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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/
Xcms.h 422 XcmsColor* /* colors */,
490 XcmsColor* /* colors */,
507 XcmsColor* /* colors */,
514 XcmsColor* /* colors */,
521 XcmsColor* /* colors */,
527 XcmsColor* /* colors */,
535 XcmsColor* /* colors */,
542 XcmsColor* /* colors */,
549 XcmsColor* /* colors */,
556 XcmsColor* /* colors */,
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/X11/
Xcms.h 420 XcmsColor* /* colors */,
488 XcmsColor* /* colors */,
505 XcmsColor* /* colors */,
512 XcmsColor* /* colors */,
519 XcmsColor* /* colors */,
525 XcmsColor* /* colors */,
533 XcmsColor* /* colors */,
540 XcmsColor* /* colors */,
547 XcmsColor* /* colors */,
554 XcmsColor* /* colors */,
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  /external/libpng/contrib/libtests/
makepng.c 31 * 1 channel: a square image with a diamond, the least luminous colors are on
207 image_size_of_type(int color_type, int bit_depth, unsigned int *colors,
210 if (*colors)
250 png_const_bytep gamma_table, unsigned int *colors)
261 switch (colors[0])
264 fprintf(stderr, "makepng: --colors=...: invalid count %u\n",
265 colors[0]);
269 set_color(palette+0, trans+0, colors[1], colors[1], colors[1], 255
1686 unsigned int colors[5]; local
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  /external/mesa3d/src/gallium/drivers/r300/
r300_vs.c 130 /* If we're writing back facing colors we need to send
131 * four colors to make front/back face colors selection work.
132 * If the vertex program doesn't write all 4 colors, lets
133 * pretend it does by skipping output index reg so the colors
137 /* Colors. */
147 /* Back-face colors. */
  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 21 * \brief Test for mapping client color values to native surface colors
323 bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors)
341 render(gl, program, colors[colorNdx]);
343 clear(gl, colors[colorNdx]);
350 if (!validate(log, egl, display, config, result, colors[colorNdx]))
366 bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
384 render(gl, program, colors[colorNdx]);
386 clear(gl, colors[colorNdx]);
391 if (!validate(log, egl, display, config, result, colors[colorNdx]))
407 bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
453 const tcu::Vec4 colors[] = local
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teglGLES2SharingTests.cpp 700 static const GLfloat colors [] = { local
730 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
757 tcu::Vec4 a(colors[0], colors[1], colors[2], colors[3]);
758 tcu::Vec4 b(colors[4 + 0], colors[4 + 1], colors[4 + 2], colors[4 + 3])
989 static const GLfloat colors [] = { local
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  /external/llvm/lib/Support/Windows/
Process.inc 292 // The terminal always has colors.
347 WORD colors = DefaultColors::GetCurrentColor();
349 colors |= BACKGROUND_INTENSITY;
351 colors |= FOREGROUND_INTENSITY;
352 SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), colors);
360 WORD colors;
362 colors = ((code&1) ? BACKGROUND_RED : 0) |
366 colors |= BACKGROUND_INTENSITY;
367 colors |= fg_color(current);
369 colors = ((code&1) ? FOREGROUND_RED : 0)
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  /external/skia/src/opts/
SkXfermode_opts.h 63 // and colors are calculated using significantly different math. We need
82 auto colors = (both + isLite.thenElse(lite, dark)).div255(); local
83 return alphas.zeroColors() + colors.zeroAlphas();
97 colors = (sda < dsa).thenElse(srcover, dstover); local
98 return alphas.zeroColors() + colors.zeroAlphas();
110 colors = (dsa < sda).thenElse(srcover, dstover); local
111 return alphas.zeroColors() + colors.zeroAlphas();
139 auto colors = (d == Sk4f(0)).thenElse(dstover, local
142 return a_rgb(srcover, colors);
155 auto colors = (d == da).thenElse(dstover local
181 auto colors = s*ida + d*isa + (s2 <= sa).thenElse(darkSrc, liteSrc); \/\/ Case 1 or 2\/3? local
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  /external/llvm/include/llvm/Support/
Process.h 127 /// supports colors.
145 /// output supports colors. If standard output is not connected to a
150 /// error supports colors. If standard error is not connected to a
155 /// colors. This only has an effect on Windows.
160 /// Whether changing colors requires the output to be flushed.
162 /// changing colors.
166 /// If ColorNeedsFlush() is true then this function will change the colors
176 /// background colors.
179 /// Resets the terminals colors, or returns an escape sequence to do so.
  /external/opencv3/samples/cpp/tutorial_code/ImgTrans/
imageSegmentation.cpp 135 // Generate random colors
136 vector<Vec3b> colors; local
143 colors.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
149 // Fill labeled objects with random colors
156 dst.at<Vec3b>(i,j) = colors[index-1];
  /external/skia/include/core/
SkColorFilter.h 21 * a paint, they are called with the "src" colors, and return new colors, which
61 /** Called with a scanline of colors, as if there was a shader installed.
64 @param src array of colors, possibly generated by a shader
73 /** If set the filter methods will not change the alpha channel of the colors.
  /frameworks/support/design/gingerbread/android/support/design/widget/
FloatingActionButtonGingerbread.java 280 final int[] colors = new int[3]; local
284 colors[i] = selectedColor;
288 colors[i] = selectedColor;
293 colors[i] = Color.TRANSPARENT;
296 return new ColorStateList(states, colors);
  /packages/apps/Dialer/InCallUI/res/values/
colors.xml 87 <!-- Background colors for InCallUI. This set of colors is a subset of
91 These colors are also used by InCallUIMaterialColorMapUtils to generate primary
92 activity colors.
103 <!-- Darker versions of background_colors, two shades darker. These colors are used for the
  /packages/apps/Camera2/src/com/android/camera/processing/imagebackend/
TaskConvertImageToRGBPreview.java 281 int[] colors = new int[len]; local
327 colors[offsetColor] = OUT_OF_BOUNDS_COLOR;
328 colors[offsetColor + 1] = OUT_OF_BOUNDS_COLOR;
329 colors[offsetColor + outputPixelStride] = OUT_OF_BOUNDS_COLOR;
330 colors[offsetColor + outputPixelStride + 1] = OUT_OF_BOUNDS_COLOR;
344 colors[offsetColor] = OUT_OF_BOUNDS_COLOR;
376 colors[offsetColor] = (red00 & 255) << 16 | (green00 & 255) << 8
381 colors[offsetColor + 1] = OUT_OF_BOUNDS_COLOR;
410 colors[offsetColor + 1] = (red01 & 255) << 16 | (green01 & 255) << 8
415 colors[offsetColor + outputPixelStride] = OUT_OF_BOUNDS_COLOR
604 int[] colors = new int[len]; local
788 int[] colors = new int[len]; local
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  /external/chromium-trace/catapult/third_party/Paste/paste/util/
PySourceColor.py 119 psc.convert('c:/Python22/PySourceColor.py', colors=psc.idle, show=1)
123 convert('c:/Python22/Lib', colors=lite, markup="css",
160 convert(sys.argv[1], './xhtml.html', colors=new, markup='xhtml', show=1,
162 convert(sys.argv[1], './html.html', colors=new, markup='html', show=1,
300 # Edit colors and styles to taste
621 and must handle its own font colors.
630 and must handle its own font colors.
749 path2stdout(input, colors=colorscheme, markup=markup,
760 str2stdout(sys.stdin.read(), colors=colorscheme,
775 pageconvert(input, out=output, colors=colorscheme
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MeasureText.java 37 int[] colors = new int[STRIDE * HEIGHT]; local
44 colors[y * STRIDE + x] = (a << 24) | (r << 16) | (g << 8) | b;
47 return colors;
  /external/ImageMagick/utilities/
mogrify.1 26 \-colors value preferred number of colors in the image
52 \-fuzz distance colors within this distance are considered equal
85 \-remap filename transform image colors to match this set of colors
188 \-level-colors color,color
189 level image with the given colors
204 \-normalize transform image to span the full range of colors
213 \-quantize colorspace reduce colors in this colorspace
260 \-unique-colors discard all but one of any pixel colo
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mogrify.1.in 26 \-colors value preferred number of colors in the image
52 \-fuzz distance colors within this distance are considered equal
85 \-remap filename transform image colors to match this set of colors
188 \-level-colors color,color
189 level image with the given colors
204 \-normalize transform image to span the full range of colors
213 \-quantize colorspace reduce colors in this colorspace
260 \-unique-colors discard all but one of any pixel colo
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  /external/icu/icu4j/
stylesheet.css 10 /* Define colors, fonts and other style attributes here to override the defaults */
18 /* Table colors */
28 /* Navigation bar fonts and colors */
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
MultitouchTest.java 34 Color[] colors = {Color.RED, Color.BLUE, Color.GREEN, Color.WHITE, Color.PINK, Color.ORANGE, Color.YELLOW, Color.MAGENTA, field in class:MultitouchTest
49 Color color = colors[i % colors.length];
  /external/opencv3/modules/viz/src/vtk/
vtkCloudMatSource.h 65 virtual int SetColorCloud(InputArray cloud, InputArray colors);
66 virtual int SetColorCloudNormals(InputArray cloud, InputArray colors, InputArray normals);
67 virtual int SetColorCloudNormalsTCoords(InputArray cloud, InputArray colors, InputArray normals, InputArray tcoords);
  /external/skia/bench/
ImageFilterCollapse.cpp 65 SkColor colors[] = { local
70 pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode
  /external/skia/gm/
bitmapfilters.cpp 12 const SkColor colors[4] = { local
17 for (size_t i = 0; i < SK_ARRAY_COUNT(colors); ++i) {
18 colorsPM[i] = SkPreMultiplyColor(colors[i]);
colortypexfermode.cpp 32 const SkColor colors[] = { variable
38 SkShader* s = SkGradientShader::CreateSweep(0,0, colors, nullptr,
39 SK_ARRAY_COUNT(colors), 0, &local);
giantbitmap.cpp 33 const SkColor colors[] = { local
45 paint.setColor(colors[y/50 & 0x3]);
51 paint.setColor(colors[x/60 & 0x3]);

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