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  /external/chromium-trace/catapult/third_party/polymer/components/paper-styles/
README.md 26 a complete list of the colors defined in the Material Design [palette](https://www.google.com/design/spec/style/color.html)
30 background and accent colors that match the default Material Design theme
  /external/fonttools/Lib/fontTools/pens/
reportLabPen.py 45 from reportlab.lib import colors namespace
56 pen = ReportLabPen(gs, Path(fillColor=colors.red, strokeWidth=5))
  /external/libcxx/test/std/utilities/function.objects/unord.hash/
enum.pass.cpp 22 enum class Colors { red, orange, yellow, green, blue, indigo, violet };
53 test<Colors>();
  /external/mesa3d/src/gallium/docs/source/cso/
velems.rst 39 Colors
42 Colors, both front- and back-facing, may omit the alpha component, only using
  /external/opencv3/modules/viz/src/vtk/
vtkCloudMatSink.h 62 void SetOutput(OutputArray cloud, OutputArray colors = noArray(), OutputArray normals = noArray(), OutputArray tcoords = noArray());
76 _OutputArray cloud, colors, normals, tcoords; member in class:cv::viz::vtkCloudMatSink
  /external/selinux/libselinux/man/man3/
selinux_raw_context_to_color.3 29 string is a space separated list of eight hexadecimal RGB triples, each prefixed by a hash character (#). These represent the user:role:type:range components of the foreground and background colors. An example string is shown in the
108 returns the foreground and background colors of the context string components (user:role:type:range) as RGB triples as follows:
  /external/skia/bench/
ColorCubeBench.cpp 56 static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; local
58 pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I());
PatchBench.cpp 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
58 const SkColor colors[SkPatchUtils::kNumCorners] = { local
61 memcpy(fColors, colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
73 const SkColor colors[] = { local
79 return SkGradientShader::CreateLinear(pts, colors, nullptr,
80 SK_ARRAY_COUNT(colors),
92 vertexMode.set("colors");
  /external/skia/gm/
gradients.cpp 282 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; local
290 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
376 const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; variable
381 SkGradientShader::CreateRadial(center, radius, colors,
520 const SkColor colors[] = { SK_ColorRED, SK_ColorRED, SK_ColorWHITE, SK_ColorWHITE, variable
523 fShader.reset(SkGradientShader::CreateRadial(center, kRadius, colors, pos,
561 const SkColor colors[] = { SK_ColorWHITE, SK_ColorWHITE, 0xFF008200, 0xFF008200, variable
571 fShader[index].reset(SkGradientShader::CreateLinear(pts, colors, pos,
616 const SkColor colors[kStopCount] = { SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN }; variable
641 SkGradientShader::CreateLinear(configs[i].pts, colors, configs[i].pos, kStopCount
755 SkColor colors[kStopCount]; local
    [all...]
  /external/skia/include/utils/
SkNWayCanvas.h 52 virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
72 const SkColor colors[], SkXfermode* xmode,
  /external/skia/samplecode/
SampleDegenerateTwoPtRadials.cpp 16 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA }; local
30 SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors,
  /external/skia/src/core/
SkBlitMask.h 43 * Function pointer that blits a row of src colors through a row of a mask
44 * onto a row of dst colors. The RowFactory that returns this function ptr
SkRecorder.cpp 299 const SkPoint texs[], const SkColor colors[],
307 colors ? this->copy(colors, vertexCount) : nullptr,
313 void SkRecorder::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
317 colors ? this->copy(colors, SkPatchUtils::kNumCorners) : nullptr,
323 const SkColor colors[], int count, SkXfermode::Mode mode,
329 this->copy(colors, count),
  /external/skia/src/images/
SkScaledBitmapSampler.h 49 // prepares iterator to process the src colors and write them into dst.
98 // optional reference to the src colors if the src is a palette model
  /external/skia/src/utils/
SkMeshUtils.cpp 90 const SkColor colors[], const SkPaint& paint) {
99 rows * cols, verts, idx.tex(), colors, nullptr,
  /frameworks/base/libs/hwui/tests/common/scenes/
PartialDamageAnimation.cpp 33 static SkColor COLORS[] = {
44 SkColor color = COLORS[static_cast<int>((y / dp(116))) % 4];
RecentsAnimation.cpp 32 static SkColor COLORS[] = {
49 thumb.eraseColor(COLORS[i]);
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/utilities/function.objects/unord.hash/
enum.pass.cpp 24 enum class Colors { red, orange, yellow, green, blue, indigo, violet };
54 test<Colors>();
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
icmui.dlg 16 CONTROL "&Basic color management: Specify how colors appear on your monitor and printer.",rad1,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP | WS_GROUP,23,40,310,10
17 CONTROL "&Proofing: See colors on your monitor and/or printer as they would appear on another device.",rad2,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,23,51,310,10
  /external/deqp/modules/gles3/functional/
es3fRasterizationTests.cpp     [all...]
  /external/ImageMagick/coders/
uil.c 196 colors;
225 colors=image->colors;
264 colors=image->colors;
270 colors++;
279 SetPixelIndex(image,(Quantum) image->colors,q);
291 for (k=MaxCixels; (ssize_t) colors > k; k*=MaxCixels)
303 for (i=0; i < (ssize_t) colors; i++)
314 if (i == (ssize_t) (colors-1)
191 colors; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/vdpau/
output.c 597 ColorsToPipe(VdpColor const *colors, uint32_t flags, struct vertex4f result[4])
602 if (!colors)
606 dst->x = colors->red;
607 dst->y = colors->green;
608 dst->z = colors->blue;
609 dst->w = colors->alpha;
613 ++colors;
627 VdpColor const *colors,
667 ColorsToPipe(colors, flags, vlcolors));
686 VdpColor const *colors,
    [all...]
  /external/ImageMagick/MagickCore/
quantize.c 13 % MagickCore Methods to Reduce the Number of Unique Colors in an Image %
40 % the number of colors so it can be displayed on raster device with less
44 % A reduction of colors in an image is also desirable for image
48 % them down to some fixed number of colors.
76 % represents, at most, the number of colors desired in the output image.
79 % the numerical discrepancies between the original colors and quantized
80 % colors (quantization error).
86 % colors components in the input image are quantized to k-bit precision,
96 % number of colors in the output image (currently log2(colormap size)).
121 % > 0 is less than or equal to the maximum number of colors allowed i
265 colors, member in struct:_CubeInfo
2684 colors; local
2803 colors; local
    [all...]
vision.c 96 % uniquely labeled. The returned connected components image colors member
435 component_image->colors=(size_t) n;
436 for (i=0; i < (ssize_t) component_image->colors; i++)
458 for (i=0; i < (ssize_t) component_image->colors; i++)
476 for (j=0; j < (ssize_t) component_image->colors; j++)
505 for (j=0; j < (ssize_t) component_image->colors; j++)
547 for (i=0; i < (ssize_t) component_image->colors; i++)
556 for (i=0; i < (ssize_t) component_image->colors; i++)
564 first+=(long) component_image->colors;
572 last+=(long) component_image->colors;
    [all...]
  /frameworks/base/core/java/android/content/res/
ColorStateList.java 48 * Lets you map {@link android.view.View} state sets to colors.
151 * states to colors.
153 public ColorStateList(int[][] states, @ColorInt int[] colors) {
155 mColors = colors;
280 * Creates a new ColorStateList that has the same states and colors as this
288 final int[] colors = new int[mColors.length]; local
289 final int len = colors.length;
291 colors[i] = (mColors[i] & 0xFFFFFF) | (alpha << 24);
294 return new ColorStateList(mStateSpecs, colors);
578 * Return the colors in this {@link ColorStateList}. The returned arra
633 final int[] colors = mColors; local
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