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  /external/ImageMagick/coders/
cut.c 229 Compute the number of colors in Grayed R[i]=G[i]=B[i] image
373 image->colors=(size_t) (GetQuantumRange(1UL*i)+1);
446 image->colors=PalHeader.MaxIndex+1;
447 if (AcquireImageColormap(image,image->colors,exception) == MagickFalse) goto NoMemory;
492 image->colors=256;
493 if (AcquireImageColormap(image,image->colors,exception) == MagickFalse)
499 for (i=0; i < (ssize_t)image->colors; i++)
568 for (i=0; i < (ssize_t)image->colors; i++)
  /external/ImageMagick/www/
miff.html 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/>
82 <td>these optional keys reflect the image background, border, and matte colors respectively. A <a href="color.html">color</a> can be a name (e.g. white) or a hex value (e.g. #ccc).</td>
89 <td>colors = <var> value</var></td>
90 <td>the number of colors in a DirectClass image. For a PseudoClass image, this key specifies the number of entries in the colormap. If this key is not present in the header, and the image is PseudoClass, a linear 256 color grayscale colormap is assumed. The maximum number of colormap entries is 65536.</td>
198 class=PseudoClass colors=256 matte=False
220 <p>PseudoClass images are colormapped RGB images. The colormap is stored as a series of red, green, and blue pixel values, each value being a byte in size. If the image depth is 16, each colormap entry consumes two bytes with the most significant byte being first. The number of colormap entries is defined by the colors key. The colormap data occurs immediately following the header (or image directory if the montage key is in the header). PseudoClass image data is an array of index values into the color map. If there are 256
221 or fewer colors in the image, each byte of image data contains an index value. If the image contains more than 256 colors or the image depth is 16, the index value is stored as two contiguous bytes with the most significant byte being first. If matte is true, each colormap index is followed by a 1 or 2-byte alpha value.</p>
  /external/chromium-trace/catapult/third_party/graphy/graphy/backends/google_chart_api/
pie_chart_test.py 78 # skip two colors
92 # skip two colors
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/tests/unit/cloudsearch/
test_connection.py 170 <member>colors</member>
221 self.assertEqual(api_response, ['average_score', 'brand_id', 'colors',
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/tests/unit/cloudsearch2/
test_connection.py 184 "colors",
241 self.assertEqual(fields, ['average_score', 'brand_id', 'colors',
  /external/chromium-trace/catapult/third_party/polymer/components/paper-spinner/
paper-spinner.html 24 The default spinner cycles between four layers of colors; by default they are
26 colors. Use <paper-spinner-lite> for single color spinners.
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 404 vector<Vec4> colors (numQuads*4);
406 for (vector<Vec4>::iterator col = colors.begin(); col != colors.end(); ++col)
446 gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(colors.size()*sizeof(colors[0])), &colors[0], GL_STATIC_DRAW);
511 std::copy(&colors[4*quadNdx], &colors[4*quadNdx] + 4, &quad.color[0]);
  /external/llvm/include/llvm/Support/
raw_ostream.h 71 enum Colors {
231 /// change only the bold attribute, and keep colors untouched
235 virtual raw_ostream &changeColor(enum Colors Color,
244 /// Resets the colors to terminal defaults. Call this when you are done
248 /// Reverses the foreground and background colors.
256 /// This function determines if this stream is displayed and supports colors.
401 raw_ostream &changeColor(enum Colors colors, bool bold=false,
  /external/skia/experimental/DrawingBoard/
SkColorPalette.cpp 61 SkColor colors[] = { SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN, local
66 SkShader* shader1 = SkGradientShader::CreateLinear(pts, colors, colorPositions,7,
  /external/skia/gm/
SkLinearBitmapPipelineGM.cpp 151 const SkColor colors[] = { local
174 for (SkColor c : colors) {
drawatlascolor.cpp 54 // This GM tests the drawAtlas API with colors, different xfer modes
64 return SkString("draw-atlas-colors");
  /external/skia/include/utils/
SkDumpCanvas.h 93 virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
113 const SkColor colors[], SkXfermode* xmode,
  /external/skia/samplecode/
SampleBitmapRect.cpp 39 const SkColor colors[] = { SK_ColorWHITE, SK_ColorBLUE }; local
40 paint.setShader(SkGradientShader::CreateLinear(pts, colors, nullptr, 2,
SampleGradients.cpp 14 SkColor colors[] = { c0, c1 }; local
16 return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
  /external/skia/src/core/
SkRecorder.h 89 void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
111 const SkColor colors[], SkXfermode* xmode,
  /external/skia/src/utils/
SkDumpCanvas.cpp 457 const SkColor colors[], SkXfermode* xmode,
465 void SkDumpCanvas::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
468 //dumps corner points and colors in clockwise order starting on upper-left corner
470 | Colors{[0x%x], [0x%x], [0x%x], [0x%x]} | TexCoords{[%f,%f], [%f,%f], [%f,%f], \
480 colors[0], colors[1], colors[2], colors[3],
  /external/toybox/kconfig/lxdialog/
dialog.h 35 * Colors in ncurses 1.9.9e do not work properly since foreground and
36 * background colors are OR'd rather than separately masked. This version
  /frameworks/base/cmds/bootanimation/
FORMAT.md 90 Some animations benefit from being reduced to 256 colors:
93 # alternatively: mogrify -colors 256 anim-tmp/*/*.png
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
FrameImage2D.java 54 * that the colors are premultiplied with the alpha channel. If you wish to have
55 * non-premultiplied colors, you must pass the Frame through an
  /frameworks/support/compat/java/android/support/v4/content/res/
ResourcesCompat.java 132 * complex {@link ColorStateList} holding multiple possible colors.
144 * color or multiple colors that can be selected based on a state.
  /frameworks/support/design/src/android/support/design/internal/
NavigationMenuItemView.java 261 public void setTextColor(ColorStateList colors) {
262 mTextView.setTextColor(colors);
  /packages/apps/Camera2/src/com/android/camera/ui/
TouchCircleDrawable.java 37 * There are two colors associated with this drawable:
43 * and is drawn on top of the other colors.
  /packages/apps/ContactsCommon/src/com/android/contacts/common/util/
MaterialColorMapUtils.java 106 * Return primary and secondary colors from the Material color palette that are similar to
119 // we are only mapping to 15 colors. Being slightly inaccurate isn't going to change
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/colorpicker/
ColorRectView.java 133 int[] colors = new int[] { local
152 0, mBorder, 0, mHeight - mBorder, colors, null, Shader.TileMode.CLAMP);
  /packages/apps/Settings/src/com/android/settings/accounts/
AccountPreferenceBase.java 152 // correct text colors. Control colors will still be wrong,

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