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  /frameworks/base/graphics/java/android/graphics/
RadialGradient.java 47 @param colors The colors to be distributed between the center and edge of the circle
50 the colors array. If <code>null</code>, colors are distributed evenly
55 @NonNull int colors[], @Nullable float stops[], @NonNull TileMode tileMode) {
59 if (colors.length < 2) {
60 throw new IllegalArgumentException("needs >= 2 number of colors");
62 if (stops != null && colors.length != stops.length) {
69 mColors = colors;
72 init(nativeCreate1(centerX, centerY, radius, colors, stops, tileMode.nativeInt))
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ColorMatrixColorFilter.java 20 * A color filter that transforms colors through a 4x5 color matrix. This filter
29 * Create a color filter that transforms colors through a 4x5 color matrix.
31 * @param matrix 4x5 matrix used to transform colors. It is copied into
41 * Create a color filter that transforms colors through a 4x5 color matrix.
43 * @param array Array of floats used to transform colors, treated as a 4x5
95 * @param array Array of floats used to transform colors, treated as a 4x5
  /frameworks/opt/colorpicker/src/com/android/colorpicker/
ColorPickerDialog.java 31 * A dialog which takes in as input an array of colors and creates a palette allowing the user to
42 protected static final String KEY_COLORS = "colors";
64 public static ColorPickerDialog newInstance(int titleResId, int[] colors, int selectedColor,
67 ret.initialize(titleResId, colors, selectedColor, columns, size);
71 public void initialize(int titleResId, int[] colors, int selectedColor, int columns, int size) {
73 setColors(colors, selectedColor);
163 public void setColors(int[] colors, int selectedColor) {
164 if (mColors != colors || mSelectedColor != selectedColor) {
165 mColors = colors;
171 public void setColors(int[] colors) {
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  /frameworks/opt/setupwizard/library/main/res/values/
colors.xml 20 <!-- General colors -->
31 <!-- Navigation bar colors -->
36 <!-- GLIF colors -->
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 142 SkColor colors[2]; local
143 colors[0] = color0;
144 colors[1] = color1;
146 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
184 SkColor colors[2]; local
185 colors[0] = color0;
186 colors[1] = color1;
188 SkShader* s = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
199 const jint* colors = env->GetIntArrayElements(jcolors, NULL); local
209 reinterpret_cast<const SkColor*>(colors), pos, count)
218 SkColor colors[2]; local
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  /frameworks/base/libs/hwui/
GradientCache.cpp 45 hash = JenkinsHashMix(hash, android::hash_type(colors[i]));
55 deltaInt = memcmp(lhs.colors.get(), rhs.colors.get(), lhs.count * sizeof(uint32_t));
108 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
109 GradientCacheEntry gradient(colors, positions, count);
113 texture = addLinearGradient(gradient, colors, positions, count);
123 void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
136 if (((colors[i] >> 24) & 0xff) < 255) {
147 uint32_t* colors, float* positions, int count) {
150 getGradientInfo(colors, count, info)
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  /external/skia/src/core/
SkBitmapProcState_shaderproc.h 14 void SCALE_FILTER_NAME(const void* sIn, int x, int y, SkPMColor* SK_RESTRICT colors, int count);
16 void SCALE_FILTER_NAME(const void* sIn, int x, int y, SkPMColor* SK_RESTRICT colors, int count) {
21 SkASSERT(count > 0 && colors != nullptr);
64 colors);
65 colors += 1;
  /external/skia/gm/
composeshader.cpp 20 SkColor colors[2]; local
24 colors[0] = SK_ColorRED;
25 colors[1] = SK_ColorBLUE;
26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
31 colors[0] = SK_ColorBLACK;
32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
153 SkColor colors[2]; local
156 colors[0] = SK_ColorBLUE;
157 colors[1] = SkColorSetARGB(0, 0, 0, 0xFF)
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patch.cpp 14 const SkColor colors[] = { local
20 return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
70 // The order of the colors and points is clockwise starting at upper-left corner.
82 const SkColor colors[SkPatchUtils::kNumCorners] = { local
109 canvas->drawPatch(cubics, colors, nullptr, xfer, paint);
118 canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
gradients_no_texture.cpp 141 void construct(const SkColor colors[], const SkScalar pos[], int count) {
143 memcpy(fColors, colors, count * sizeof(SkColor));
162 const SkColor colors[] = { local
180 rec->construct(colors, pos, N);
184 const SkColor colors[] = { local
189 rec->construct(colors, nullptr, SK_ARRAY_COUNT(colors));
193 const SkColor colors[] = { local
198 const int N = SK_ARRAY_COUNT(colors);
203 rec->construct(colors, pos, N)
207 const SkColor colors[] = { local
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filltypespersp.cpp 56 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
60 colors,
62 SK_ARRAY_COUNT(colors),
84 SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN, variable
90 colors,
92 SK_ARRAY_COUNT(colors),
gammatext.cpp 106 SkColor colors[2]; local
107 colors[0] = c;
108 colors[1] = SkColorSetA(c, 0);
109 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
135 const SkColor colors[] = { SK_ColorBLACK, SK_ColorRED, SK_ColorBLUE }; local
138 fColors[i] = colors[i];
textblobshader.cpp 61 SkColor colors[2]; variable
62 colors[0] = SK_ColorRED;
63 colors[1] = SK_ColorGREEN;
65 SkScalar pos[SK_ARRAY_COUNT(colors)];
73 sz.width() * .66f, colors, pos,
74 SK_ARRAY_COUNT(colors), variable
  /packages/apps/Calendar/src/com/android/calendar/event/
EventColorCache.java 27 * A cache for event colors and event color keys stored based upon calendar account name and type.
59 * Retrieve an array of colors for a specific account name and type.
62 ArrayList<Integer> colors = mColorPaletteMap.get(createKey(accountName, accountType)); local
63 if (colors == null) {
66 int[] ret = new int[colors.size()];
68 ret[i] = colors.get(i);
81 * Sorts the arrays of colors based on a comparator.
  /external/chromium-trace/catapult/tracing/tracing/base/
color_scheme.html 104 * This array is made up of a set of base colors, repeated N times to form
107 * Within the base colors, there are "general purpose" colors,
109 * reserved colors, which are used when specific colors
112 * The variants are automatically generated from the base colors. The 0th
128 ColorScheme.colors = [];
136 ColorScheme.colors.push.apply(ColorScheme.colors, variantColors);
139 // Basic colors
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  /external/skia/bench/
GLInstancedArraysBench.cpp 35 * kUseOne_VboSetup - one vertex buffer with colors and positions interleaved
36 * kUseTwo_VboSetup - two vertex buffers, one for colors, one for positions
38 * instance colors
191 // setup colors so we can detect we are actually drawing instances(the last triangle will be
193 GrGLfloat colors[kVerticesPerTri * kNumTri]; local
195 // set colors
198 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0.0f;
214 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW))
227 GrGLfloat colors[kVerticesPerTri * kNumTri * 3]; local
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PatchGridBench.cpp 18 * (passing texture coordinates and colors, only textures coordinates, only colors or none).
120 SkColor colors[4]; local
121 colors[0] = cornerColors[i][j];
122 colors[1] = cornerColors[i][j + 1];
123 colors[3] = cornerColors[i + 1][j];
124 colors[2] = cornerColors[i + 1][j + 1];
137 fGrid.setPatch(j, i, points, colors, nullptr);
143 fGrid.setPatch(j, i, points, colors, texs);
154 const SkColor colors[] = local
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  /frameworks/base/docs/html/topic/performance/
network-xfer.jd 54 colors used in each row of pixels that comprises the image. By using fewer
55 colors, you improve the compression potential at all of the other stages of
60 Reducing the number of unique colors makes a significant difference because PNG
62 horizontally adjacent pixel colors vary. Thus, reducing the number of unique
63 colors in each row of your PNG images can help in reducing their file sizes.
68 reducing the number of unique colors effectively amounts to applying a lossy
84 Any attempt at color reduction should start with trying to optimize your colors
86 INDEXED color mode works by choosing the best 256 colors to use, and replacing
88 reduction from 16 million (potential) colors to only 256 colors: from 3 (withou
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  /external/libjpeg-turbo/
djpeg.1 38 .BI \-colors " N"
39 Reduce image to at most N colors. This reduces the number of colors used in
42 display, you'd need to reduce to 256 or fewer colors.
46 .BR \-colors .
47 .B \-colors
77 .B \-colors
84 Select GIF output format. Since GIF does not support more than 256 colors,
85 .B \-colors 256
86 is assumed (unless you specify a smaller number of colors)
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  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
TitleView.java 63 public SearchOrbView.Colors getSearchAffordanceColors() {
78 public void setSearchAffordanceColors(SearchOrbView.Colors colors) {
79 TitleView.this.setSearchAffordanceColors(colors);
163 * Sets the {@link SearchOrbView.Colors} used to draw the search affordance.
165 public void setSearchAffordanceColors(SearchOrbView.Colors colors) {
166 mSearchOrbView.setOrbColors(colors);
170 * Returns the {@link SearchOrbView.Colors} used to draw the search affordance.
172 public SearchOrbView.Colors getSearchAffordanceColors()
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  /packages/apps/Messaging/src/com/android/messaging/util/
SwitchCompatUtils.java 69 final int[] colors = new int[3]; local
73 colors[i] = getColor(Color.parseColor("#ffbdbdbd"), 1f);
76 colors[i] = color;
80 colors[i] = getThemeAttrColor(context, typedValue,
83 return new ColorStateList(states, colors);
89 final int[] colors = new int[3]; local
93 colors[i] = getThemeAttrColor(context, typedValue, android.R.attr.colorForeground, 0.1f);
96 colors[i] = getColor(color, 0.3f);
100 colors[i] = getThemeAttrColor(context, typedValue, android.R.attr.colorForeground, 0.3f);
102 return new ColorStateList(states, colors);
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  /external/ImageMagick/coders/
xwd.c 200 *colors;
322 colors=(XColor *) NULL;
329 colors=(XColor *) AcquireQuantumMemory(length,sizeof(*colors));
330 if (colors == (XColor *) NULL)
343 colors[i].pixel=color.pixel;
344 colors[i].red=color.red;
345 colors[i].green=color.green;
346 colors[i].blue=color.blue;
347 colors[i].flags=(char) color.flags
196 *colors; local
776 *colors; local
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  /external/opencv3/modules/cudalegacy/src/
needle_map.cpp 63 void cv::cuda::createOpticalFlowNeedleMap(const GpuMat& u, const GpuMat& v, GpuMat& vertex, GpuMat& colors)
85 colors.create(1, num_arrows, CV_32FC3);
87 colors.setTo(Scalar::all(1.0));
95 CreateOpticalFlowNeedleMap_gpu(u_avg, v_avg, vertex.ptr<float>(), colors.ptr<float>(), max_flow, 1.0f / u.cols, 1.0f / u.rows);
97 cuda::cvtColor(colors, colors, COLOR_HSV2RGB);
  /external/skia/src/views/
SkParsePaint.cpp 23 SkColor colors[2]; local
26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it
28 SkParse::FindColor(str, &colors[0]) &&
30 SkParse::FindColor(str, &colors[1]) &&
39 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, mode);
  /external/skia/tests/
PaintImageFilterTest.cpp 29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
34 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode));
76 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
81 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode));

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