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  /external/deqp/framework/referencerenderer/
design.txt 92 + colors per render target
  /external/dng_sdk/source/
dng_xy_coord.h 15 * Representation of colors in xy and XYZ coordinates.
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/draw2d/
IColorConstants.java 65 * Miscellaneous colors.
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/model/property/table/
Tooltip.css 24 /* Styles and colors */
  /external/eigen/bench/btl/data/
mk_new_gnuplot.sh 52 convert -background white -density 120 -rotate 90 -resize 800 +dither -colors 256 -quality 0 ../${DIR}/$WHAT.ps -background white -flatten ../${DIR}/$WHAT.png
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
BitmapFontTest.java 21 import com.badlogic.gdx.graphics.Colors;
60 Colors.put("PERU", Color.valueOf("CD853F"));
233 // Restore predefined colors
234 Colors.reset();
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 50 of the entire polygon. If not set, fragment colors will be interpolated
51 between the vertex colors.
89 If set, there are per-vertex back-facing colors. The hardware
91 along with the front/back information to set the final vertex colors
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_alpha.c 67 * alpha testing after converting the output colors, but that's not very
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_program.h 86 uint32_t colors; /* 0x1904 */ member in struct:nv50_program::__anon19095
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad.h 85 /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
sp_quad_blend.c 59 boolean clamp[PIPE_MAX_COLOR_BUFS]; /**< clamp colors to [0,1]? */
256 * \param quadColor the incoming quad colors
257 * \param dest the destination/framebuffer quad colors
856 * Clamp all colors in a quad to [0, 1]
873 * we have to adjust (rebase) the fragment/quad colors before writing them
874 * to the tile cache. The tile cache always stores RGBA colors but if
971 * fragment colors now.
977 /* get/swizzle dest colors
    [all...]
  /external/opencv3/modules/viz/src/vtk/
vtkCloudMatSource.cpp 98 Mat colors = _colors.getMat(); local
101 filterNanColorsCopy<float>(colors, cloud, total);
103 filterNanColorsCopy<double>(colors, cloud, total);
235 scalars->SetName("Colors");
  /external/skia/gm/
image_pict.cpp 183 const SkPMColor colors[] = { local
188 const int count = SK_ARRAY_COUNT(colors);
192 SkAutoTUnref<SkColorTable> ct(new SkColorTable(colors, count));
196 *bm2.getAddr8(x, y) = find_closest(*bm.getAddr32(x, y), colors, count);
  /external/skia/include/utils/
SkLuaCanvas.h 59 const SkColor colors[], SkXfermode* xmode,
  /external/skia/src/gpu/
GrProcOptInfo.h 73 * If input color is used and per-vertex colors are not used, this is the input color to the
  /external/skia/src/svg/
SkSVGDevice.h 51 const SkColor colors[], SkXfermode* xmode,
  /external/smali/smalidea/src/main/java/org/jf/smalidea/
SmaliHighlighter.java 35 import com.intellij.openapi.editor.colors.TextAttributesKey;
  /external/zopfli/src/zopflipng/
zopflipng_lib.h 44 // Allow altering hidden colors of fully transparent pixels
  /frameworks/base/libs/hwui/utils/
Color.h 59 // Array of bright (500 intensity) colors for synthetic content
  /frameworks/support/core-ui/java/android/support/v4/widget/
SwipeProgressBar.java 31 * Custom progress bar that shows a cycle of colors as widening circles that
39 // Default progress animation colors are grays.
61 // Colors used when rendering the animation,
79 * Set the four colors used in the progress animation. The first color will
  /frameworks/support/v7/appcompat/res/values-v11/
themes_base.xml 36 <!-- Window colors -->
45 <!-- Text colors -->
90 <!-- Window colors -->
99 <!-- Text colors -->
  /frameworks/support/v7/appcompat/res/values-v21/
themes_base.xml 31 <!-- Update link colors pre-v23 -->
35 <!-- Update hint colors pre-v25 -->
44 <!-- Update link colors pre-v23 -->
48 <!-- Update hint colors pre-v25 -->
  /frameworks/support/v7/appcompat/tests/src/android/support/v7/res/content/
AppCompatResourcesTestCase.java 54 // Now check the state colors
  /frameworks/support/v7/appcompat/tests/src/android/support/v7/testutils/
TestUtils.java 160 + ": expected all drawable colors to be "
192 + ": expected all drawable colors to be "
213 * Compares two integer-packed colors to be equal, each component within the specified
214 * allowed variance. Returns <code>true</code> if the two colors are sufficiently equal
  /packages/services/Telephony/res/values/
colors.xml 37 <!-- Settings screen should use the same colors as the Dialer -->

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