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  /external/deqp/framework/referencerenderer/
rrRasterizer.hpp 114 * - Depth interpolation
115 * - Perspective-correct barycentric computation for interpolation
170 * - Depth interpolation
171 * - Perspective-correct interpolation
211 * - Depth interpolation
212 * - Perspective-correct interpolation
  /external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/
pitch_filter.c 28 * Note that |lag| is a floating number so we perform an interpolation to
36 /* interpolation coefficients; generated by design_pitch_filter.m */
91 * fractional pitch by interpolation.
301 /* No interpolation if pitch lag step is big. */
316 /* Calculate interpolation steps for pitch-lag and pitch-gain. */
326 /* Step-wise interpolation of pitch gains and lags. As pitch-lag changes,
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_InterpolateLuma_s.s 31 ;// Performs quarter pel interpolation of inter luma MB.
41 ;// [in] roi Dimension of the interpolation region;the parameters roi.width and roi.height must
99 ;// Interpolation of luma is implemented by processing block of pixels, size 4x4 at a time.
112 ;// Registers used for implementing Horizontal interpolation
130 ;// Registers used for implementing Vertical interpolation
145 ;// Registers used for implementing Diagonal interpolation
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
omxVCM4P2_MCReconBlock_s.s 50 ;// Does interpolation for the case of "IntegerPixel" predictType. Both
86 ;// Does interpolation for the case of "HalfPixelX" predictType. The two
148 ;// Does interpolation for the case of "HalfPixelY" predictType. The two
202 ;// Does interpolation for the case of "IntegerPixel" predictType. Both
377 ;// All these together implement the interpolation functionality
398 ;// After interpolation is done, residue needs to be added. This is done
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_quarter.s 70 ;// Approach to vertical interpolation
72 ;// Interpolation is done by using 32-bit loads and stores
197 UHSUB8 res, res, tmp1 ;// bilinear interpolation
248 UHSUB8 res, res, tmp2 ;// bilinear interpolation
298 UHSUB8 res, res, tmp3 ;// bilinear interpolation
347 UHSUB8 res, res, tmp5 ;// bilinear interpolation
  /cts/tests/camera/src/android/hardware/camera2/cts/rs/
RawConverter.java 136 * of raw pixels using a simple bilinear-interpolation demosaicing algorithm.
308 if (DEBUG) Log.d(TAG, "Interpolation factor used: " + interpolationFactor);
461 * Find the interpolation factor to use with the RAW matrices given a neutral color point.
471 * @param neutralColorPoint the neutral color point used to calculate the interpolation factor.
473 * @return the interpolation factor corresponding to the given neutral color point.
494 double interpFactor = 0.5; // Initial guess for interpolation factor
518 Log.d(TAG, "Finding interpolation factor, initial guess 0.5...");
520 // Iteratively guess xy value, find new CCT, and update interpolation factor.
561 Log.d(TAG, "New interpolation factor: " + interpFactor);
566 Log.w(TAG, "Could not converge on interpolation factor, using factor " + interpFactor
    [all...]
  /external/dng_sdk/source/
dng_mosaic_info.h 142 /// Demosaic interpolation of a single plane for non-downsampled case.
155 /// Demosaic interpolation of a single plane for downsampled case.
170 /// Demosaic interpolation of a single plane. Chooses between generic and fast interpolators based on parameters.
  /external/vulkan-validation-layers/libs/glm/gtx/
quaternion.hpp 85 //! Returns an intermediate control point for squad interpolation.
174 /// Quaternion interpolation using the rotation short path.
183 /// Quaternion normalized linear interpolation.
  /external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/
EulerIntegrator.java 29 * <code>f(t+h)=f(t)+hf'</code>. The interpolation scheme used for
  /external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.hpp 23 * \brief Varying interpolation accuracy tests.
  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.hpp 23 * \brief Varying interpolation accuracy tests.
  /external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationStateQueryTests.hpp 23 * \brief Multisample interpolation state query tests
es31fShaderMultisampleInterpolationTests.hpp 23 * \brief Multisample interpolation tests
  /external/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.h 50 ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/libopus/silk/
init_encoder.c 57 /* Used to deactivate LSF interpolation, pitch prediction */
  /external/libvpx/libvpx/third_party/libyuv/include/libyuv/
scale.h 48 // If filtering is kFilterBilinear, interpolation is used to produce a better
  /external/libyuv/files/include/libyuv/
scale.h 48 // If filtering is kFilterBilinear, interpolation is used to produce a better
  /external/mesa3d/docs/
relnotes-6.4.1.html 42 <li>fixed occasional triangle color interpolation problem on VMS
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h 125 /** Fragment shader input interpolation info */
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c 98 * post-fragment-program tasks such as interpolation and fogging.
129 * Return a bitfield where bit n is set if barycentric interpolation mode n
140 /* Loop through all fragment shader inputs to figure out what interpolation
154 /* Ignore WPOS and FACE, because they don't require interpolation. */
160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
206 /* R3-26: barycentric interpolation coordinates. These appear in the
210 * appear if they were enabled using the "Barycentric Interpolation
  /external/opencv3/modules/cudawarping/test/
test_precomp.hpp 62 #include "interpolation.hpp"
  /external/pdfium/third_party/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/skia/src/utils/
SkPatchUtils.h 108 * Function that evaluates the coons patch interpolation.

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