HomeSort by relevance Sort by last modified time
    Searched full:layout (Results 226 - 250 of 13241) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium-trace/catapult/third_party/polymer/components/iron-flex-layout/
.bower.json 2 "name": "iron-flex-layout",
8 "layout"
10 "main": "iron-flex-layout.html",
18 "url": "git://github.com/PolymerElements/iron-flex-layout.git"
31 "homepage": "https://github.com/polymerelements/iron-flex-layout",
38 "_source": "git://github.com/polymerelements/iron-flex-layout.git",
40 "_originalSource": "polymerelements/iron-flex-layout"
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
LayoutAction.java 21 import com.badlogic.gdx.scenes.scene2d.utils.Layout;
24 /** Sets an actor's {@link Layout#setLayoutEnabled(boolean) layout} to enabled or disabled. The actor must implements
25 * {@link Layout}.
31 if (actor != null && !(actor instanceof Layout)) throw new GdxRuntimeException("Actor must implement layout: " + actor);
36 ((Layout)target).setLayoutEnabled(enabled);
  /frameworks/base/core/java/android/util/
LayoutDirection.java 20 * A class for defining layout directions. A layout direction can be left-to-right (LTR)
30 * An undefined layout direction.
36 * Horizontal layout direction is from Left to Right.
41 * Horizontal layout direction is from Right to Left.
46 * Horizontal layout direction is inherited.
51 * Horizontal layout direction is deduced from the default language script for the locale.
  /packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/keyboard/layout/tests/
TestsTagalog.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.LayoutBase;
22 import com.android.inputmethod.keyboard.layout.Spanish;
23 import com.android.inputmethod.keyboard.layout.customizer.SpanishCustomizer;
24 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
34 private static final LayoutBase LAYOUT = new Spanish(new TagalogCustomizer(LOCALE));
37 LayoutBase getLayout() { return LAYOUT; }
TestsEnglishIN.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.LayoutBase;
22 import com.android.inputmethod.keyboard.layout.Qwerty;
23 import com.android.inputmethod.keyboard.layout.Symbols;
24 import com.android.inputmethod.keyboard.layout.SymbolsShifted;
25 import com.android.inputmethod.keyboard.layout.customizer.EnglishCustomizer;
26 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
36 private static final LayoutBase LAYOUT = new Qwerty(new EnglishINCustomizer(LOCALE));
39 LayoutBase getLayout() { return LAYOUT; }
TestsFrenchDvorak.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.Dvorak;
22 import com.android.inputmethod.keyboard.layout.LayoutBase;
23 import com.android.inputmethod.keyboard.layout.customizer.DvorakCustomizer;
24 import com.android.inputmethod.keyboard.layout.customizer.FrenchCustomizer.FrenchEuroCustomizer;
25 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
26 import com.android.inputmethod.keyboard.layout.expected.ExpectedKeyboardBuilder;
36 private static final LayoutBase LAYOUT = new Dvorak(new FrenchDvorakCustomizer(LOCALE));
39 LayoutBase getLayout() { return LAYOUT; }
TestsHinglish.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.LayoutBase;
22 import com.android.inputmethod.keyboard.layout.Qwerty;
23 import com.android.inputmethod.keyboard.layout.Symbols;
24 import com.android.inputmethod.keyboard.layout.SymbolsShifted;
25 import com.android.inputmethod.keyboard.layout.customizer.LayoutCustomizer;
26 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
36 private static final LayoutBase LAYOUT = new Qwerty(new HinglishCustomizer(LOCALE));
39 LayoutBase getLayout() { return LAYOUT; }
TestsTamilIN.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.LayoutBase;
22 import com.android.inputmethod.keyboard.layout.Symbols;
23 import com.android.inputmethod.keyboard.layout.SymbolsShifted;
24 import com.android.inputmethod.keyboard.layout.Tamil;
25 import com.android.inputmethod.keyboard.layout.customizer.TamilCustomizer;
26 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
36 private static final LayoutBase LAYOUT = new Tamil(new TamilINCustomizer(LOCALE));
39 LayoutBase getLayout() { return LAYOUT; }
TestsTamilLK.java 17 package com.android.inputmethod.keyboard.layout.tests;
21 import com.android.inputmethod.keyboard.layout.LayoutBase;
22 import com.android.inputmethod.keyboard.layout.Symbols;
23 import com.android.inputmethod.keyboard.layout.SymbolsShifted;
24 import com.android.inputmethod.keyboard.layout.Tamil;
25 import com.android.inputmethod.keyboard.layout.customizer.TamilCustomizer;
26 import com.android.inputmethod.keyboard.layout.expected.ExpectedKey;
36 private static final LayoutBase LAYOUT = new Tamil(new TamilLKCustomizer(LOCALE));
39 LayoutBase getLayout() { return LAYOUT; }
  /external/deqp/data/gles3/shaders/
uniform_block.test 31 layout(location=0) out vec4 o_color;
59 layout(location=0) out vec4 o_color;
82 layout(shared) uniform UniformBlock
97 layout(location=0) out vec4 o_color;
125 layout(location=0) out vec4 o_color;
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
163 layout(location=0) out vec4 o_color;
191 layout(location=0) out vec4 o_color;
193 layout(packed) uniform UniformBloc
    [all...]
  /external/clang/test/CodeGenObjC/
arc-captured-32bit-block-var-layout-2.m 1 // RUN: %clang_cc1 -fblocks -fobjc-arc -fobjc-runtime-has-weak -triple i386-apple-darwin -print-ivar-layout -emit-llvm -o /dev/null %s > %t-32.layout
2 // RUN: FileCheck --input-file=%t-32.layout %s
14 // CHECK: Inline block variable layout: 0x0100, BL_STRONG:1, BL_OPERATOR:0
19 // CHECK: Inline block variable layout: 0x0100, BL_STRONG:1, BL_OPERATOR:0
24 // CHECK: Inline block variable layout: 0x0100, BL_STRONG:1, BL_OPERATOR:0
29 // CHECK: Inline block variable layout: 0x0100, BL_STRONG:1, BL_OPERATOR:0
33 // CHECK: Inline block variable layout: 0x0100, BL_STRONG:1, BL_OPERATOR:0
37 // CHECK: Block variable layout: BL_OPERATOR:0
  /frameworks/base/docs/html/training/improving-layouts/
reusing-layouts.jd 2 parent.title=Improving Layout Performance
6 previous.title=Optimizing Layout Hierarchies
7 previous.link=optimizing-layout.html
20 <li><a href="#Create">Create a Re-usable Layout</a></li>
29 href="{@docRoot}guide/topics/resources/layout-resource.html#include-element">Layout
39 you might also need to re-use larger components that require a special layout. To efficiently
41 to embed another layout inside the current layout.</p>
46 extracted, managed separately, then included in each layout. So whil
    [all...]
index.jd 1 page.title=Improving Layout Performance
6 next.title=Optimizing Layout
7 next.link=optimizing-layout.html
23 <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">XML Layouts</a></li>
39 implemented poorly, your layout can lead to a memory hungry application with slow UIs. The Android
40 SDK includes tools to help you identify problems in your layout performance, which when combined the
49 <dt><b><a href="optimizing-layout.html">Optimizing Layout Hierarchies</a></b></dt>
50 <dd>In the same way a complex web page can slow down load time, your layout hierarchy
52 to inspect your layout and discover performance bottlenecks.</dd
    [all...]
  /frameworks/base/libs/hwui/hwui/
Canvas.cpp 82 DrawTextFunctor(const Layout& layout, Canvas* canvas, uint16_t* glyphs, float* pos,
84 : layout(layout)
98 glyphs[i] = layout.getGlyphId(i);
99 pos[2 * i] = x + layout.getX(i);
100 pos[2 * i + 1] = y + layout.getY(i);
104 glyphs[i] = layout.getGlyphId(i);
105 pos[2 * i] = layout.getX(i);
106 pos[2 * i + 1] = layout.getY(i)
138 const Layout& layout; member in class:android::DrawTextFunctor
154 Layout layout; local
201 const Layout& layout; member in class:android::DrawTextOnPathFunctor
212 Layout layout; local
    [all...]
  /development/samples/ApiDemos/res/layout-h550dp/
resources_height.xml 25 <include layout="@layout/resources_width" />
30 <include layout="@layout/resources_width" />
35 <include layout="@layout/resources_width" />
40 <include layout="@layout/resources_width" />
45 <include layout="@layout/resources_width" /
    [all...]
  /development/samples/ApiDemos/res/layout-sw600dp/
resources_smallest_width_inner.xml 25 <include layout="@layout/resources_smallest_width_row" />
30 <include layout="@layout/resources_smallest_width_row" />
35 <include layout="@layout/resources_smallest_width_row" />
40 <include layout="@layout/resources_smallest_width_row" />
45 <include layout="@layout/resources_smallest_width_row" /
    [all...]
  /external/icu/icu4c/source/samples/layout/
pflow.h 11 #include "layout/LETypes.h"
13 #include "layout/plruns.h"
14 #include "layout/playout.h"
  /external/llvm/docs/_themes/llvm-theme/
layout.html 2 sphinxdoc/layout.html
5 Sphinx layout template for the sphinxdoc theme.
10 {% extends "basic/layout.html" %}
  /external/vulkan-validation-layers/demos/smoke/
Smoke.push_constant.vert 3 layout(location = 0) in vec3 in_pos;
4 layout(location = 1) in vec3 in_normal;
6 layout(std140, push_constant) uniform param_block {
Smoke.vert 3 layout(location = 0) in vec3 in_pos;
4 layout(location = 1) in vec3 in_normal;
6 layout(std140, set = 0, binding = 0) readonly buffer param_block {
  /frameworks/base/core/res/res/layout/
notification_template_material_big_text.xml 24 <include layout="@layout/notification_template_header" />
47 <include layout="@layout/notification_template_part_line1" />
48 <include layout="@layout/notification_template_progress" />
62 <ViewStub android:layout="@layout/notification_material_reply_text"
67 <include layout="@layout/notification_material_action_list" /
    [all...]
  /frameworks/base/docs/downloads/training/
Animations.zip 
  /packages/apps/Contacts/res/layout/
raw_contact_editor_view.xml 27 layout="@layout/editor_account_header_expandable" />
29 layout="@layout/editor_account_selector" />
46 layout="@layout/structured_name_editor_view" />
50 layout="@layout/phonetic_name_editor_view" />
54 layout="@layout/nick_name_editor_view" /
    [all...]
  /packages/apps/DeskClock/res/layout/
time_setup_view.xml 31 <include layout="@layout/timer_h_mm_ss_view" />
55 layout="@layout/three_keys_view" />
59 layout="@layout/three_keys_view" />
63 layout="@layout/three_keys_view" />
67 layout="@layout/three_keys_view" /
    [all...]
  /frameworks/base/docs/html/training/animation/
layout.jd 1 page.title=Animating Layout Changes
11 <li><a href="#views">Create the Layout</a></li>
12 <li><a href="#add">Add, Update, or Remove Items from the Layout</a></li>
27 <p>A layout animation is a pre-loaded animation that the system runs each time you make a change
28 to the layout configuration. All you need to do is set an attribute in the layout to tell the
29 Android system to animate these layout changes, and system-default animations are carried out for you.
31 <p class="note"><strong>Tip</strong>: If you want to supply custom layout animations,
33 the layout with the {@link android.view.ViewGroup#setLayoutTransition setLayoutTransition()}
36 Here's what a default layout animation looks like when adding items to a list
    [all...]

Completed in 1021 milliseconds

1 2 3 4 5 6 7 8 91011>>