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  /external/skia/src/gpu/
SkGrPriv.h 79 unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be
80 applied to the primitive color after interpolation. */
  /external/webrtc/webrtc/modules/audio_coding/codecs/isac/main/source/
settings.h 139 /* Max rel. step for interpolation */
141 /* Max rel. step for interpolation */
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
pred_lt4.c 21 * fractional interpolation of resolution 1/4 *
33 /* 1/4 resolution interpolation filter (-3 dB at 0.856*fs/2) in Q14 */
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
armVCM4P10_InterpolateLuma_Align_unsafe_s.s 56 ;// destination pointed by (pDst) for horizontal interpolation.
159 ;// destination pointed by (pDst) for vertical interpolation.
omxVCM4P10_InterpolateLuma_s.s 31 ;// Performs quarter pel interpolation of inter luma MB.
41 ;// [in] roi Dimension of the interpolation region;the parameters roi.width and roi.height must
121 ;// Interpolation of luma is implemented by processing block of pixels, size 4x4 at a time.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
armVCM4P10_InterpolateLuma_Align_unsafe_s.s 56 ;// destination pointed by (pDst) for horizontal interpolation.
159 ;// destination pointed by (pDst) for vertical interpolation.
  /frameworks/base/libs/hwui/
PropertyValuesHolder.h 75 // fall back to linear interpolation.
81 // data source is set, we'll favor data source over the linear interpolation of start/end value
  /prebuilts/gdb/darwin-x86/lib/python2.7/
ConfigParser.py 30 interpolation. Note that `__name__' is always an intrinsic default;
166 """Base class for interpolation-related exceptions."""
196 msg = ("Value interpolation too deeply recursive:\n"
597 optional argument `raw' is true. Values for interpolation keys are
658 # do the string interpolation
689 # do the string interpolation
716 "bad interpolation variable reference %r" % rest)
751 raise ValueError("invalid interpolation syntax in %r at "
  /prebuilts/gdb/linux-x86/lib/python2.7/
ConfigParser.py 30 interpolation. Note that `__name__' is always an intrinsic default;
166 """Base class for interpolation-related exceptions."""
196 msg = ("Value interpolation too deeply recursive:\n"
597 optional argument `raw' is true. Values for interpolation keys are
658 # do the string interpolation
689 # do the string interpolation
716 "bad interpolation variable reference %r" % rest)
751 raise ValueError("invalid interpolation syntax in %r at "
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/
ConfigParser.py 30 interpolation. Note that `__name__' is always an intrinsic default;
166 """Base class for interpolation-related exceptions."""
196 msg = ("Value interpolation too deeply recursive:\n"
597 optional argument `raw' is true. Values for interpolation keys are
658 # do the string interpolation
689 # do the string interpolation
716 "bad interpolation variable reference %r" % rest)
751 raise ValueError("invalid interpolation syntax in %r at "
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/
ConfigParser.py 30 interpolation. Note that `__name__' is always an intrinsic default;
166 """Base class for interpolation-related exceptions."""
196 msg = ("Value interpolation too deeply recursive:\n"
597 optional argument `raw' is true. Values for interpolation keys are
658 # do the string interpolation
689 # do the string interpolation
716 "bad interpolation variable reference %r" % rest)
751 raise ValueError("invalid interpolation syntax in %r at "
  /packages/apps/Launcher3/src/com/android/launcher3/allapps/
AllAppsTransitionController.java 298 float interpolation = mAccelInterpolator.getInterpolation(workspaceHotseatAlpha); local
311 interpolation);
315 interpolation);
322 PARALLAX_COEFFICIENT * (-mShiftRange + shiftCurrent), interpolation);
546 output *= t * t; // Make interpolation initial slope steeper
  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 197 * to Lloyd's algorithm (the interpolation modes are even worse).
254 /* compute interpolation vector */ \
659 GLfloat b, iv[MAX_COMP]; /* interpolation vector */
755 /* compute interpolation vector */
775 /* compute interpolation vector */
817 GLfloat iv[MAX_COMP]; /* interpolation vector */
859 /* compute interpolation vector */
892 GLfloat b, iv[MAX_COMP]; /* interpolation vector */
958 /* compute interpolation vector */
992 /* compute interpolation vector *
    [all...]
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
quat.js 335 * Performs a linear interpolation between two quat's
340 * @param {Number} t interpolation amount between the two inputs
347 * Performs a spherical linear interpolation between two quat
352 * @param {Number} t interpolation amount between the two inputs
383 // ... so we can do a linear interpolation
397 * Performs a spherical linear interpolation with two control points
404 * @param {Number} t interpolation amount
  /external/eigen/demos/opengl/
quaternion_demo.cpp 116 // generic linear interpolation method
126 // linear interpolation of a frame using the type OrientationType
127 // to perform the interpolation of the orientations
299 std::cerr << "Invalid rotation interpolation mode (abort)\n";
601 // interpolation mode
602 QGroupBox* box = new QGroupBox("spherical interpolation");
609 but->setToolTip("use quaternion spherical interpolation\nto interpolate orientations");
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_hor_ver_quarter.s 269 ;// Approach to vertical interpolation
271 ;// Interpolation is done by using 32-bit loads and stores
286 ;// Approach to bilinear interpolation to quarter pel position.
360 UHSUB8 res, res, tmp1 ;// bilinear interpolation
411 UHSUB8 res, res, tmp2 ;// bilinear interpolation
461 UHSUB8 res, res, tmp3 ;// bilinear interpolation
510 UHSUB8 res, res, tmp5 ;// bilinear interpolation
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Dialog.java 22 import com.badlogic.gdx.math.Interpolation;
210 show(stage, sequence(Actions.alpha(0), Actions.fadeIn(0.4f, Interpolation.fade)));
238 hide(sequence(fadeOut(0.4f, Interpolation.fade), Actions.removeListener(ignoreTouchDown, true), Actions.removeActor()));
  /external/libopus/silk/
structs.h 166 opus_int useInterpolatedNLSFs; /* Flag for using NLSF interpolation */
176 opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation, pitch prediction */
275 opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation */
  /frameworks/av/tools/resampler_tools/
fir.cpp 105 // interpolation of the coefficients below the quantization error
161 int M = 1 << 4; // number of phases for interpolation
256 for (int i=0 ; i<=M ; i++) { // an extra set of coefs for interpolation
  /frameworks/rs/scriptc/
rs_quaternion.rsh 260 * rsQuaternionSlerp: Spherical linear interpolation between two quaternions
262 * Performs spherical linear interpolation between two quaternions.
265 * q: Result quaternion from the interpolation.
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/internal/
GestureTrailDrawingPoints.java 86 // Because interpolation algorithm in {@link GestureStrokeDrawingPoints} can't determine
88 // of interpolation when new segments are added to the stroke.
90 // be updated by the interpolation
  /prebuilts/sdk/renderscript/include/
rs_quaternion.rsh 260 * rsQuaternionSlerp: Spherical linear interpolation between two quaternions
262 * Performs spherical linear interpolation between two quaternions.
265 * q: Result quaternion from the interpolation.
  /external/opencv3/modules/imgproc/test/
test_imgwarp.cpp 59 int interpolation; member in class:CV_ImgWarpBaseTest
73 interpolation = 0;
112 interpolation = cvtest::randInt(rng) % max_interpolation;
254 if( interpolation == 4 &&
257 interpolation = 2;
263 cvResize( test_array[INPUT][0], test_array[INPUT_OUTPUT][0], interpolation );
285 if( interpolation == CV_INTER_NN )
342 Mat* mask=0, int interpolation=CV_INTER_LINEAR )
353 if( interpolation != CV_INTER_CUBIC )
495 cvWarpAffine( test_array[INPUT][0], test_array[INPUT_OUTPUT][0], &mtx, interpolation );
    [all...]
  /developers/build/prebuilts/gradle/BasicRenderScript/
README.md 22 manipulation. In this case, each pixel is transformed based on a liner interpolation between its original
  /developers/samples/android/renderScript/BasicRenderScript/
README.md 22 manipulation. In this case, each pixel is transformed based on a liner interpolation between its original

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