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  /prebuilts/sdk/current/support/v7/appcompat/res/values-v11/
themes_base.xml 36 <!-- Window colors -->
45 <!-- Text colors -->
90 <!-- Window colors -->
99 <!-- Text colors -->
  /prebuilts/sdk/current/support/v7/appcompat/res/values-v21/
themes_base.xml 31 <!-- Update link colors pre-v23 -->
35 <!-- Update hint colors pre-v25 -->
44 <!-- Update link colors pre-v23 -->
48 <!-- Update hint colors pre-v25 -->
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
Overlay.java 43 * good place to initialize resources like colors.
  /packages/providers/CalendarProvider/src/com/android/providers/calendar/
CalendarProvider2.java 48 import android.provider.CalendarContract.Colors;
120 Colors.ACCOUNT_NAME,
121 Colors.ACCOUNT_TYPE,
122 Colors.COLOR_TYPE,
123 Colors.COLOR_KEY,
124 Colors.COLOR,
132 private static final String COLOR_FULL_SELECTION = Colors.ACCOUNT_NAME + "=? AND "
133 + Colors.ACCOUNT_TYPE + "=? AND " + Colors.COLOR_TYPE + "=? AND " + Colors.COLOR_KE
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  /external/ImageMagick/MagickCore/
xwindow.c 3980 *colors; member in struct:_ColormapInfo
4190 *colors; local
7740 *colors, local
    [all...]
composite-private.h 173 Blend pixel colors p and q by the amount given and area.
183 Blend pixel colors p and q by the amount given.
  /external/ImageMagick/coders/
gif.c     [all...]
  /frameworks/base/graphics/java/android/graphics/drawable/
GradientDrawable.java 206 * of colors for the gradient.
208 public GradientDrawable(Orientation orientation, @ColorInt int[] colors) {
209 this(new GradientState(orientation, colors), null);
651 * Sets the colors used to draw the gradient.
654 * least 2 colors.
656 * <strong>Note</strong>: changing colors will affect all instances of a
658 * {@link #mutate()} before changing the colors.
660 * @param colors an array containing 2 or more ARGB colors
664 public void setColors(@ColorInt int[] colors) {
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  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient_gpu.cpp 205 SkColor colors[kMaxRandomGradientColors]; local
209 int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
212 colors, stops, colorCount,
486 SkColor colors[kMaxRandomGradientColors]; local
490 int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
493 colors, stops, colorCount,
699 SkColor colors[kMaxRandomGradientColors]; local
703 int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm);
706 colors, stops, colorCount,
947 SkColor colors[kMaxRandomGradientColors]; local
1180 SkColor colors[kMaxRandomGradientColors]; local
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  /external/ImageMagick/ImageMagick/api/
enhance.html 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
150 <p>When the 'channel' mask includes the matte/alpha transparency channel but one image has no such channel it is assumed that that image is a simple gray-scale image that will effect the alpha channel values, either for gray-scale coloring (with transparent or semi-transparent colors), or a histogram adjustment of existing alpha channel values. If both images have matte channels, direct and normal indexing is applied, which is rarely used.</p>
450 <p>LevelImage() adjusts the levels of a particular image channel by scaling the colors falling between specified white and black points to the full available quantum range.</p>
452 <p>The parameters provided represent the black, and white points. The black point specifies the darkest color in the image. Colors darker than the black point are set to zero. White point specifies the lightest color in the image. Colors brighter than the white point are set to the maximum quantum value.</p>
454 <p>If a '!' flag is given, map black and white colors to the given levels rather than mapping those levels to black and white. See LevelizeImage() below.</p>
534 <p>LevelImageColors() maps the given color to "black" and "white" values, linearly spreading out the colors, and level values on a channel by channel bases, as per LevelImage(). The given colors allows you to specify different level ranges for each of the color channels separately.</p>
536 <p>If the boolean 'invert' is set true the image values will modifyed in the reverse direction. That is any existing "black" and "white" colors in the image will become the color values given, with all other values compressed appropriatally. This effectivally maps a greyscale gradient into the given color gradient.</p>
566 <dd>if true map the colors (levelize), rather than from (level) </dd
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  /external/ImageMagick/www/api/
enhance.html 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
154 <p>When the 'channel' mask includes the matte/alpha transparency channel but one image has no such channel it is assumed that that image is a simple gray-scale image that will effect the alpha channel values, either for gray-scale coloring (with transparent or semi-transparent colors), or a histogram adjustment of existing alpha channel values. If both images have matte channels, direct and normal indexing is applied, which is rarely used.</p>
454 <p>LevelImage() adjusts the levels of a particular image channel by scaling the colors falling between specified white and black points to the full available quantum range.</p>
456 <p>The parameters provided represent the black, and white points. The black point specifies the darkest color in the image. Colors darker than the black point are set to zero. White point specifies the lightest color in the image. Colors brighter than the white point are set to the maximum quantum value.</p>
458 <p>If a '!' flag is given, map black and white colors to the given levels rather than mapping those levels to black and white. See LevelizeImage() below.</p>
538 <p>LevelImageColors() maps the given color to "black" and "white" values, linearly spreading out the colors, and level values on a channel by channel bases, as per LevelImage(). The given colors allows you to specify different level ranges for each of the color channels separately.</p>
540 <p>If the boolean 'invert' is set true the image values will modifyed in the reverse direction. That is any existing "black" and "white" colors in the image will become the color values given, with all other values compressed appropriatally. This effectivally maps a greyscale gradient into the given color gradient.</p>
570 <dd>if true map the colors (levelize), rather than from (level) </dd
    [all...]
enhance.php 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
150 <p>When the 'channel' mask includes the matte/alpha transparency channel but one image has no such channel it is assumed that that image is a simple gray-scale image that will effect the alpha channel values, either for gray-scale coloring (with transparent or semi-transparent colors), or a histogram adjustment of existing alpha channel values. If both images have matte channels, direct and normal indexing is applied, which is rarely used.</p>
450 <p>LevelImage() adjusts the levels of a particular image channel by scaling the colors falling between specified white and black points to the full available quantum range.</p>
452 <p>The parameters provided represent the black, and white points. The black point specifies the darkest color in the image. Colors darker than the black point are set to zero. White point specifies the lightest color in the image. Colors brighter than the white point are set to the maximum quantum value.</p>
454 <p>If a '!' flag is given, map black and white colors to the given levels rather than mapping those levels to black and white. See LevelizeImage() below.</p>
534 <p>LevelImageColors() maps the given color to "black" and "white" values, linearly spreading out the colors, and level values on a channel by channel bases, as per LevelImage(). The given colors allows you to specify different level ranges for each of the color channels separately.</p>
536 <p>If the boolean 'invert' is set true the image values will modifyed in the reverse direction. That is any existing "black" and "white" colors in the image will become the color values given, with all other values compressed appropriatally. This effectivally maps a greyscale gradient into the given color gradient.</p>
566 <dd>if true map the colors (levelize), rather than from (level) </dd
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  /external/libjpeg-turbo/
jquant1.c 32 * their product, the total number of colors, is no more than that requested.
49 * to adjust the color grid spacing so that the representative colors are
64 * the output colors are equally spaced; if not, results will probably be
174 * * select_ncolors decides how to divvy up the available colors
186 /* Determine allocation of desired colors to components, */
188 /* Return value is total number of colors (product of Ncolors[] values). */
224 * (Example: for 16 colors, we start at 2*2*2, go to 3*2*2, then 4*2*2.)
279 int total_colors; /* Number of distinct output colors */
282 /* Select number of colors for each component */
294 /* The colors are ordered in the map in standard row-major order, *
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  /external/opencv3/3rdparty/libjpeg/
jquant1.c 31 * their product, the total number of colors, is no more than that requested.
48 * to adjust the color grid spacing so that the representative colors are
63 * the output colors are equally spaced; if not, results will probably be
176 * * select_ncolors decides how to divvy up the available colors
188 /* Determine allocation of desired colors to components, */
190 /* Return value is total number of colors (product of Ncolors[] values). */
223 * (Example: for 16 colors, we start at 2*2*2, go to 3*2*2, then 4*2*2.)
278 int total_colors; /* Number of distinct output colors */
281 /* Select number of colors for each component */
293 /* The colors are ordered in the map in standard row-major order, *
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  /external/skia/src/images/
SkImageDecoder_libpng.cpp 397 const SkPMColor* colors = colorTable ? colorTable->readColors() : nullptr; local
398 if (!sampler.begin(decodedBitmap, sc, *this, colors)) {
599 // colors, the only supported colortype is 8888.
664 // colortype is unpremultiplied, the color table will store unpremultiplied colors.
759 /* Pack palette[] with the corresponding colors, and if hasAlpha is true, also
764 have alpha in the colortable, since png doesn't support premul colors
769 const SkPMColor* SK_RESTRICT colors = ctable ? ctable->readColors() : nullptr; local
777 reorder the indices and ctable so that all non-opaque colors came
784 if (SkGetPackedA32(colors[i]) != 0xFF) {
794 const SkPMColor c = *colors++
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  /frameworks/support/v7/palette/src/main/java/android/support/v7/graphics/
Palette.java 40 * A helper class to extract prominent colors from an image.
42 * A number of colors with different profiles are extracted from the image:
356 // We now clear out the used colors
525 // First check white, as most colors will be dark
645 * Set the maximum number of colors to use in the quantization step when using a
653 public Builder maximumColorCount(int colors) {
654 mMaxColors = colors;
709 * Add a filter to be able to have fine grained control over which colors are
792 // We have a Bitmap so we need to use quantization to reduce the number of colors
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  /frameworks/base/graphics/java/android/graphics/
Canvas.java 40 * Path, text, Bitmap), and a paint (to describe the colors and styles for the
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  /cts/tests/tests/content/src/android/content/res/cts/
Resources_ThemeTest.java 76 XmlPullParser parser = getContext().getResources().getXml(R.xml.colors);
78 attrs[0] = R.xml.colors;
  /cts/tests/tests/graphics/src/android/graphics/drawable/cts/
ThemedDrawableTest.java 92 // int[] colors = d.getColors(null);
94 // assertEquals(Color.BLACK, colors[i]);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 81 public RendererOneColorBufferTest(Context context, float[] colors, CountDownLatch latch) {
83 mVertexColor = colors;
  /cts/tests/tests/tv/src/android/media/tv/cts/
StubTunerTvInputService.java 84 private static final int[] COLORS = { Color.RED, Color.GREEN, Color.BLUE };
103 c.drawColor(COLORS[mCurrentIndex]);
  /cts/tests/tests/uirendering/src/android/uirendering/cts/bitmapcomparers/
MSSIMComparer.java 110 private boolean isWindowWhite(int[] colors, int start, int stride) {
113 if (colors[indexFromXAndY(x, y, stride, start)] != Color.WHITE) {
  /development/apps/NinePatchLab/src/com/android/ninepatch/
NinePatchLab.java 59 int[] colors = new int[] { local
64 colors);
  /device/generic/goldfish/camera/
EmulatedFakeCameraDevice.h 126 * Pixel colors in YUV format used when drawing the checker board.
188 /* Color to use to paint the solid color frame. Colors will rotate between
  /external/ImageMagick/ImageMagick/script/
miff.html 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
78 <td>these optional keys reflect the image background, border, and matte colors respectively. A <a href="color.php">color</a> can be a name (e.g. white) or a hex value (e.g. #ccc).</td>
85 <td>colors = <var> value</var></td>
86 <td>the number of colors in a DirectClass image. For a PseudoClass image, this key specifies the number of entries in the colormap. If this key is not present in the header, and the image is PseudoClass, a linear 256 color grayscale colormap is assumed. The maximum number of colormap entries is 65536.</td>
194 class=PseudoClass colors=256 matte=False
216 <p>PseudoClass images are colormapped RGB images. The colormap is stored as a series of red, green, and blue pixel values, each value being a byte in size. If the image depth is 16, each colormap entry consumes two bytes with the most significant byte being first. The number of colormap entries is defined by the colors key. The colormap data occurs immediately following the header (or image directory if the montage key is in the header). PseudoClass image data is an array of index values into the color map. If there are 256
217 or fewer colors in the image, each byte of image data contains an index value. If the image contains more than 256 colors or the image depth is 16, the index value is stored as two contiguous bytes with the most significant byte being first. If matte is true, each colormap index is followed by a 1 or 2-byte alpha value.</p>

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