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full:interpolation
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/external/deqp/framework/referencerenderer/
rrRasterizer.hpp
114
* - Depth
interpolation
115
* - Perspective-correct barycentric computation for
interpolation
170
* - Depth
interpolation
171
* - Perspective-correct
interpolation
211
* - Depth
interpolation
212
* - Perspective-correct
interpolation
/external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/
pitch_filter.c
28
* Note that |lag| is a floating number so we perform an
interpolation
to
36
/*
interpolation
coefficients; generated by design_pitch_filter.m */
91
* fractional pitch by
interpolation
.
301
/* No
interpolation
if pitch lag step is big. */
316
/* Calculate
interpolation
steps for pitch-lag and pitch-gain. */
326
/* Step-wise
interpolation
of pitch gains and lags. As pitch-lag changes,
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_InterpolateLuma_s.s
31
;// Performs quarter pel
interpolation
of inter luma MB.
41
;// [in] roi Dimension of the
interpolation
region;the parameters roi.width and roi.height must
99
;//
Interpolation
of luma is implemented by processing block of pixels, size 4x4 at a time.
112
;// Registers used for implementing Horizontal
interpolation
130
;// Registers used for implementing Vertical
interpolation
145
;// Registers used for implementing Diagonal
interpolation
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
omxVCM4P2_MCReconBlock_s.s
50
;// Does
interpolation
for the case of "IntegerPixel" predictType. Both
86
;// Does
interpolation
for the case of "HalfPixelX" predictType. The two
148
;// Does
interpolation
for the case of "HalfPixelY" predictType. The two
202
;// Does
interpolation
for the case of "IntegerPixel" predictType. Both
377
;// All these together implement the
interpolation
functionality
398
;// After
interpolation
is done, residue needs to be added. This is done
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_quarter.s
70
;// Approach to vertical
interpolation
72
;//
Interpolation
is done by using 32-bit loads and stores
197
UHSUB8 res, res, tmp1 ;// bilinear
interpolation
248
UHSUB8 res, res, tmp2 ;// bilinear
interpolation
298
UHSUB8 res, res, tmp3 ;// bilinear
interpolation
347
UHSUB8 res, res, tmp5 ;// bilinear
interpolation
/cts/tests/camera/src/android/hardware/camera2/cts/rs/
RawConverter.java
136
* of raw pixels using a simple bilinear-
interpolation
demosaicing algorithm.
308
if (DEBUG) Log.d(TAG, "
Interpolation
factor used: " + interpolationFactor);
461
* Find the
interpolation
factor to use with the RAW matrices given a neutral color point.
471
* @param neutralColorPoint the neutral color point used to calculate the
interpolation
factor.
473
* @return the
interpolation
factor corresponding to the given neutral color point.
494
double interpFactor = 0.5; // Initial guess for
interpolation
factor
518
Log.d(TAG, "Finding
interpolation
factor, initial guess 0.5...");
520
// Iteratively guess xy value, find new CCT, and update
interpolation
factor.
561
Log.d(TAG, "New
interpolation
factor: " + interpFactor);
566
Log.w(TAG, "Could not converge on
interpolation
factor, using factor " + interpFactor
[
all
...]
/external/dng_sdk/source/
dng_mosaic_info.h
142
/// Demosaic
interpolation
of a single plane for non-downsampled case.
155
/// Demosaic
interpolation
of a single plane for downsampled case.
170
/// Demosaic
interpolation
of a single plane. Chooses between generic and fast interpolators based on parameters.
/external/vulkan-validation-layers/libs/glm/gtx/
quaternion.hpp
85
//! Returns an intermediate control point for squad
interpolation
.
174
/// Quaternion
interpolation
using the rotation short path.
183
/// Quaternion normalized linear
interpolation
.
/external/apache-commons-math/src/main/java/org/apache/commons/math/ode/nonstiff/
EulerIntegrator.java
29
* <code>f(t+h)=f(t)+hf'</code>. The
interpolation
scheme used for
/external/deqp/modules/gles2/accuracy/
es2aVaryingInterpolationTests.hpp
23
* \brief Varying
interpolation
accuracy tests.
/external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.hpp
23
* \brief Varying
interpolation
accuracy tests.
/external/deqp/modules/gles31/functional/
es31fShaderMultisampleInterpolationStateQueryTests.hpp
23
* \brief Multisample
interpolation
state query tests
es31fShaderMultisampleInterpolationTests.hpp
23
* \brief Multisample
interpolation
tests
/external/freetype/src/truetype/
ttgxvar.h
74
/* num_axis :: The number of axes along which
interpolation
*/
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btSimpleDynamicsWorld.h
50
///maxSubSteps/fixedTimeStep for
interpolation
is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/truetype/
ttgxvar.h
74
/* num_axis :: The number of axes along which
interpolation
*/
/external/libopus/silk/
init_encoder.c
57
/* Used to deactivate LSF
interpolation
, pitch prediction */
/external/libvpx/libvpx/third_party/libyuv/include/libyuv/
scale.h
48
// If filtering is kFilterBilinear,
interpolation
is used to produce a better
/external/libyuv/files/include/libyuv/
scale.h
48
// If filtering is kFilterBilinear,
interpolation
is used to produce a better
/external/mesa3d/docs/
relnotes-6.4.1.html
42
<li>fixed occasional triangle color
interpolation
problem on VMS
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_fs.h
125
/** Fragment shader input
interpolation
info */
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm.c
98
* post-fragment-program tasks such as
interpolation
and fogging.
129
* Return a bitfield where bit n is set if barycentric
interpolation
mode n
140
/* Loop through all fragment shader inputs to figure out what
interpolation
154
/* Ignore WPOS and FACE, because they don't require
interpolation
. */
160
* brw->needs_unlit_centroid_workaround is set, centroid
interpolation
161
* uses PIXEL
interpolation
for unlit pixels and CENTROID
interpolation
206
/* R3-26: barycentric
interpolation
coordinates. These appear in the
210
* appear if they were enabled using the "Barycentric
Interpolation
/external/opencv3/modules/cudawarping/test/
test_precomp.hpp
62
#include "
interpolation
.hpp"
/external/pdfium/third_party/freetype/src/truetype/
ttgxvar.h
74
/* num_axis :: The number of axes along which
interpolation
*/
/external/skia/src/utils/
SkPatchUtils.h
108
* Function that evaluates the coons patch
interpolation
.
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