/external/skia/src/core/ |
SkDraw.cpp | [all...] |
/external/skia/src/gpu/ |
SkGpuDevice.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 377 tcu::Vec4 colors[4]; local 390 colors[fragNdx] = tcu::Vec4(0.0f); 403 colors[fragNdx] += tmpColors[fragNdx] * scale + bias; 409 const tcu::Vec4 color = colors[fragNdx] * outScale + outBias; 531 tcu::Vec4 colors[4]; local 543 tex->sample4(colors, texCoords); 547 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias; 639 tcu::Vec4 colors[4]; local 651 tex->sample4(colors, texCoords); 655 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias 747 tcu::Vec4 colors[4]; local [all...] |
/external/ImageMagick/coders/ |
bmp.c | 705 " Number of colors: %lu",bmp_info.number_colors); 869 image->colors=bmp_info.number_colors; 871 if (image->colors == 0) 872 image->colors=one << bmp_info.bits_per_pixel; 887 " Reading colormap of %.20g colors",(double) image->colors); 888 if (AcquireImageColormap(image,image->colors,exception) == MagickFalse) 891 image->colors,4*sizeof(*bmp_colormap)); 901 count=ReadBlob(image,packet_size*image->colors,bmp_colormap); 902 if (count != (ssize_t) (packet_size*image->colors)) [all...] |
miff.c | 472 colors; 518 colors=0; 695 if (LocaleCompare(keyword,"colors") == 0) 697 colors=StringToUnsignedLong(options); 467 colors; local [all...] |
ps3.c | 686 " % Colors in colormap image.", 688 " token pop /colors exch def pop", 689 " colors 0 eq", 707 " /colormap colors 3 mul string def", 712 " [ /Indexed /DeviceRGB colors 1 sub colormap ] setcolorspace", [all...] |
/external/chromium-trace/catapult/third_party/flot/ |
API.md | 128 auto-generated colors. The color is either a CSS color specification 130 auto-generated colors to select, e.g. 0 will get color no. 0, etc. 133 in which case you can hard-code the color index to prevent the colors 761 colors: [ color1, color2, ... ] 850 The "colors" array specifies a default color theme to get colors for 851 the data series from. You can specify as many colors as you like, like 855 colors: ["#d18b2c", "#dba255", "#919733"] 858 If there are more data series than colors, Flot will try to generate 859 extra colors by lightening and darkening colors in the theme [all...] |
/external/ImageMagick/ImageMagick/script/ |
animate.html | 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 149 <td><a href="command-line-options.php#colors">-colors <var>value</var></a></td> 150 <td>preferred number of colors in the image</td> 330 <td>transform image colors to match this set of colors</td> 365 <td>reduce image colors in this colorspace</td>
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history.html | 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 58 <p class="lead magick-description">ImageMagick started with a request from my DuPont supervisor, Dr. David Pensak, to display computer-generated images on a monitor only capable of showing 256 unique colors simultaneously. In 1987, monitors that could display 24-bit true color images were rare and quite expensive. There were a plethora of chemists and biologists at DuPont, but very were few computer scientists to confer with. Instead, I turned to Usenet for help, and posted a request for an algorithm to reduce 24-bit images to 256 colors. Paul Raveling of the USC Information Sciences Institute responded, with not only a solution, but one that was already in source code and available from USC's FTP site. Over the course of the next few years, I had frequent opportunities to get help with other vexing computer science problems I encountered in the course of doing my job at DuPont. Eventually I felt compelled to give thanks for the help I received from the knowledgeable folks on Usenet. I decided to freely release the image processing tools I developed to the world so that others could benefit from my efforts.</p>
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/external/ImageMagick/www/ |
animate.html | 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 153 <td><a href="command-line-options.html#colors">-colors <var>value</var></a></td> 154 <td>preferred number of colors in the image</td> 334 <td>transform image colors to match this set of colors</td> 369 <td>reduce image colors in this colorspace</td>
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history.html | 14 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 62 <p class="lead magick-description">ImageMagick started with a request from my DuPont supervisor, Dr. David Pensak, to display computer-generated images on a monitor only capable of showing 256 unique colors simultaneously. In 1987, monitors that could display 24-bit true color images were rare and quite expensive. There were a plethora of chemists and biologists at DuPont, but very were few computer scientists to confer with. Instead, I turned to Usenet for help, and posted a request for an algorithm to reduce 24-bit images to 256 colors. Paul Raveling of the USC Information Sciences Institute responded, with not only a solution, but one that was already in source code and available from USC's FTP site. Over the course of the next few years, I had frequent opportunities to get help with other vexing computer science problems I encountered in the course of doing my job at DuPont. Eventually I felt compelled to give thanks for the help I received from the knowledgeable folks on Usenet. I decided to freely release the image processing tools I developed to the world so that others could benefit from my efforts.</p>
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/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 220 tcu::Vec4 colors[4]; local 233 colors[fragNdx] = tcu::Vec4(0.0f); 246 colors[fragNdx] += tmpColors[fragNdx] * scale + bias; 252 const tcu::Vec4 color = colors[fragNdx] * outScale + outBias; 385 tcu::Vec4 colors[4]; local 397 tex->sample4(colors, texCoords); 401 const tcu::Vec4 color = colors[fragNdx] * texScale + texBias;
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/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_shader_state.c | 347 uint32_t colors = fp->fp.colors; local 377 colors |= m << 8; /* adjust BFC0 id */ 391 colors += m - 4; /* adjust FFC0 id */ 417 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN; 465 PUSH_DATA (push, colors); 475 nv50->state.semantic_color = colors;
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/external/opencv3/doc/tutorials/core/mat_the_basic_image_container/ |
mat_the_basic_image_container.markdown | 110 simplest one is the gray scale where the colors at our disposal are black and white. The combination 115 popular one is RGB, mainly because this is also how our eye builds up colors. Its base colors are 122 system composes colors using the BGR color space (a switch of the red and blue channel). 123 - The HSV and HLS decompose colors into their hue, saturation and value/luminance components, 124 which is a more natural way for us to describe colors. You might, for example, dismiss the last 134 million possible colors to represent (like in case of RGB) we may acquire an even finer control by
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/external/opencv3/modules/viz/test/ |
tests_simple.cpp | 67 Mat colors(dragon_cloud.size(), CV_8UC3); 68 theRNG().fill(colors, RNG::UNIFORM, 0, 255); 75 viz.showWidget("dragon", WCloud(dragon_cloud, colors), pose); 147 theRNG().fill(mesh.colors, RNG::UNIFORM, 0, 255); 222 Mat polyline(1, 32, CV_64FC3), colors(1, 32, CV_8UC3); 226 colors.at<Vec3b>(i) = palette[i & palette_size]; 230 viz.showWidget("polyline", WPolyLine(polyline, colors));
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/external/skia/tests/ |
BitmapCopyTest.cpp | 66 static const SkColor colors[] = { local 69 return new SkColorTable(colors, SK_ARRAY_COUNT(colors)); 550 static void fill_4x4_pixels(SkPMColor colors[16]) { 553 colors[y*4+x] = SkPackARGB32(0xFF, x, y, 0x80); 569 static void clear_4x4_pixels(SkPMColor colors[16]) { 570 sk_memset32(colors, 0, 16);
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ImageTest.cpp | 240 SkPMColor colors[] = { red, green, blue, 0 }; local 241 SkAutoTUnref<SkColorTable> ctable(new SkColorTable(colors, SK_ARRAY_COUNT(colors))); 242 // The colortable made a copy, so we can trash the original colors 243 memset(colors, 0xFF, sizeof(colors)); 722 // Now lets jam new colors into our "external" texture, and see if the images notice
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/developers/build/prebuilts/gradle/BasicMultitouch/Application/src/main/java/com/example/android/basicmultitouch/ |
TouchDisplayView.java | 334 public final int[] COLORS = { 375 int color = COLORS[id % COLORS.length];
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/developers/samples/android/input/multitouch/BasicMultitouch/Application/src/main/java/com/example/android/basicmultitouch/ |
TouchDisplayView.java | 334 public final int[] COLORS = { 375 int color = COLORS[id % COLORS.length];
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/development/samples/browseable/BasicMultitouch/src/com.example.android.basicmultitouch/ |
TouchDisplayView.java | 334 public final int[] COLORS = { 375 int color = COLORS[id % COLORS.length];
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/external/ImageMagick/www/api/ |
compare.php | 12 <meta name="description" content="ImageMagick® is a software suite to create, edit, compose, or convert bitmap images. It can read and write images in a variety of formats (over 200) including PNG, JPEG, JPEG-2000, GIF, WebP, Postscript, PDF, and SVG. Use ImageMagick to resize, flip, mirror, rotate, distort, shear and transform images, adjust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Bézier curves."/> 174 <p>IsImagesEqual() measures the difference between colors at each pixel location of two images. A value other than 0 means the colors match exactly. Otherwise an error measure is computed by summing over all pixels in an image the distance squared in RGB space between each image pixel and its corresponding pixel in the reconstruct image. The error measure is assigned to these image members:</p>
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineReferenceRenderer.cpp | 261 std::vector<tcu::Vec4> colors; local 267 colors.push_back(v.color); 279 vertexAttribs[1].pointer = colors.data();
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/external/glide/third_party/gif_decoder/src/main/java/com/bumptech/glide/gifdecoder/ |
GifHeaderParser.java | 270 * @param ncolors int number of colors to read. 271 * @return int array containing 256 colors (packed ARGB with full alpha). 281 // TODO: what bounds checks are we avoiding if we know the number of colors?
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/external/llvm/lib/Support/ |
GraphWriter.cpp | 57 /// from a reasonable number of colors. 60 static const char* Colors[NumColors] = { 64 return Colors[ColorNumber % NumColors];
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/external/mesa3d/src/mesa/swrast/ |
s_context.h | 38 * particular colors. The span-writing routines must be implemented 99 #define CLAMPING_BIT 0x8000 /**< Clamp colors to [0,1] */ 300 /** Buffer for saving the sampled texture colors.
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