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  /hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_IVCommon.h 657 * Define for setting Lightness
663 * nLightness : Values allowed for lightness -100 to 100, zero means no
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  /hardware/ti/omap4xxx/domx/omx_core/inc/
OMX_IVCommon.h 631 * Define for setting Lightness
637 * nLightness : Values allowed for lightness -100 to 100, zero means no
  /external/ImageMagick/ImageMagick/api/
pixel-wand.html 648 double *lightness)
662 <dt>hue,saturation,lightness</dt>
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enhance.html 612 <p>ModulateImage() lets you control the brightness, saturation, and hue of an image. Modulate represents the brightness, saturation, and hue as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and hue. For HWB, use blackness, whiteness, and hue. And for HCL, use chrome, luma, and hue.</p>
  /external/ImageMagick/utilities/
magick-script.1 207 lightness rescaling using sigmoidal contrast enhancement
magick-script.1.in 207 lightness rescaling using sigmoidal contrast enhancement
magick.1 204 lightness rescaling using sigmoidal contrast enhancement
magick.1.in 204 lightness rescaling using sigmoidal contrast enhancement
mogrify.1 239 lightness rescaling using sigmoidal contrast enhancement
mogrify.1.in 239 lightness rescaling using sigmoidal contrast enhancement
convert.1.in 242 lightness rescaling using sigmoidal contrast enhancement
  /external/ImageMagick/www/api/
pixel-wand.html 652 double *lightness)
666 <dt>hue,saturation,lightness</dt>
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pixel-wand.php 648 double *lightness)
662 <dt>hue,saturation,lightness</dt>
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enhance.html 616 <p>ModulateImage() lets you control the brightness, saturation, and hue of an image. Modulate represents the brightness, saturation, and hue as one parameter (e.g. 90,150,100). If the image colorspace is HSL, the modulation is lightness, saturation, and hue. For HWB, use blackness, whiteness, and hue. And for HCL, use chrome, luma, and hue.</p>
  /external/ImageMagick/MagickWand/
pixel-wand.c     [all...]
  /frameworks/support/v7/palette/src/main/java/android/support/v7/graphics/
Palette.java 486 * hsv[2] is Lightness [0...1]
553 // lightness, we need to use mismatched values
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  /external/ImageMagick/MagickCore/
fx.c 1653 lightness, local
1703 lightness, local
1793 lightness, local
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enhance.c 3035 lightness, local
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  /external/pdfium/third_party/lcms2-2.6/src/
cmspcs.c 579 // importance of lightness, chroma and hue in different industrial applications
  /external/ImageMagick/ImageMagick/script/
color.html 115 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p>
119 <p>The HSL color system is geometrically represented as a stacked double cone with one apex pointing downward and the other pointing upward. The widest ends of both cones are stacked together one on top of the other. Hue is measured around the perimeter. Saturation is measured from the axis outward. Lightness is measured from the bottom apex upward.</p>
127 <p>Brightness and Lightness also may be represented as integers or floats in the range 0?255 or as integer or float percentages in the range 0?100%. Brightness and Lightness are measured from the bottom apex upward to the top of the cone or double cone along the cone(s) central axis. 0 or 0% corresponds to the bottom apex and 255 or 100% corresponds to the top center of the cone for Brightness and to the top apex of the double cone for Lightness.</p>
140 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is largest at the middle of the double cone on its outer perimeter and thus at a lightness value of 50%. The most colorful or saturated colors will then be at the outer edge of the double cone at its widest part. Thus at Saturation=100% and Brightness=50%</p>
151 <p>One advantage of HSB or HSL over RGB is that it can be more intuitive: you can guess at the colors you want, and then tweak. It is also easier to create sets of matching colors (by keeping the hue the same and varying the brightness or lightness and saturation, for example).</p>
167 <p>Prior to ImageMagick 6.5.6-6, HSL (HSB) could only be specified with Hue in range 0?360, but Saturation and Lightness (Brightness) as percent in range 0?100%.</p>
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conjure.html 613 <td>channel="Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS"</td>
729 <td>factor="geometry", brightness="double", saturation="double", hue="double", lightness="double", whiteness="double", blackness="double" </td>
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compose.html 346 replaced, but is mixed with the source color to reflect the lightness
magick-vector-graphics.html 578 <td>Multiplies or screens the colors, dependent on the destination color. Source colors overlay the destination whilst preserving its highlights and shadows. The destination color is not replaced, but is mixed with the source color to reflect the lightness or darkness of the destination.</td>
  /external/ImageMagick/www/
color.html 119 <p>The ImageMagick color model also supports hue-saturation-lightness (HSL) and hue-saturation-brightness (HSB) colors as a complement to numerical sRGB colors. HSL colors are encoding as a triple (hue, saturation, lightness). Likewise HSB colors are encoding as a triple (hue, saturation, brightness). HSL or HSB triples are either direct values (hue 0?360, saturation 0?255, ligthness or brightness 0?255) or as percentage values relative to these ranges.</p>
123 <p>The HSL color system is geometrically represented as a stacked double cone with one apex pointing downward and the other pointing upward. The widest ends of both cones are stacked together one on top of the other. Hue is measured around the perimeter. Saturation is measured from the axis outward. Lightness is measured from the bottom apex upward.</p>
131 <p>Brightness and Lightness also may be represented as integers or floats in the range 0?255 or as integer or float percentages in the range 0?100%. Brightness and Lightness are measured from the bottom apex upward to the top of the cone or double cone along the cone(s) central axis. 0 or 0% corresponds to the bottom apex and 255 or 100% corresponds to the top center of the cone for Brightness and to the top apex of the double cone for Lightness.</p>
144 <p>In the HSL color system, black is at the bottom apex and white is at the top apex. However, saturation is largest at the middle of the double cone on its outer perimeter and thus at a lightness value of 50%. The most colorful or saturated colors will then be at the outer edge of the double cone at its widest part. Thus at Saturation=100% and Brightness=50%</p>
155 <p>One advantage of HSB or HSL over RGB is that it can be more intuitive: you can guess at the colors you want, and then tweak. It is also easier to create sets of matching colors (by keeping the hue the same and varying the brightness or lightness and saturation, for example).</p>
171 <p>Prior to ImageMagick 6.5.6-6, HSL (HSB) could only be specified with Hue in range 0?360, but Saturation and Lightness (Brightness) as percent in range 0?100%.</p>
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conjure.html 617 <td>channel="Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS"</td>
733 <td>factor="geometry", brightness="double", saturation="double", hue="double", lightness="double", whiteness="double", blackness="double" </td>
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