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  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-alpha4/
asset-studio-25.2.0-alpha4.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-alpha7/
asset-studio-25.2.0-alpha7.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-beta1/
asset-studio-25.2.0-beta1.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-beta2/
asset-studio-25.2.0-beta2.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-beta3/
asset-studio-25.2.0-beta3.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-rc1/
asset-studio-25.2.0-rc1.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.0-rc2/
asset-studio-25.2.0-rc2.jar 
  /prebuilts/gradle-plugin/com/android/tools/asset-studio/25.2.1/
asset-studio-25.2.1.jar 
  /device/huawei/angler/camera/mm-image-codec/qexif/
qexif.h 298 BRIGHTNESS,
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  /device/lge/bullhead/camera/mm-image-codec/qexif/
qexif.h 298 BRIGHTNESS,
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  /device/moto/shamu/camera/mm-image-codec/qexif/
qexif.h 298 BRIGHTNESS,
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  /external/opencv3/modules/photo/include/opencv2/
photo.hpp 570 /** @brief Inverse camera response function is extracted for each brightness value by minimizing an objective
599 /** @brief Inverse camera response function is extracted for each brightness value by minimizing an objective
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  /frameworks/base/services/core/java/com/android/server/am/
BatteryStatsService.java 550 public void noteScreenBrightness(int brightness) {
553 mStats.noteScreenBrightnessLocked(brightness);
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  /hardware/qcom/camera/mm-image-codec/qexif/
qexif.h 298 BRIGHTNESS,
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  /hardware/qcom/camera/msmcobalt/mm-image-codec/qexif/
qexif.h 298 BRIGHTNESS,
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  /external/ImageMagick/ImageMagick/script/
color.html 115 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p>
117 <p>The HSB color system is geometrically represented as a cone with its apex pointing downward. Hue is measured around the perimeter. Saturation is measured from the axis outward. Brightness is measured from the apex upward.</p>
127 <p>Brightness and Lightness also may be represented as integers or floats in the range 0?255 or as integer or float percentages in the range 0?100%. Brightness and Lightness are measured from the bottom apex upward to the top of the cone or double cone along the cone(s) central axis. 0 or 0% corresponds to the bottom apex and 255 or 100% corresponds to the top center of the cone for Brightness and to the top apex of the double cone for Lightness.</p>
129 <p>The HSB color system is a little easier to understand than the HSL color system. In the HSB color system, black is at the bottom apex and white is at the top center of the cone on the central axis. The most colorful or saturated colors will then be at the outer edge of the top of the cone at the widest part. Thus at Saturation=100% and Brightness=100%</p>
140 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is largest at the middle of the double cone on its outer perimeter and thus at a lightness value of 50%. The most colorful or saturated colors will then be at the outer edge of the double cone at its widest part. Thus at Saturation=100% and Brightness=50%</p>
151 <p>One advantage of HSB or HSL over RGB is that it can be more intuitive: you can guess at the colors you want, and then tweak. It is also easier to create sets of matching colors (by keeping the hue the same and varying the brightness or lightness and saturation, for example).</p
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composite.html 484 <td>percent brightness and saturation of a watermark</td>
  /external/ImageMagick/www/
color.html 119 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p>
121 <p>The HSB color system is geometrically represented as a cone with its apex pointing downward. Hue is measured around the perimeter. Saturation is measured from the axis outward. Brightness is measured from the apex upward.</p>
131 <p>Brightness and Lightness also may be represented as integers or floats in the range 0?255 or as integer or float percentages in the range 0?100%. Brightness and Lightness are measured from the bottom apex upward to the top of the cone or double cone along the cone(s) central axis. 0 or 0% corresponds to the bottom apex and 255 or 100% corresponds to the top center of the cone for Brightness and to the top apex of the double cone for Lightness.</p>
133 <p>The HSB color system is a little easier to understand than the HSL color system. In the HSB color system, black is at the bottom apex and white is at the top center of the cone on the central axis. The most colorful or saturated colors will then be at the outer edge of the top of the cone at the widest part. Thus at Saturation=100% and Brightness=100%</p>
144 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is largest at the middle of the double cone on its outer perimeter and thus at a lightness value of 50%. The most colorful or saturated colors will then be at the outer edge of the double cone at its widest part. Thus at Saturation=100% and Brightness=50%</p>
155 <p>One advantage of HSB or HSL over RGB is that it can be more intuitive: you can guess at the colors you want, and then tweak. It is also easier to create sets of matching colors (by keeping the hue the same and varying the brightness or lightness and saturation, for example).</p
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  /bionic/libc/kernel/uapi/drm/
i915_drm.h 685 __s32 brightness; member in struct:drm_intel_overlay_attrs
  /device/google/marlin/
init.common.rc 228 write /sys/class/leds/wled/brightness 4095
  /device/huawei/angler/camera/QCamera2/stack/common/
cam_intf.h 192 cam_control_range_t brightness_ctrl; /* brightness */
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  /device/lge/bullhead/camera/QCamera2/stack/common/
cam_intf.h 192 cam_control_range_t brightness_ctrl; /* brightness */
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  /device/moto/shamu/camera/QCamera2/HAL/
QCameraParameters.h 693 int32_t setBrightness(int brightness);
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  /device/moto/shamu/
init.shamu.rc 461 write /sys/class/leds/lcd-backlight/brightness 100
  /docs/source.android.com/src/devices/camera/
camera3_3Amodes.jd 154 target brightness point.<br/>

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