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/frameworks/base/tools/layoutlib/rename_font/
build_font.py
206
keep the style info, to
minimize
the diff. """
build_font_single.py
190
keep the style info, to
minimize
the diff. """
/libcore/luni/src/main/java/libcore/io/
IoUtils.java
182
* or a {@code byte[]}. This class attempts to
minimize
the number of allocations
/libcore/ojluni/src/main/java/java/util/
AbstractSet.java
30
* interface to
minimize
the effort required to implement this
/packages/apps/Gallery2/src/com/android/gallery3d/app/
TrimTimeBar.java
68
// Increase the size of this trimTimeBar, but
minimize
the scrubber
/packages/apps/UnifiedEmail/src/com/android/mail/ui/
HtmlConversationTemplates.java
74
* something inert and not left unset to
minimize
interactions with existing JS.
/prebuilts/go/darwin-x86/pkg/bootstrap/src/bootstrap/asm/internal/arch/
arm.go
9
// instruction set, to
minimize
its interaction with the core of the
/prebuilts/go/darwin-x86/src/cmd/asm/internal/arch/
arm.go
6
// instruction set, to
minimize
its interaction with the core of the
/prebuilts/go/darwin-x86/src/compress/bzip2/
huffman.go
69
// order to
minimize
the amount of information needed to build a tree
/prebuilts/go/linux-x86/pkg/bootstrap/src/bootstrap/asm/internal/arch/
arm.go
9
// instruction set, to
minimize
its interaction with the core of the
/prebuilts/go/linux-x86/src/cmd/asm/internal/arch/
arm.go
6
// instruction set, to
minimize
its interaction with the core of the
/prebuilts/go/linux-x86/src/compress/bzip2/
huffman.go
69
// order to
minimize
the amount of information needed to build a tree
/prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
ftcffdrv.h
110
* to
minimize
distortion.
/sdk/find_java2/src/
FindJava2Dlg.cpp
82
// If you add a
minimize
button to your dialog, you will need the code below
/external/ImageMagick/ImageMagick/api/
quantize.html
69
<p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to
minimize
the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
304
<p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to
minimize
the color difference between the input and output image while minimizing the processing time.</p>
335
<p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to
minimize
the color difference between the input and output images while minimizing the processing time.</p>
/external/ImageMagick/www/api/
quantize.html
73
<p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to
minimize
the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
308
<p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to
minimize
the color difference between the input and output image while minimizing the processing time.</p>
339
<p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to
minimize
the color difference between the input and output images while minimizing the processing time.</p>
quantize.php
69
<p>The basic algorithm operates in three phases: Classification, Reduction, and Assignment. Classification builds a color description tree for the image. Reduction collapses the tree until the number it represents, at most, the number of colors desired in the output image. Assignment defines the output image's color map and sets each pixel's color by restorage_class in the reduced tree. Our goal is to
minimize
the numerical discrepancies between the original colors and quantized colors (quantization error).</p>
304
<p>QuantizeImage() analyzes the colors within a reference image and chooses a fixed number of colors to represent the image. The goal of the algorithm is to
minimize
the color difference between the input and output image while minimizing the processing time.</p>
335
<p>QuantizeImages() analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to
minimize
the color difference between the input and output images while minimizing the processing time.</p>
/system/extras/ext4_utils/
allocate.c
357
bool
minimize
= false;
local
378
minimize
= true;
379
} else if (!
minimize
) {
/external/pcre/dist/
pcre_exec.c
526
BOOL
minimize
, possessive; /* Quantifier options */
local
751
minimize
= possessive = FALSE;
[
all
...]
/bionic/libm/upstream-freebsd/lib/msun/src/
s_expm1.c
55
* specific way which
minimize
the accumulation rounding error:
/developers/build/prebuilts/gradle/BasicSyncAdapter/Application/src/main/java/com/example/android/basicsyncadapter/
SyncAdapter.java
185
*
minimize
(expensive) disk operations, we compare incoming data with what's already in our
/developers/samples/android/connectivity/sync/BasicSyncAdapter/Application/src/main/java/com/example/android/basicsyncadapter/
SyncAdapter.java
185
*
minimize
(expensive) disk operations, we compare incoming data with what's already in our
/development/samples/browseable/BasicSyncAdapter/src/com.example.android.basicsyncadapter/
SyncAdapter.java
185
*
minimize
(expensive) disk operations, we compare incoming data with what's already in our
/docs/source.android.com/src/devices/tech/config/
renderer.jd
40
<td><p>Used to enable or disable scissor optimization. The accepted values are true and false. When scissor optimization is enabled, OpenGLRenderer attempts to
minimize
the use of scissoring by selectively enabling and disabling the GL scissor test.</p>
/external/apache-http/src/org/apache/commons/codec/binary/
BinaryCodec.java
42
* tried to avoid using ArrayUtils to
minimize
dependencies while using these empty arrays - dep is just not worth
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