUniformBufferDescSet, uniformBinding, stage);
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Window.java 28 import com.badlogic.gdx.scenes.scene2d.Stage;
130 Stage stage = getStage();
131 boolean clampPosition = keepWithinStage && getParent() == stage.getRoot();
155 if (clampPosition && windowX + width + amountX > stage.getWidth()) amountX = stage.getWidth() - windowX - width;
161 if (clampPosition && windowY + height + amountY > stage.getHeight())
162 amountY = stage.getHeight() - windowY - height;
206 Stage stage = getStage()
231 Stage stage = getStage(); local
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/net/
NetAPITest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:NetAPITest
68 stage.dispose();
79 stage = new Stage();
80 Gdx.input.setInputProcessor(stage);
89 stage.addActor(statusLabel);
149 stage.addActor(btnCancel);
154 stage.addActor(btnDownloadImage);
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  /device/linaro/hikey/l-loader/
gen_loader.py 34 stage = 0 variable in class:generator
109 if (self.stage == 1):
114 elif (self.stage == 2):
128 print "wrong stage ", stage, "is specified"
131 if (self.idx == 0) and (self.stage == 1):
152 if (self.idx == 0) and (self.stage == 1):
162 if self.stage == 1:
164 elif self.stage == 2:
177 if self.stage == 1
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  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/integration/
TrapezoidIntegrator.java 62 * Compute the n-th stage integral of trapezoid rule. This function
73 * @param n the stage of 1/2 refinement, n = 0 is no refinement
74 * @return the value of n-th stage integral
77 double stage(final UnivariateRealFunction f, method in class:TrapezoidIntegrator
85 final long np = 1L << (n-1); // number of new points in this stage
114 double oldt = stage(f, min, max, 0);
116 final double t = stage(f, min, max, i);

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