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/external/testng/src/main/java/org/testng/internal/annotations/ |
AnnotationHelper.java | 23 * Helper methods to find @Test and @Configuration tags. They minimize
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/frameworks/base/core/java/android/nfc/tech/ |
MifareUltralight.java | 171 * minimize EEPROM write cycles.
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/frameworks/base/docs/html/training/scheduling/ |
wakelock.jd | 34 is that you should use the most lightweight approach possible for your app, to minimize your
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/frameworks/base/docs/html/training/wearables/data-layer/ |
messages.jd | 155 minimize message routing through multiple nodes. A nearby node is defined as one that is directly
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/frameworks/base/media/java/android/media/ |
MediaActionSound.java | 144 * Preload a predefined platform sound to minimize latency when the sound is
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/frameworks/base/tools/layoutlib/bridge/src/android/util/ |
LruCache.java | 212 // This is not efficient, the goal here is to minimize the changes
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/libcore/ojluni/src/main/java/java/util/ |
AbstractSequentialList.java | 30 * interface to minimize the effort required to implement this interface
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/packages/apps/Gallery2/src/com/android/gallery3d/data/ |
LocationClustering.java | 221 // The score we want to minimize is:
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/packages/apps/Launcher3/src/com/android/launcher3/logging/ |
UserEventDispatcher.java | 52 * and the method name to fillInLogContainerData. Not changed to minimize CL diff
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/packages/inputmethods/LatinIME/tools/make-keyboard-text/src/com/android/inputmethod/keyboard/tools/ |
MoreKeysResources.java | 98 // minimize footprints of string resources arrays.
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/prebuilts/go/darwin-x86/src/math/ |
expm1.go | 60 // specific way which minimize the accumulation rounding error:
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/prebuilts/go/linux-x86/src/math/ |
expm1.go | 60 // specific way which minimize the accumulation rounding error:
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/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/ |
SDL_atomic.h | 78 * minimize the code executed inside an atomic lock and never do
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/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/ |
SDL_atomic.h | 78 * minimize the code executed inside an atomic lock and never do
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/prebuilts/misc/windows/sdl2/include/ |
SDL_atomic.h | 78 * minimize the code executed inside an atomic lock and never do
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/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_atomic.h | 78 * minimize the code executed inside an atomic lock and never do
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/external/ceres-solver/internal/ceres/ |
trust_region_minimizer.cc | 124 void TrustRegionMinimizer::Minimize(const Minimizer::Options& options, 419 options.inner_iteration_minimizer->Minimize(options,
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/external/icu/android_icu4j/src/main/java/android/icu/impl/ |
LocaleDisplayNamesImpl.java | 520 result.add(newRow(ULocale.minimizeSubtags(locale, ULocale.Minimize.FAVOR_SCRIPT), capContext)); 551 ULocale minimized = ULocale.minimizeSubtags(modified, ULocale.Minimize.FAVOR_SCRIPT);
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/ |
LocaleDisplayNamesImpl.java | 516 result.add(newRow(ULocale.minimizeSubtags(locale, ULocale.Minimize.FAVOR_SCRIPT), capContext)); 547 ULocale minimized = ULocale.minimizeSubtags(modified, ULocale.Minimize.FAVOR_SCRIPT);
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/external/llvm/include/llvm/Analysis/ |
LazyCallGraph.h | 69 /// Within this constraint, the desire is to minimize the merge points of the 342 /// made to minimize the overhead of common cases such as self-edges and
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/external/llvm/lib/CodeGen/ |
SplitKit.h | 236 /// SM_Size - Overlap intervals to minimize the number of inserted COPY 243 /// SM_Speed - Overlap intervals to minimize the expected execution
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/external/llvm/lib/Target/WebAssembly/ |
WebAssemblyCFGStackify.cpp | 143 // Minimize perturbation by preferring the block which is the immediate 274 // predecessors so that we minimize the time that the BLOCK is on the stack,
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/frameworks/base/docs/html/distribute/essentials/ |
optimizing-your-app.jd | 331 A great way to improve UI performance is to minimize the complexity of your 379 certain behaviors. Minimize these cases by rethinking some of the
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/frameworks/base/docs/html/topic/performance/ |
reduce-apk-size.jd | 184 <h3 id="minimize"> 185 Minimize Resource Use from Libraries
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/frameworks/base/services/core/java/com/android/server/ |
AssetAtlasService.java | 210 * number of packed assets and minimize texture size) 395 // Maximize the number of packed bitmaps, minimize the texture size
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