/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/ |
Xcms.h | 422 XcmsColor* /* colors */, 490 XcmsColor* /* colors */, 507 XcmsColor* /* colors */, 514 XcmsColor* /* colors */, 521 XcmsColor* /* colors */, 527 XcmsColor* /* colors */, 535 XcmsColor* /* colors */, 542 XcmsColor* /* colors */, 549 XcmsColor* /* colors */, 556 XcmsColor* /* colors */, [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/X11/ |
Xcms.h | 420 XcmsColor* /* colors */, 488 XcmsColor* /* colors */, 505 XcmsColor* /* colors */, 512 XcmsColor* /* colors */, 519 XcmsColor* /* colors */, 525 XcmsColor* /* colors */, 533 XcmsColor* /* colors */, 540 XcmsColor* /* colors */, 547 XcmsColor* /* colors */, 554 XcmsColor* /* colors */, [all...] |
/external/libpng/contrib/libtests/ |
makepng.c | 31 * 1 channel: a square image with a diamond, the least luminous colors are on 207 image_size_of_type(int color_type, int bit_depth, unsigned int *colors, 210 if (*colors) 250 png_const_bytep gamma_table, unsigned int *colors) 261 switch (colors[0]) 264 fprintf(stderr, "makepng: --colors=...: invalid count %u\n", 265 colors[0]); 269 set_color(palette+0, trans+0, colors[1], colors[1], colors[1], 255 1686 unsigned int colors[5]; local [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
r300_vs.c | 130 /* If we're writing back facing colors we need to send 131 * four colors to make front/back face colors selection work. 132 * If the vertex program doesn't write all 4 colors, lets 133 * pretend it does by skipping output index reg so the colors 137 /* Colors. */ 147 /* Back-face colors. */
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/external/deqp/modules/egl/ |
teglNativeColorMappingTests.cpp | 21 * \brief Test for mapping client color values to native surface colors 323 bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors) 341 render(gl, program, colors[colorNdx]); 343 clear(gl, colors[colorNdx]); 350 if (!validate(log, egl, display, config, result, colors[colorNdx])) 366 bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) 384 render(gl, program, colors[colorNdx]); 386 clear(gl, colors[colorNdx]); 391 if (!validate(log, egl, display, config, result, colors[colorNdx])) 407 bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors) 453 const tcu::Vec4 colors[] = local [all...] |
teglGLES2SharingTests.cpp | 700 static const GLfloat colors [] = { local 730 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors)); 757 tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]); 758 tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3]) 989 static const GLfloat colors [] = { local [all...] |
/external/llvm/lib/Support/Windows/ |
Process.inc | 292 // The terminal always has colors. 347 WORD colors = DefaultColors::GetCurrentColor(); 349 colors |= BACKGROUND_INTENSITY; 351 colors |= FOREGROUND_INTENSITY; 352 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors); 360 WORD colors; 362 colors = ((code&1) ? BACKGROUND_RED : 0) | 366 colors |= BACKGROUND_INTENSITY; 367 colors |= fg_color(current); 369 colors = ((code&1) ? FOREGROUND_RED : 0) [all...] |
/external/skia/src/opts/ |
SkXfermode_opts.h | 63 // and colors are calculated using significantly different math. We need 82 auto colors = (both + isLite.thenElse(lite, dark)).div255(); local 83 return alphas.zeroColors() + colors.zeroAlphas(); 97 colors = (sda < dsa).thenElse(srcover, dstover); local 98 return alphas.zeroColors() + colors.zeroAlphas(); 110 colors = (dsa < sda).thenElse(srcover, dstover); local 111 return alphas.zeroColors() + colors.zeroAlphas(); 139 auto colors = (d == Sk4f(0)).thenElse(dstover, local 142 return a_rgb(srcover, colors); 155 auto colors = (d == da).thenElse(dstover local 181 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); \/\/ Case 1 or 2\/3? local [all...] |
/external/llvm/include/llvm/Support/ |
Process.h | 127 /// supports colors. 145 /// output supports colors. If standard output is not connected to a 150 /// error supports colors. If standard error is not connected to a 155 /// colors. This only has an effect on Windows. 160 /// Whether changing colors requires the output to be flushed. 162 /// changing colors. 166 /// If ColorNeedsFlush() is true then this function will change the colors 176 /// background colors. 179 /// Resets the terminals colors, or returns an escape sequence to do so.
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/external/opencv3/samples/cpp/tutorial_code/ImgTrans/ |
imageSegmentation.cpp | 135 // Generate random colors 136 vector<Vec3b> colors; local 143 colors.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r)); 149 // Fill labeled objects with random colors 156 dst.at<Vec3b>(i,j) = colors[index-1];
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/external/skia/include/core/ |
SkColorFilter.h | 21 * a paint, they are called with the "src" colors, and return new colors, which 61 /** Called with a scanline of colors, as if there was a shader installed. 64 @param src array of colors, possibly generated by a shader 73 /** If set the filter methods will not change the alpha channel of the colors.
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/frameworks/support/design/gingerbread/android/support/design/widget/ |
FloatingActionButtonGingerbread.java | 280 final int[] colors = new int[3]; local 284 colors[i] = selectedColor; 288 colors[i] = selectedColor; 293 colors[i] = Color.TRANSPARENT; 296 return new ColorStateList(states, colors);
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/packages/apps/Dialer/InCallUI/res/values/ |
colors.xml | 87 <!-- Background colors for InCallUI. This set of colors is a subset of 91 These colors are also used by InCallUIMaterialColorMapUtils to generate primary 92 activity colors. 103 <!-- Darker versions of background_colors, two shades darker. These colors are used for the
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/packages/apps/Camera2/src/com/android/camera/processing/imagebackend/ |
TaskConvertImageToRGBPreview.java | 281 int[] colors = new int[len]; local 327 colors[offsetColor] = OUT_OF_BOUNDS_COLOR; 328 colors[offsetColor + 1] = OUT_OF_BOUNDS_COLOR; 329 colors[offsetColor + outputPixelStride] = OUT_OF_BOUNDS_COLOR; 330 colors[offsetColor + outputPixelStride + 1] = OUT_OF_BOUNDS_COLOR; 344 colors[offsetColor] = OUT_OF_BOUNDS_COLOR; 376 colors[offsetColor] = (red00 & 255) << 16 | (green00 & 255) << 8 381 colors[offsetColor + 1] = OUT_OF_BOUNDS_COLOR; 410 colors[offsetColor + 1] = (red01 & 255) << 16 | (green01 & 255) << 8 415 colors[offsetColor + outputPixelStride] = OUT_OF_BOUNDS_COLOR 604 int[] colors = new int[len]; local 788 int[] colors = new int[len]; local [all...] |
/external/chromium-trace/catapult/third_party/Paste/paste/util/ |
PySourceColor.py | 119 psc.convert('c:/Python22/PySourceColor.py', colors=psc.idle, show=1) 123 convert('c:/Python22/Lib', colors=lite, markup="css", 160 convert(sys.argv[1], './xhtml.html', colors=new, markup='xhtml', show=1, 162 convert(sys.argv[1], './html.html', colors=new, markup='html', show=1, 300 # Edit colors and styles to taste 621 and must handle its own font colors. 630 and must handle its own font colors. 749 path2stdout(input, colors=colorscheme, markup=markup, 760 str2stdout(sys.stdin.read(), colors=colorscheme, 775 pageconvert(input, out=output, colors=colorscheme [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
MeasureText.java | 37 int[] colors = new int[STRIDE * HEIGHT]; local 44 colors[y * STRIDE + x] = (a << 24) | (r << 16) | (g << 8) | b; 47 return colors;
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/external/ImageMagick/utilities/ |
mogrify.1 | 26 \-colors value preferred number of colors in the image 52 \-fuzz distance colors within this distance are considered equal 85 \-remap filename transform image colors to match this set of colors 188 \-level-colors color,color 189 level image with the given colors 204 \-normalize transform image to span the full range of colors 213 \-quantize colorspace reduce colors in this colorspace 260 \-unique-colors discard all but one of any pixel colo [all...] |
mogrify.1.in | 26 \-colors value preferred number of colors in the image 52 \-fuzz distance colors within this distance are considered equal 85 \-remap filename transform image colors to match this set of colors 188 \-level-colors color,color 189 level image with the given colors 204 \-normalize transform image to span the full range of colors 213 \-quantize colorspace reduce colors in this colorspace 260 \-unique-colors discard all but one of any pixel colo [all...] |
/external/icu/icu4j/ |
stylesheet.css | 10 /* Define colors, fonts and other style attributes here to override the defaults */ 18 /* Table colors */ 28 /* Navigation bar fonts and colors */
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
MultitouchTest.java | 34 Color[] colors = {Color.RED, Color.BLUE, Color.GREEN, Color.WHITE, Color.PINK, Color.ORANGE, Color.YELLOW, Color.MAGENTA,
field in class:MultitouchTest 49 Color color = colors[i % colors.length];
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/external/opencv3/modules/viz/src/vtk/ |
vtkCloudMatSource.h | 65 virtual int SetColorCloud(InputArray cloud, InputArray colors); 66 virtual int SetColorCloudNormals(InputArray cloud, InputArray colors, InputArray normals); 67 virtual int SetColorCloudNormalsTCoords(InputArray cloud, InputArray colors, InputArray normals, InputArray tcoords);
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/external/skia/bench/ |
ImageFilterCollapse.cpp | 65 SkColor colors[] = { local 70 pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
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/external/skia/gm/ |
bitmapfilters.cpp | 12 const SkColor colors[4] = { local 17 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) { 18 colorsPM[i] = SkPreMultiplyColor(colors[i]);
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colortypexfermode.cpp | 32 const SkColor colors[] = { variable 38 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, nullptr, 39 SK_ARRAY_COUNT(colors), 0, &local);
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giantbitmap.cpp | 33 const SkColor colors[] = { local 45 paint.setColor(colors[y/50 & 0x3]); 51 paint.setColor(colors[x/60 & 0x3]);
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