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  /external/ImageMagick/utilities/
composite.1.in 74 \-colors value preferred number of colors in the image
84 \-quantize colorspace reduce colors in this colorspace
import.1 70 \-colors value preferred number of colors in the image
77 \-quantize colorspace reduce colors in this colorspace
import.1.in 70 \-colors value preferred number of colors in the image
77 \-quantize colorspace reduce colors in this colorspace
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
FrustumShapeBuilder.java 30 /** Build camera with default colors
38 /** Build Camera with custom colors
73 /** Build Frustum with custom colors
  /external/skia/gm/
blurrect.cpp 67 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local
79 colors, pos, SK_ARRAY_COUNT(colors), tm,
blurroundrect.cpp 101 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local
113 colors, pos, SK_ARRAY_COUNT(colors), tm,
circles.cpp 68 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local
72 colors,
74 SK_ARRAY_COUNT(colors),
constcolorprocessor.cpp 44 SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF}; variable
46 fShader.reset(SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
drawbitmaprect.cpp 55 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local
74 colors, pos,
75 SK_ARRAY_COUNT(colors),
rects.cpp 81 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local
85 colors,
87 SK_ARRAY_COUNT(colors),
shadertext.cpp 22 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
27 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
28 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
  /external/skia/samplecode/
PerlinPatch.cpp 78 // The order of the colors and points is clockwise starting at upper-left corner.
96 const SkColor colors[SkPatchUtils::kNumCorners] = { local
102 colors,
SampleShaderText.cpp 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
SampleShip.cpp 27 const SkRect tex[], const SkColor colors[], int count, const SkRect* cull,
29 canvas->drawAtlas(atlas, xform, tex, colors, count, SkXfermode::kModulate_Mode, cull, paint);
33 const SkRect tex[], const SkColor colors[], int count, const SkRect* cull,
SampleTiling.cpp 33 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local
38 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
39 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
SampleVertices.cpp 48 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; local
49 return SkGradientShader::CreateLinear(pts, colors, nullptr,
50 SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode);
  /external/skia/src/android/
SkBitmapRegionCodec.cpp 63 SkPMColor colors[256]; local
72 // colors into the color table after the decode.
73 colorTable.reset(new SkColorTable(colors, maxColors));
  /external/skia/src/codec/
SkBmpCodec.h 94 * be enough for 256 colors. This will be
95 * populated with colors if the encoded image uses
98 * will be set to the number of colors in the
  /frameworks/base/core/java/com/android/internal/util/
NotificationColorUtil.java 174 * Inverts all the grayscale colors set by {@link android.text.style.TextAppearanceSpan}s on
201 int[] colors = colorStateList.getColors(); local
203 for (int i = 0; i < colors.length; i++) {
204 if (ImageUtils.isGrayscale(colors[i])) {
206 // Allocate a new array so we don't change the colors in the old color state
209 colors = Arrays.copyOf(colors, colors.length);
211 colors[i] = processColor(colors[i])
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  /frameworks/base/docs/html/design/tv/
style.jd 69 large areas of the screen. For highly saturated colors (especially reds, greens and blues) you
71 should also avoid using very dark or muddy colors, as TV settings may display these colors with
  /frameworks/base/docs/html/training/wearables/watch-faces/
designing.jd 30 vibrant colors, dynamic backgrounds, animations, and data integration. However, there are
78 <dd>You can let users configure some aspects of your design (like colors and sizes) on the
112 should be relatively simple. You usually draw outlines of shapes using a limited set of colors
  /frameworks/support/samples/Support7Demos/src/com/example/android/supportv7/graphics/
PaletteDetailActivity.java 42 * Displays the full generated palette of colors in a grid, which allows clicking on an palette item
45 * Also allows the customization of the number of colors used in the palette generation for
86 // Load the image with a default number of colors
  /frameworks/support/v7/appcompat/res/values/
colors_material.xml 18 <!-- Colors specific to Material themes. -->
74 <!-- Text & foreground colors -->
102 <!-- Primary & accent colors -->
themes.xml 78 <!-- Theme overlay that replaces colors with their light versions but preserves
82 <!-- Theme overlay that replaces colors with their dark versions but preserves
90 <!-- Theme overlay that replaces colors with their dark versions and replaces the normal
  /frameworks/support/v7/appcompat/src/android/support/v7/content/res/
AppCompatColorStateListInflater.java 154 int[] colors = new int[listSize]; local
156 System.arraycopy(colorList, 0, colors, 0, listSize);
159 return new ColorStateList(stateSpecs, colors);

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