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  /external/mesa3d/src/gallium/state_trackers/egl/x11/
glcore.h 107 /* colors are floats scaled to ints */
  /external/mesa3d/src/mesa/swrast/
s_span.h 98 * The SWspan structure describes the colors, Z, fogcoord, texcoords,
s_texcombine.c 74 * \param texelBuffer pointer to texel colors for all texture units
78 * span->array->rgba: incoming/result fragment colors
563 * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
632 * Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
  /external/mesa3d/src/mesa/tnl/
t_vertex.h 89 /* Copy colors from one vertex to another:
  /external/opencv3/doc/py_tutorials/py_imgproc/py_colorspaces/
py_colorspaces.markdown 64 # Threshold the HSV image to get only blue colors
  /external/opencv3/modules/cudacodec/src/
video_reader.cpp 181 // perform post processing on the CUDA surface (performs colors space conversion and post processing)
  /external/opencv3/modules/photo/include/opencv2/photo/
cuda.hpp 108 enough to remove colored noise and do not distort colors
  /external/pdfium/third_party/agg23/
agg_pixfmt_gray.h 17 // Adaptation for high precision colors has been sponsored by
  /external/protobuf/gtest/test/
gtest_color_test.py 32 """Verifies that Google Test correctly determines whether to use colors."""
  /external/skia/gm/
xfermodes3.cpp 23 * This tests drawing device-covering rects with solid colors and bitmap shaders over a
  /external/skia/include/core/
SkBitmapDevice.h 119 const SkColor colors[], SkXfermode* xmode,
SkDraw.h 73 const SkColor colors[], SkXfermode* xmode,
  /external/skia/src/core/
SkReadBuffer.h 149 virtual bool readColorArray(SkColor* colors, size_t size);
  /external/skia/src/gpu/
GrDrawContext.cpp 409 const GrColor colors[],
442 indexCount, colors, texCoords,
456 const SkColor colors[]) {
469 xform, texRect, colors));
  /external/skia/src/utils/
SkTextureCompressor.h 73 // decompressed image colors are determined based on the passed format.
  /external/skia/tests/
BlendTest.cpp 85 // We'll test all alphas and legal color values, assuming all colors work the same.
VkClearTests.cpp 156 // Try different colors and that each sub area has correct color
  /external/skia/tools/debugger/
SkDebugCanvas.cpp 489 void SkDebugCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
492 this->addDrawCommand(new SkDrawPatchCommand(cubics, colors, texCoords, xmode, paint));
496 const SkPoint texs[], const SkColor colors[],
500 texs, colors, nullptr, indices, indexCount, paint));
  /external/skia/tools/
sk_tool_utils.h 32 * Map opaque colors from 8888 to 565.
  /external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
Colors.java 23 public class Colors {
ColorsActivity.java 57 this.setTitle("Terminal Colors");
  /external/v8/tools/ignition/
linux_perf_report.py 30 $ flamegraph.pl --colors js out.collapsed > out.svg
  /external/vulkan-validation-layers/tests/gtest-1.7.0/test/
gtest_color_test.py 32 """Verifies that Google Test correctly determines whether to use colors."""
  /frameworks/base/core/java/android/text/style/
TextAppearanceSpan.java 111 * and colors.
  /frameworks/base/core/java/com/android/internal/util/
ImageUtils.java 107 * Note that really transparent colors are always grayscale.

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