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  /cts/tests/tests/view/src/android/view/cts/util/
DrawingUtils.java 51 // Now create a golden bitmap based on the colors passed to us
80 + ": expected all drawable colors to be ["
  /developers/build/prebuilts/gradle/SlidingTabsColors/
README.md 15 The colors can be customized in two ways. The first and simplest is to provide an
16 array of colors and the alternative is via the `TabColorizer` interface which gives
  /developers/samples/android/connectivity/bluetooth/BluetoothAdvertisements/
template-params.xml 34 <colors>
47 </colors>
  /developers/samples/android/ui/views/RecyclerView/
template-params.xml 88 <colors>
97 </colors>
  /developers/samples/android/ui/views/SlidingTabs/SlidingTabsColors/
README.md 15 The colors can be customized in two ways. The first and simplest is to provide an
16 array of colors and the alternative is via the `TabColorizer` interface which gives
  /development/samples/SkeletonApp/res/layout/
skeleton_activity.xml 42 give it a custom background; see colors.xml for the definition
65 changed to red. Again, see colors.xml for the definition. -->
  /external/ImageMagick/utilities/
compare.1 29 \-fuzz distance colors within this distance are considered equal
42 \-quantize colorspace reduce colors in this colorspace
compare.1.in 29 \-fuzz distance colors within this distance are considered equal
42 \-quantize colorspace reduce colors in this colorspace
magick-script.1 28 \-colors value preferred number of colors in the image
52 \-fuzz distance colors within this distance are considered equal
172 \-normalize transform image to span the full range of colors
181 \-quantize colorspace reduce colors in this colorspace
224 \-unique-colors discard all but one of any pixel color
241 \-affinity filename transform image colors to match this set of colors
magick-script.1.in 28 \-colors value preferred number of colors in the image
52 \-fuzz distance colors within this distance are considered equal
172 \-normalize transform image to span the full range of colors
181 \-quantize colorspace reduce colors in this colorspace
224 \-unique-colors discard all but one of any pixel color
241 \-affinity filename transform image colors to match this set of colors
magick.1 25 \-colors value preferred number of colors in the image
49 \-fuzz distance colors within this distance are considered equal
169 \-normalize transform image to span the full range of colors
178 \-quantize colorspace reduce colors in this colorspace
221 \-unique-colors discard all but one of any pixel color
238 \-affinity filename transform image colors to match this set of colors
magick.1.in 25 \-colors value preferred number of colors in the image
49 \-fuzz distance colors within this distance are considered equal
169 \-normalize transform image to span the full range of colors
178 \-quantize colorspace reduce colors in this colorspace
221 \-unique-colors discard all but one of any pixel color
238 \-affinity filename transform image colors to match this set of colors
  /external/chromium-trace/catapult/third_party/polymer/components/paper-spinner/
README.md 30 The default spinner cycles between four layers of colors; by default they are
32 colors. Use <paper-spinner-lite> for single color spinners.
  /external/chromium-trace/catapult/third_party/polymer/components/paper-styles/
default-theme.html 33 * Primary and accent colors. Also see color.html for more colors.
paper-styles.html 19 a complete list of the colors defined in the Material Design [palette](https://www.google.com/design/spec/style/color.html)
22 background and accent colors that match the default Material Design theme
  /external/chromium-trace/catapult/tracing/tracing/base/
sinebow_color_generator.html 16 * Generate pretty colors!
22 * Set brightness = 1 to generate saturated colors.
  /external/dng_sdk/source/
dng_color_spec.h 30 /// \brief Compute a 3x3 matrix which maps colors from white point white1 to
34 /// colors measured with one white point (white1) to another (white2).
  /external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
WebGLContextAttributes.java 73 /** Default: true. If the value is true the page compositor will assume the drawing buffer contains colors with premultiplied
74 * alpha. If the value is false the page compositor will assume that colors in the drawing buffer are not premultiplied. This
  /external/libvncserver/webclients/java-applet/ssl/
tightvnc-1.3dev7_javasrc-vncviewer-cursor-colors+no-tab-traversal.patch 37 colors = new Color[256];
39 colors[i] = new Color(cm8.getRGB(i));
  /external/llvm/lib/Support/Unix/
Process.inc 359 // colors.
368 // strategy here is just to query the baseline colors capability and if it
369 // supports colors at all to assume it will translate the escape codes into
370 // whatever range of colors it does support. We can add more detailed tests
374 // the terminfo says that no colors are supported.
375 bool HasColors = tigetnum(const_cast<char *>("colors")) > 0;
392 // A file descriptor has colors if it is displayed and the terminal has
393 // colors.
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_compositor.h 72 struct vertex4f colors[4]; member in struct:vl_compositor_layer
216 struct vertex4f *colors);
  /external/opencv3/doc/py_tutorials/py_gui/py_trackbar/
py_trackbar.markdown 14 shows the color and three trackbars to specify each of B,G,R colors. You slide the trackbar and
73 -# Create a Paint application with adjustable colors and brush radius using trackbars. For drawing,
  /external/pdfium/xfa/src/fdp/include/
fde_brs.h 138 virtual FX_BOOL GetGradientColors(CFDE_GradientColors& colors) const = 0;
139 virtual FX_BOOL SetGradientColors(const CFDE_GradientColors& colors) = 0;
  /external/skia/bench/
RepeatTileBench.cpp 54 SkPMColor* colors = storage; local
62 *colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
  /external/skia/cmake/
example.cpp 69 SkColor colors[] = { 0xFF00FF00, 0xFFFF00FF };
71 SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode));

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