/external/ImageMagick/utilities/ |
composite.1.in | 74 \-colors value preferred number of colors in the image 84 \-quantize colorspace reduce colors in this colorspace
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import.1 | 70 \-colors value preferred number of colors in the image 77 \-quantize colorspace reduce colors in this colorspace
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import.1.in | 70 \-colors value preferred number of colors in the image 77 \-quantize colorspace reduce colors in this colorspace
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
FrustumShapeBuilder.java | 30 /** Build camera with default colors 38 /** Build Camera with custom colors 73 /** Build Frustum with custom colors
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/external/skia/gm/ |
blurrect.cpp | 67 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local 79 colors, pos, SK_ARRAY_COUNT(colors), tm,
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blurroundrect.cpp | 101 const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; local 113 colors, pos, SK_ARRAY_COUNT(colors), tm,
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circles.cpp | 68 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local 72 colors, 74 SK_ARRAY_COUNT(colors),
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constcolorprocessor.cpp | 44 SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF}; variable 46 fShader.reset(SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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drawbitmaprect.cpp | 55 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, local 74 colors, pos, 75 SK_ARRAY_COUNT(colors),
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rects.cpp | 81 SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; local 85 colors, 87 SK_ARRAY_COUNT(colors),
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shadertext.cpp | 22 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 27 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 28 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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/external/skia/samplecode/ |
PerlinPatch.cpp | 78 // The order of the colors and points is clockwise starting at upper-left corner. 96 const SkColor colors[SkPatchUtils::kNumCorners] = { local 102 colors,
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SampleShaderText.cpp | 21 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 26 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 27 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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SampleShip.cpp | 27 const SkRect tex[], const SkColor colors[], int count, const SkRect* cull, 29 canvas->drawAtlas(atlas, xform, tex, colors, count, SkXfermode::kModulate_Mode, cull, paint); 33 const SkRect tex[], const SkColor colors[], int count, const SkRect* cull,
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SampleTiling.cpp | 33 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE }; local 38 paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos, 39 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
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SampleVertices.cpp | 48 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorRED }; local 49 return SkGradientShader::CreateLinear(pts, colors, nullptr, 50 SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode);
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/external/skia/src/android/ |
SkBitmapRegionCodec.cpp | 63 SkPMColor colors[256]; local 72 // colors into the color table after the decode. 73 colorTable.reset(new SkColorTable(colors, maxColors));
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/external/skia/src/codec/ |
SkBmpCodec.h | 94 * be enough for 256 colors. This will be 95 * populated with colors if the encoded image uses 98 * will be set to the number of colors in the
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/frameworks/base/core/java/com/android/internal/util/ |
NotificationColorUtil.java | 174 * Inverts all the grayscale colors set by {@link android.text.style.TextAppearanceSpan}s on 201 int[] colors = colorStateList.getColors(); local 203 for (int i = 0; i < colors.length; i++) { 204 if (ImageUtils.isGrayscale(colors[i])) { 206 // Allocate a new array so we don't change the colors in the old color state 209 colors = Arrays.copyOf(colors, colors.length); 211 colors[i] = processColor(colors[i]) [all...] |
/frameworks/base/docs/html/design/tv/ |
style.jd | 69 large areas of the screen. For highly saturated colors (especially reds, greens and blues) you 71 should also avoid using very dark or muddy colors, as TV settings may display these colors with
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
designing.jd | 30 vibrant colors, dynamic backgrounds, animations, and data integration. However, there are 78 <dd>You can let users configure some aspects of your design (like colors and sizes) on the 112 should be relatively simple. You usually draw outlines of shapes using a limited set of colors
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/frameworks/support/samples/Support7Demos/src/com/example/android/supportv7/graphics/ |
PaletteDetailActivity.java | 42 * Displays the full generated palette of colors in a grid, which allows clicking on an palette item 45 * Also allows the customization of the number of colors used in the palette generation for 86 // Load the image with a default number of colors
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/frameworks/support/v7/appcompat/res/values/ |
colors_material.xml | 18 <!-- Colors specific to Material themes. --> 74 <!-- Text & foreground colors --> 102 <!-- Primary & accent colors -->
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themes.xml | 78 <!-- Theme overlay that replaces colors with their light versions but preserves 82 <!-- Theme overlay that replaces colors with their dark versions but preserves 90 <!-- Theme overlay that replaces colors with their dark versions and replaces the normal
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/frameworks/support/v7/appcompat/src/android/support/v7/content/res/ |
AppCompatColorStateListInflater.java | 154 int[] colors = new int[listSize]; local 156 System.arraycopy(colorList, 0, colors, 0, listSize); 159 return new ColorStateList(stateSpecs, colors);
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