/external/chromium-trace/catapult/third_party/polymer/components/paper-styles/ |
README.md | 26 a complete list of the colors defined in the Material Design [palette](https://www.google.com/design/spec/style/color.html) 30 background and accent colors that match the default Material Design theme
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/external/fonttools/Lib/fontTools/pens/ |
reportLabPen.py | 45 from reportlab.lib import colors namespace 56 pen = ReportLabPen(gs, Path(fillColor=colors.red, strokeWidth=5))
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/external/libcxx/test/std/utilities/function.objects/unord.hash/ |
enum.pass.cpp | 22 enum class Colors { red, orange, yellow, green, blue, indigo, violet }; 53 test<Colors>();
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/external/mesa3d/src/gallium/docs/source/cso/ |
velems.rst | 39 Colors 42 Colors, both front- and back-facing, may omit the alpha component, only using
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/external/opencv3/modules/viz/src/vtk/ |
vtkCloudMatSink.h | 62 void SetOutput(OutputArray cloud, OutputArray colors = noArray(), OutputArray normals = noArray(), OutputArray tcoords = noArray()); 76 _OutputArray cloud, colors, normals, tcoords; member in class:cv::viz::vtkCloudMatSink
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/external/selinux/libselinux/man/man3/ |
selinux_raw_context_to_color.3 | 29 string is a space separated list of eight hexadecimal RGB triples, each prefixed by a hash character (#). These represent the user:role:type:range components of the foreground and background colors. An example string is shown in the 108 returns the foreground and background colors of the context string components (user:role:type:range) as RGB triples as follows:
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/external/skia/bench/ |
ColorCubeBench.cpp | 56 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local 58 pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
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PatchBench.cpp | 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none). 58 const SkColor colors[SkPatchUtils::kNumCorners] = { local 61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor)); 73 const SkColor colors[] = { local 79 return SkGradientShader::CreateLinear(pts, colors, nullptr, 80 SK_ARRAY_COUNT(colors), 92 vertexMode.set("colors");
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/external/skia/gm/ |
gradients.cpp | 282 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; local 290 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors, 376 const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; variable 381 SkGradientShader::CreateRadial(center, radius, colors, 520 const SkColor colors[] = { SK_ColorRED, SK_ColorRED, SK_ColorWHITE, SK_ColorWHITE, variable 523 fShader.reset(SkGradientShader::CreateRadial(center, kRadius, colors, pos, 561 const SkColor colors[] = { SK_ColorWHITE, SK_ColorWHITE, 0xFF008200, 0xFF008200, variable 571 fShader[index].reset(SkGradientShader::CreateLinear(pts, colors, pos, 616 const SkColor colors[kStopCount] = { SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN }; variable 641 SkGradientShader::CreateLinear(configs[i].pts, colors, configs[i].pos, kStopCount 755 SkColor colors[kStopCount]; local [all...] |
/external/skia/include/utils/ |
SkNWayCanvas.h | 52 virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], 72 const SkColor colors[], SkXfermode* xmode,
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/external/skia/samplecode/ |
SampleDegenerateTwoPtRadials.cpp | 16 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA }; local 30 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
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/external/skia/src/core/ |
SkBlitMask.h | 43 * Function pointer that blits a row of src colors through a row of a mask 44 * onto a row of dst colors. The RowFactory that returns this function ptr
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SkRecorder.cpp | 299 const SkPoint texs[], const SkColor colors[], 307 colors ? this->copy(colors, vertexCount) : nullptr, 313 void SkRecorder::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], 317 colors ? this->copy(colors, SkPatchUtils::kNumCorners) : nullptr, 323 const SkColor colors[], int count, SkXfermode::Mode mode, 329 this->copy(colors, count),
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/external/skia/src/images/ |
SkScaledBitmapSampler.h | 49 // prepares iterator to process the src colors and write them into dst. 98 // optional reference to the src colors if the src is a palette model
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/external/skia/src/utils/ |
SkMeshUtils.cpp | 90 const SkColor colors[], const SkPaint& paint) { 99 rows * cols, verts, idx.tex(), colors, nullptr,
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/frameworks/base/libs/hwui/tests/common/scenes/ |
PartialDamageAnimation.cpp | 33 static SkColor COLORS[] = { 44 SkColor color = COLORS[static_cast<int>((y / dp(116))) % 4];
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RecentsAnimation.cpp | 32 static SkColor COLORS[] = { 49 thumb.eraseColor(COLORS[i]);
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/ndk/sources/cxx-stl/llvm-libc++/libcxx/test/utilities/function.objects/unord.hash/ |
enum.pass.cpp | 24 enum class Colors { red, orange, yellow, green, blue, indigo, violet }; 54 test<Colors>();
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
icmui.dlg | 16 CONTROL "&Basic color management: Specify how colors appear on your monitor and printer.",rad1,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP | WS_GROUP,23,40,310,10 17 CONTROL "&Proofing: See colors on your monitor and/or printer as they would appear on another device.",rad2,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,23,51,310,10
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/external/deqp/modules/gles3/functional/ |
es3fRasterizationTests.cpp | [all...] |
/external/ImageMagick/coders/ |
uil.c | 196 colors; 225 colors=image->colors; 264 colors=image->colors; 270 colors++; 279 SetPixelIndex(image,(Quantum) image->colors,q); 291 for (k=MaxCixels; (ssize_t) colors > k; k*=MaxCixels) 303 for (i=0; i < (ssize_t) colors; i++) 314 if (i == (ssize_t) (colors-1) 191 colors; local [all...] |
/external/mesa3d/src/gallium/state_trackers/vdpau/ |
output.c | 597 ColorsToPipe(VdpColor const *colors, uint32_t flags, struct vertex4f result[4]) 602 if (!colors) 606 dst->x = colors->red; 607 dst->y = colors->green; 608 dst->z = colors->blue; 609 dst->w = colors->alpha; 613 ++colors; 627 VdpColor const *colors, 667 ColorsToPipe(colors, flags, vlcolors)); 686 VdpColor const *colors, [all...] |
/external/ImageMagick/MagickCore/ |
quantize.c | 13 % MagickCore Methods to Reduce the Number of Unique Colors in an Image % 40 % the number of colors so it can be displayed on raster device with less 44 % A reduction of colors in an image is also desirable for image 48 % them down to some fixed number of colors. 76 % represents, at most, the number of colors desired in the output image. 79 % the numerical discrepancies between the original colors and quantized 80 % colors (quantization error). 86 % colors components in the input image are quantized to k-bit precision, 96 % number of colors in the output image (currently log2(colormap size)). 121 % > 0 is less than or equal to the maximum number of colors allowed i 265 colors, member in struct:_CubeInfo 2684 colors; local 2803 colors; local [all...] |
vision.c | 96 % uniquely labeled. The returned connected components image colors member 435 component_image->colors=(size_t) n; 436 for (i=0; i < (ssize_t) component_image->colors; i++) 458 for (i=0; i < (ssize_t) component_image->colors; i++) 476 for (j=0; j < (ssize_t) component_image->colors; j++) 505 for (j=0; j < (ssize_t) component_image->colors; j++) 547 for (i=0; i < (ssize_t) component_image->colors; i++) 556 for (i=0; i < (ssize_t) component_image->colors; i++) 564 first+=(long) component_image->colors; 572 last+=(long) component_image->colors; [all...] |
/frameworks/base/core/java/android/content/res/ |
ColorStateList.java | 48 * Lets you map {@link android.view.View} state sets to colors. 151 * states to colors. 153 public ColorStateList(int[][] states, @ColorInt int[] colors) { 155 mColors = colors; 280 * Creates a new ColorStateList that has the same states and colors as this 288 final int[] colors = new int[mColors.length]; local 289 final int len = colors.length; 291 colors[i] = (mColors[i] & 0xFFFFFF) | (alpha << 24); 294 return new ColorStateList(mStateSpecs, colors); 578 * Return the colors in this {@link ColorStateList}. The returned arra 633 final int[] colors = mColors; local [all...] |