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  /frameworks/base/tools/layoutlib/rename_font/
build_font.py 206 keep the style info, to minimize the diff. """
build_font_single.py 190 keep the style info, to minimize the diff. """
  /libcore/luni/src/main/java/libcore/io/
IoUtils.java 182 * or a {@code byte[]}. This class attempts to minimize the number of allocations
  /libcore/ojluni/src/main/java/java/util/
AbstractSet.java 30 * interface to minimize the effort required to implement this
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
TrimTimeBar.java 68 // Increase the size of this trimTimeBar, but minimize the scrubber
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
HtmlConversationTemplates.java 74 * something inert and not left unset to minimize interactions with existing JS.
  /prebuilts/go/darwin-x86/pkg/bootstrap/src/bootstrap/asm/internal/arch/
arm.go 9 // instruction set, to minimize its interaction with the core of the
  /prebuilts/go/darwin-x86/src/cmd/asm/internal/arch/
arm.go 6 // instruction set, to minimize its interaction with the core of the
  /prebuilts/go/darwin-x86/src/compress/bzip2/
huffman.go 69 // order to minimize the amount of information needed to build a tree
  /prebuilts/go/linux-x86/pkg/bootstrap/src/bootstrap/asm/internal/arch/
arm.go 9 // instruction set, to minimize its interaction with the core of the
  /prebuilts/go/linux-x86/src/cmd/asm/internal/arch/
arm.go 6 // instruction set, to minimize its interaction with the core of the
  /prebuilts/go/linux-x86/src/compress/bzip2/
huffman.go 69 // order to minimize the amount of information needed to build a tree
  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
ftcffdrv.h 110 * to minimize distortion.
  /sdk/find_java2/src/
FindJava2Dlg.cpp 82 // If you add a minimize button to your dialog, you will need the code below
  /external/ImageMagick/ImageMagick/api/
quantize.html 69 <p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to minimize the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
304 <p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to minimize the color difference between the input and output image while minimizing the processing time.</p>
335 <p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to minimize the color difference between the input and output images while minimizing the processing time.</p>
  /external/ImageMagick/www/api/
quantize.html 73 <p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to minimize the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
308 <p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to minimize the color difference between the input and output image while minimizing the processing time.</p>
339 <p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to minimize the color difference between the input and output images while minimizing the processing time.</p>
quantize.php 69 <p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to minimize the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
304 <p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to minimize the color difference between the input and output image while minimizing the processing time.</p>
335 <p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to minimize the color difference between the input and output images while minimizing the processing time.</p>
  /system/extras/ext4_utils/
allocate.c 357 bool minimize = false; local
378 minimize = true;
379 } else if (!minimize) {
  /external/pcre/dist/
pcre_exec.c 526 BOOL minimize, possessive; /* Quantifier options */ local
751 minimize = possessive = FALSE;
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  /bionic/libm/upstream-freebsd/lib/msun/src/
s_expm1.c 55 * specific way which minimize the accumulation rounding error:
  /developers/build/prebuilts/gradle/BasicSyncAdapter/Application/src/main/java/com/example/android/basicsyncadapter/
SyncAdapter.java 185 * minimize (expensive) disk operations, we compare incoming data with what's already in our
  /developers/samples/android/connectivity/sync/BasicSyncAdapter/Application/src/main/java/com/example/android/basicsyncadapter/
SyncAdapter.java 185 * minimize (expensive) disk operations, we compare incoming data with what's already in our
  /development/samples/browseable/BasicSyncAdapter/src/com.example.android.basicsyncadapter/
SyncAdapter.java 185 * minimize (expensive) disk operations, we compare incoming data with what's already in our
  /docs/source.android.com/src/devices/tech/config/
renderer.jd 40 <td><p>Used to enable or disable scissor optimization. The accepted values are true and false. When scissor optimization is enabled, OpenGLRenderer attempts to minimize the use of scissoring by selectively enabling and disabling the GL scissor test.</p>
  /external/apache-http/src/org/apache/commons/codec/binary/
BinaryCodec.java 42 * tried to avoid using ArrayUtils to minimize dependencies while using these empty arrays - dep is just not worth

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