HomeSort by relevance Sort by last modified time
    Searched full:colors (Results 176 - 200 of 2849) sorted by null

1 2 3 4 5 6 78 91011>>

  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
LinearGradient_Delegate.java 61 int colors[], float positions[], int tileMode) {
63 colors, positions, Shader_Delegate.getTileMode(tileMode));
85 * @param colors The colors to be distributed along the gradient line
87 * corresponding color in the colors array. If this is null, the
88 * the colors are distributed evenly along the gradient line.
92 int colors[], float positions[], TileMode tile) {
93 super(colors, positions);
111 public LinearGradientPaint(float x0, float y0, float x1, float y1, int colors[],
113 super(colors, positions, tile)
    [all...]
RadialGradient_Delegate.java 60 int colors[], float positions[], int tileMode) {
62 colors, positions, Shader_Delegate.getTileMode(tileMode));
82 * @param colors The colors to be distributed between the center and edge of
85 * color in the colors array. If this is NULL, the the colors are
89 private RadialGradient_Delegate(float x, float y, float radius, int colors[], float positions[],
91 super(colors, positions);
102 int[] colors, float[] positions, TileMode mode) {
103 super(colors, positions, mode)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 116 private int interpColor(int colors[], float unit) {
118 return colors[0];
121 return colors[colors.length - 1];
124 float p = unit * (colors.length - 1);
129 int c0 = colors[i];
130 int c1 = colors[i+1];
Cube.java 44 int colors[] = { local
78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
81 mColorBuffer.put(colors);
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 133 private int interpColor(int colors[], float unit) {
135 return colors[0];
138 return colors[colors.length - 1];
141 float p = unit * (colors.length - 1);
146 int c0 = colors[i];
147 int c1 = colors[i+1];
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
CollisionTest.java 35 Array<Color> colors = new Array<Color>(); field in class:CollisionTest
111 colors.add(colorPool.obtain().set(hits.get(i).getColor()));
117 colors.add(colorPool.obtain().set(contacts.get(i).getColor()));
124 hits.get(i).setColor(colors.get(i));
126 contacts.get(i).setColor(colors.get(hits.size + i));
127 colorPool.freeAll(colors);
128 colors.clear();
  /external/libvncserver/libvncclient/
cursor.c 51 uint32_t colors[2]; local
81 /* Read and convert background and foreground colors. */
88 colors[0] = RGB24_TO_PIXEL(32, rgb.backRed, rgb.backGreen, rgb.backBlue);
89 colors[1] = RGB24_TO_PIXEL(32, rgb.foreRed, rgb.foreGreen, rgb.foreBlue);
118 client->rcSource[x] = (uint8_t)colors[client->rcSource[x]];
122 ((uint16_t *)client->rcSource)[x] = (uint16_t)colors[client->rcSource[x * 2]];
126 ((uint32_t *)client->rcSource)[x] = colors[client->rcSource[x * 4]];
  /external/llvm/lib/Analysis/
EHPersonalities.cpp 53 // Build up the color map, which maps each block to its set of 'colors'.
54 // For any block B the "colors" of B are the set of funclets F (possibly
81 ColorVector &Colors = BlockColors[Visiting];
82 if (std::find(Colors.begin(), Colors.end(), Color) == Colors.end())
83 Colors.push_back(Color);
  /external/mesa3d/src/gallium/docs/source/
pipeline.txt 7 primary/secondary colors ]
24 front/back & primary/secondary colors
60 primary/secondary colors only
77 primary/secondary colors
99 primary/secondary colors ] Software rast vertices
112 primary/secondary colors
123 zero or more colors
  /external/skia/gm/
arithmode.cpp 30 SkColor colors[] = { local
34 SkShader* s = SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
46 SkColor colors[] = { local
50 SkShader* s = SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
128 // leading to invalid premultiplied colors. If we enforcePMColor, these
modecolorfilters.cpp 21 SkColor colors[] = {color, color}; local
23 return SkGradientShader::CreateLinear(kPts, colors, nullptr, 2, SkShader::kClamp_TileMode);
92 SkColor colors[] = { local
124 for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) {
125 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(colors[cfc],
131 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors);
132 SkColor* paintColors = hasShader ? alphas : colors;
patchgrid.cpp 57 * This GM draws a grid of patches, it only uses colors so it could be considered a mesh gradient.
134 SkColor colors[4]; variable
135 colors[0] = cornerColors[i][j];
136 colors[1] = cornerColors[i][j + 1];
137 colors[3] = cornerColors[i + 1][j];
138 colors[2] = cornerColors[i + 1][j + 1];
140 grid.setPatch(j, i, points, colors, nullptr);
blurquickreject.cpp 44 SkColor colors[] = { variable
50 SkASSERT(SK_ARRAY_COUNT(colors) == SK_ARRAY_COUNT(blurRects));
69 blurPaint.setColor(colors[i]);
drawatlas.cpp 82 SkColor colors[N]; variable
87 colors[i] = 0x80FF0000 + (i * 40 * 256);
96 canvas->drawAtlas(fAtlas, xform, tex, colors, N, SkXfermode::kSrcIn_Mode, nullptr, &paint);
  /frameworks/compile/mclinker/lib/LD/
TextDiagnosticPrinter.cpp 19 static const enum llvm::raw_ostream::Colors UnreachableColor =
21 static const enum llvm::raw_ostream::Colors FatalColor =
23 static const enum llvm::raw_ostream::Colors ErrorColor = llvm::raw_ostream::RED;
24 static const enum llvm::raw_ostream::Colors WarningColor =
26 static const enum llvm::raw_ostream::Colors DebugColor =
28 static const enum llvm::raw_ostream::Colors NoteColor =
30 static const enum llvm::raw_ostream::Colors IgnoreColor =
  /packages/apps/ContactsCommon/res/values/
colors.xml 66 <!-- Background colors for LetterTileDrawables. This set of colors is a subset of
71 These colors are also used by MaterialColorMapUtils to generate primary activity colors.
90 <!-- Darker versions of letter_tile_colors, two shades darker. These colors are used
91 for settings secondary activity colors. -->
126 <!-- Darker version of the actionbar color. Used for the status bar and navigation bar colors. -->
  /external/skia/src/gpu/batches/
GrDrawVerticesBatch.cpp 38 const GrColor* colors, const SkPoint* localCoords,
51 if (colors) {
53 installedGeo.fColors.append(vertexCount, colors);
258 SkTArray<GrColor>* colors, bool hasColors,
266 colors->push_back(GrRandomColor(random));
282 SkTArray<GrColor> colors; local
297 &colors, hasColors, local
305 &colors, hasColors, local
321 colors.begin(),
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 44 int colors[] = { local
78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
81 mColorBuffer.put(colors);
  /external/libgdx/backends/gdx-backends-gwt/
issues.txt 34 - Colors returned by Pixmap#getPixel() may slightly deviate from the original colors on some browsers on
35 MacOSX due to the use of ImageIO which modifies colors while decoding PNGs...
  /external/opencv3/samples/python2/
watershed.py 41 self.colors = np.int32( list(np.ndindex(2, 2, 2)) ) * 255
47 return map(int, self.colors[self.cur_marker]), self.cur_marker
52 overlay = self.colors[np.maximum(m, 0)]
  /external/skia/samplecode/
SampleEffects.cpp 41 SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; local
43 paint->setShader(SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
  /external/skia/src/core/
SkComposeShader.h 29 @param shaderA The colors from this shader are seen as the "dst" by the xfermode
30 @param shaderB The colors from this shader are seen as the "src" by the xfermode
31 @param mode The xfermode that combines the colors from the two shaders. If mode
  /frameworks/base/core/java/android/animation/
ArgbEvaluator.java 21 * values that represent ARGB colors.
45 * @param startValue A 32-bit int value representing colors in the
47 * @param endValue A 32-bit int value representing colors in the
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 44 int colors[] = { local
78 ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
81 mColorBuffer.put(colors);
  /external/ImageMagick/MagickCore/
colormap.c 94 % MagickBooleanType AcquireImageColormap(Image *image,const size_t colors,
101 % o colors: the number of colors in the image colormap.
107 const size_t colors,ExceptionInfo *exception)
119 image->colors=MagickMax(colors,1);
121 image->colormap=(PixelInfo *) AcquireQuantumMemory(image->colors,
125 image->colors,sizeof(*image->colormap));
128 image->colors=0;
133 for (i=0; i < (ssize_t) image->colors; i++
    [all...]

Completed in 454 milliseconds

1 2 3 4 5 6 78 91011>>