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  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_mouse.h 59 SDL_SYSTEM_CURSOR_HAND, /**< Hand */
  /prebuilts/tools/common/proguard/proguard4.7/docs/manual/
gui.html 63 left-hand side of the window, or by means of the <b>Previous</b> and
110 right-hand side:
188 right-hand side:
269 right-hand side.</li>
  /system/media/camera/docs/
CameraMetadataEnums.mako 22 * definitions in /system/media/camera/docs. Do not modify by hand or
CameraMetadataKeys.mako 23 * definitions in /system/media/camera/docs. Do not modify by hand or
  /toolchain/binutils/binutils-2.25/gprof/
fsf_callg_bl.m 6 index number at the left hand margin lists the current function.
  /toolchain/binutils/binutils-2.25/ld/emultempl/
mmix-elfnmmo.em 64 other hand, if there's a non-standard linker-script without a mapping
  /external/eigen/doc/
InsideEigenExample.dox 209 Let's now jump to src/Core/CwiseBinaryOp.h to see how it is defined. As you can see there, all it does is to return a CwiseBinaryOp object, and this object is just storing references to the left-hand-side and right-hand-side expressions -- here, these are the vectors \a v and \a w. Well, the CwiseBinaryOp object is also storing an instance of the (empty) functor class, but you shouldn't worry about it as that is a minor implementation detail.
276 NeedToTranspose is here for the case where the user wants to copy a row-vector into a column-vector. We allow this as a special exception to the general rule that in assignments we require the dimesions to match. Anyway, here both the left-hand and right-hand sides are column vectors, in the sense that ColsAtCompileTime is equal to 1. So NeedToTranspose is \c false too.
358 Here's how it works. \a LinearVectorization means that the left-hand and right-hand side expression can be accessed linearly i.e. you can refer to their coefficients by one integer \a index, as opposed to having to refer to its coefficients by two integers \a row, \a column.
390 First, writePacket() here is a method on the left-hand side VectorXf. So we go to src/Core/Matrix.h to look at its definition:
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btHingeConstraint.cpp 524 // compute the right hand side of the constraint equation. set relative
538 // velocity to p and q to find the right hand side.
886 // compute three elements of right hand side
917 // compute the right hand side of the constraint equation. set relative
931 // velocity to p and q to find the right hand side.
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  /external/icu/android_icu4j/src/main/java/android/icu/math/
BigDecimal.java 146 * operation acts with the current object being the left-hand operand and the <code>BigDecimal</code> parameter being
147 * the right-hand operand.
    [all...]
  /external/icu/icu4j/eclipse-build/plugins.template/com.ibm.icu.base/src/com/ibm/icu/math/
BigDecimal.java 143 * operation acts with the current object being the left-hand operand and the <code>BigDecimal</code> parameter being
144 * the right-hand operand.
    [all...]
  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/math/
BigDecimal.java 145 * operation acts with the current object being the left-hand operand and the <code>BigDecimal</code> parameter being
146 * the right-hand operand.
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  /cts/tools/dasm/src/java_cup/
parser.java 372 /** max size of right hand side we will support */
375 /** array for accumulating right hand side parts */
378 /** where we are currently in building a right hand side */
381 /** start a new right hand side */
384 /** add a new right hand side part */
418 /** left hand side non terminal of the current production */
    [all...]
  /external/v8/src/wasm/
asm-wasm-builder.cc 731 // Match the left hand side of the assignment.
734 // Left hand side is a local or a global variable, no code on LHS.
740 // Left hand side is a property access, i.e. the asm.js heap.
790 // Match the left hand side of the assignment.
793 // Left hand side is a local or a global variable.
808 // Left hand side is a property access, i.e. the asm.js heap.
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  /external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/translit/resources/
Transliterator_Kanji_English.txt 906 ?>'[hold in hand]';
1827 ?>'[hand]';
1882 ?>'[ward off with hand]';
1908 ?>'[put hand on]';
1943 ?>'[palm of hand]';
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  /packages/inputmethods/LatinIME/java/res/values-nl/
strings-emoji-descriptions.xml 194 <string name="spoken_emoji_270B" msgid="6640562128327753423">"Hand omhoog"</string>
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  /art/compiler/optimizing/
instruction_simplifier.cc 53 // `op` should be either HOr or HAnd.
70 void VisitAnd(HAnd* instruction) OVERRIDE;
211 // Replace the `HAnd` or `HOr`.
216 hbin = new (GetGraph()->GetArena()) HAnd(type, src_left, src_right, dex_pc);
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  /dalvik/dexgen/src/com/android/dexgen/util/
ByteArrayAnnotatedOutput.java 486 int leftAt = 0; // left-hand byte output cursor
487 int rightAt = 0; // right-hand annotation index
  /dalvik/dx/src/com/android/dx/util/
ByteArrayAnnotatedOutput.java 482 int leftAt = 0; // left-hand byte output cursor
483 int rightAt = 0; // right-hand annotation index
  /docs/source.android.com/src/devices/graphics/
index.jd 152 producer to the consumer. Once the producers hand off their buffers,
223 hand off the work to the display controller. In this manner, the CPU work can
  /external/ImageMagick/ImageMagick/script/
links.html 79 <dd><a href="http://www.ioncannon.net/php/75/how-to-compile-imagemagick-for-php-by-hand/">How to compile ImageMagick for PHP by hand</a></dd>
  /external/ImageMagick/www/
links.html 83 <dd><a href="http://www.ioncannon.net/php/75/how-to-compile-imagemagick-for-php-by-hand/">How to compile ImageMagick for PHP by hand</a></dd>
  /external/apache-commons-math/src/main/java/org/apache/commons/math/linear/
QRDecompositionImpl.java 348 * @param b right-hand side of the equation A &times; X = B
385 // get the right hand side vector
  /external/chromium-trace/catapult/third_party/gsutil/third_party/apitools/apitools/gen/
extended_descriptor.py 277 'edited by hand.')
405 'edited by hand.')
  /external/dexmaker/src/dx/java/com/android/dx/util/
ByteArrayAnnotatedOutput.java 479 int leftAt = 0; // left-hand byte output cursor
480 int rightAt = 0; // right-hand annotation index
  /external/eigen/Eigen/src/Core/products/
TriangularSolverMatrix.h 36 /* Optimized triangular solver with multiple right hand side and the triangular matrix on the left
184 /* Optimized triangular solver with multiple left hand sides and the trinagular matrix on the right

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