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  /external/skia/gm/
lcdblendmodes.cpp 30 const SkColor colors[] = { local
34 colors, nullptr, SK_ARRAY_COUNT(colors),
srcmode.cpp 28 const SkColor colors[] = { SK_ColorGREEN, SK_ColorBLUE }; local
30 SkShader* s = SkGradientShader::CreateLinear(pts, colors, nullptr,
31 SK_ARRAY_COUNT(colors),
vertices.cpp 14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, nullptr,
21 SK_ARRAY_COUNT(colors),
  /external/skia/src/lazy/
SkDiscardablePixelRef.cpp 71 SkPMColor colors[256]; local
74 if (!fGenerator->getPixels(info, pixels, fRowBytes, colors, &colorCount)) {
88 fCTable.reset(new SkColorTable(colors, colorCount));
  /frameworks/base/core/res/res/values/
colors_holo.xml 17 <!-- Colors specific to Holo themes. -->
50 <!-- General purpose colors for Holo-themed elements -->
78 <!-- Forward compatibility for Material-style theme colors -->
  /frameworks/base/docs/html/distribute/stories/games/
glu-tap-baseball.jd 2 page.metaDescription=Glu Mobile decided to use Store Listing Experiments to see if different background colors in the game?s icon would affect installs. They found that a lighter background resulted in more installs.
29 Store Listing Experiments</a> to see if different background colors in the
40 Console to test three different background colors in the game?s icon.
  /frameworks/base/docs/html/training/material/
index.jd 61 <dt><a href="{@docRoot}training/material/palette-colors.html">Selecting Colors with the Palette API</a></dt>
62 <dd>Learn how to select colors for your app using the v7 Palette library.</dd>
  /frameworks/native/cmds/flatland/
Renderers.cpp 22 static float colors[][4] = { member in namespace:android
33 float* color = colors[g_colorIndex];
34 g_colorIndex = (g_colorIndex + 1) % NELEMS(colors);
  /packages/apps/Launcher3/src/com/android/launcher3/dynamicui/
ExtractionUtils.java 34 * Contains helper fields and methods related to extracting colors from the wallpaper.
44 * Extract colors in the :wallpaper-chooser process, if the wallpaper id has changed.
45 * When the new colors are saved in the LauncherProvider,
  /packages/screensavers/Basic/src/com/android/dreams/basic/
Colors.java 27 * Plays a delightful show of colors.
32 public class Colors extends DreamService implements TextureView.SurfaceTextureListener {
33 static final String TAG = Colors.class.getSimpleName();
  /external/skia/src/effects/gradients/
SkGradientShader.cpp 96 // check if we need to add in dummy start and/or end position/colors
117 // Now copy over the colors, adding the dummies as needed
231 SkGradientShaderBase::GpuColorType SkGradientShaderBase::getGpuColorType(SkColor colors[3]) const {
233 memcpy(colors, fOrigColors, fColorCount * sizeof(SkColor));
311 // now convert our colors in to PMColors
342 /** We take the original colors, not our premultiplied PMColors, since we can
343 build a 16bit table as long as the original colors are opaque, even if the
638 * colors and positions. Note: we don't try to flatten the fMapper, so if one
646 // build our key: [numColors + colors[] + {positions[]} + flags ]
726 str->appendf("%d colors: ", fColorCount)
    [all...]
  /external/antlr/antlr-3.4/runtime/JavaScript/tests/functional/
rhino-python.input 16 from pawt import swing, colors
39 styles.add('error', parent=basic, foreground=colors.red)
40 styles.add('output', parent=basic, foreground=colors.blue)
41 styles.add('input', parent=basic, foreground=colors.black)
42 styles.add('prompt', parent=basic, foreground=colors.purple)
48 self.inputAction = ForegroundAction("start input", colors.black)
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ParticleControllerTest.java 129 private void addEmitter( float[] colors, Texture particleTexture,
132 ParticleController controller = createBillboardController(colors, particleTexture);
149 private ParticleController createBillboardController (float[] colors, Texture particleTexture) {
176 colorInfluencer.colorValue.setColors(new float[] {colors[0], colors[1], colors[2], 0,0,0});
  /external/skia/tests/
SkColor4fTest.cpp 58 // First just test opaque colors, so that the premul should be exact
117 const SkColor colors[] { SK_ColorRED, SK_ColorBLUE };
118 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
211 const SkColor colors[] = { local
215 for (auto s32 : colors) {
218 for (auto d32 : colors) {
  /external/skia/tools/android/
SkAndroidSDKCanvas.cpp 162 const SkPoint texs[], const SkColor colors[], SkXfermode* xMode,
166 fProxyTarget->drawVertices(vMode, vertexCount, vertices, texs, colors,
217 const SkColor colors[4],
222 fProxyTarget->drawPatch(cubics, colors, texCoords, xmode, filteredPaint);
253 const SkColor colors[],
259 fProxyTarget->drawAtlas(atlas, xform, tex, colors, count, mode, cullRect,
  /prebuilts/go/darwin-x86/src/cmd/cover/
html.go 166 // colors generates the CSS rules for coverage colors.
167 func colors() template.CSS {
176 "colors": colors,
227 {{colors}}
  /prebuilts/go/linux-x86/src/cmd/cover/
html.go 166 // colors generates the CSS rules for coverage colors.
167 func colors() template.CSS {
176 "colors": colors,
227 {{colors}}
  /bootable/recovery/tools/ota/
convert-to-bmp.py 40 "L" # colors used (0)
41 "L" # important colors (0)
  /cts/hostsidetests/devicepolicy/app/ManagedProfile/src/com/android/cts/managedprofile/
OrganizationInfoTest.java 36 final int[] colors = { local
45 for (int color : colors) {
  /developers/samples/android/ui/views/SlidingTabs/SlidingTabsColors/
template-params.xml 74 The colors can be customized in two ways. The first and simplest is to provide an
75 array of colors and the alternative is via the `TabColorizer` interface which gives
  /development/samples/Snake/src/com/example/android/snake/
BackgroundView.java 46 // retrieve colors for 4 segments from styleable properties
60 // Colors for each vertex
  /external/ImageMagick/ImageMagick/api/
histogram.html 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
59 <p>GetImageHistogram() returns the unique colors in an image.</p>
81 <p>IdentifyPaletteImage() returns MagickTrue if the image has 256 unique colors or less.</p>
100 <p>IsHistogramImage() returns MagickTrue if the image has 1024 unique colors or less.</p>
119 <p>IsPaletteImage() returns MagickTrue if the image is PseudoClass and has 256 unique colors or less.</p>
134 <p>MinMaxStretchImage() uses the exact minimum and maximum values found in each of the channels given, as the BlackPoint and WhitePoint to linearly stretch the colors (and histogram) of the image. The stretch points are also moved further inward by the adjustment values given.</p>
177 <p>GetNumberColors() returns the number of unique colors in an image.</p>
199 <p>UniqueImageColors() returns the unique colors of an image.</p>
  /external/ImageMagick/config/
Makefile.am 36 config/colors.xml \
53 config/colors.xml \
  /external/ImageMagick/www/api/
histogram.html 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
63 <p>GetImageHistogram() returns the unique colors in an image.</p>
85 <p>IdentifyPaletteImage() returns MagickTrue if the image has 256 unique colors or less.</p>
104 <p>IsHistogramImage() returns MagickTrue if the image has 1024 unique colors or less.</p>
123 <p>IsPaletteImage() returns MagickTrue if the image is PseudoClass and has 256 unique colors or less.</p>
138 <p>MinMaxStretchImage() uses the exact minimum and maximum values found in each of the channels given, as the BlackPoint and WhitePoint to linearly stretch the colors (and histogram) of the image. The stretch points are also moved further inward by the adjustment values given.</p>
181 <p>GetNumberColors() returns the number of unique colors in an image.</p>
203 <p>UniqueImageColors() returns the unique colors of an image.</p>
histogram.php 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
59 <p>GetImageHistogram() returns the unique colors in an image.</p>
81 <p>IdentifyPaletteImage() returns MagickTrue if the image has 256 unique colors or less.</p>
100 <p>IsHistogramImage() returns MagickTrue if the image has 1024 unique colors or less.</p>
119 <p>IsPaletteImage() returns MagickTrue if the image is PseudoClass and has 256 unique colors or less.</p>
134 <p>MinMaxStretchImage() uses the exact minimum and maximum values found in each of the channels given, as the BlackPoint and WhitePoint to linearly stretch the colors (and histogram) of the image. The stretch points are also moved further inward by the adjustment values given.</p>
177 <p>GetNumberColors() returns the number of unique colors in an image.</p>
199 <p>UniqueImageColors() returns the unique colors of an image.</p>

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