/external/libvpx/libvpx/test/ |
vp9_lossless_test.cc | 58 if (pkt->data.psnr.psnr[0] < psnr_) 59 psnr_= pkt->data.psnr.psnr[0];
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vp9_end_to_end_test.cc | 26 // List of psnr thresholds for speed settings 0-7 and 5 encoding modes 119 psnr_ += pkt->data.psnr.psnr[0]; 179 const double psnr = GetAveragePsnr(); local 180 EXPECT_GT(psnr, GetPsnrThreshold());
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cpu_speed_test.cc | 62 if (pkt->data.psnr.psnr[0] < min_psnr_) 63 min_psnr_ = pkt->data.psnr.psnr[0];
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encode_perf_test.cc | 109 if (pkt->data.psnr.psnr[0] < min_psnr_) { 110 min_psnr_= pkt->data.psnr.psnr[0];
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resize_test.cc | 225 frame0_psnr_ = pkt->data.psnr.psnr[0]; 226 EXPECT_NEAR(pkt->data.psnr.psnr[0], frame0_psnr_, 2.0); 257 // q picked such that initial keyframe on this clip is ~30dB PSNR 472 frame0_psnr_ = pkt->data.psnr.psnr[0]; 473 EXPECT_NEAR(pkt->data.psnr.psnr[0], frame0_psnr_, 2.0);
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cq_test.cc | 79 psnr_ += pow(10.0, pkt->data.psnr.psnr[0] / 10.0);
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/external/libvpx/libvpx/vpx/internal/ |
vpx_psnr.h | 20 /*!\brief Converts SSE to PSNR
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vpx/internal/ |
vpx_psnr.h | 20 /*!\brief Converts SSE to PSNR
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/external/opencv3/samples/cpp/tutorial_code/HighGUI/video-input-psnr-ssim/ |
video-input-psnr-ssim.cpp | 22 << "tests the similarity of two input videos first with PSNR, and for the frames " 23 << "below a PSNR trigger value, also with MSSIM." << endl 87 cout << "PSNR trigger value " << setiosflags(ios::fixed) << setprecision(3) 108 ///////////////////////////////// PSNR //////////////////////////////////////////////////// 152 double psnr = 10.0 * log10((255 * 255) / mse); local 153 return psnr;
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/external/webrtc/tools/python_charts/webrtc/ |
data_helper_test.py | 17 self.frame_data_0 = [{'frame_number': 0, 'ssim': 0.5, 'psnr': 30.5}, 18 {'frame_number': 1, 'ssim': 0.55, 'psnr': 30.55}] 19 self.frame_data_1 = [{'frame_number': 0, 'ssim': 0.6, 'psnr': 30.6}, 20 {'frame_number': 0, 'ssim': 0.66, 'psnr': 30.66}] 28 'psnr': ('number', 'PSRN'), 68 description, data_table = helper.CreateData('psnr')
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/test/ |
error_resilience_test.cc | 55 psnr_ += pkt->data.psnr.psnr[0]; 109 // std::cout << "Mismatch frame psnr: " << mismatch_psnr << "\n"; 229 // Note the Average Mismatch PSNR is the average of the PSNR between 233 std::cout << " Mismatch PSNR: "
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cq_test.cc | 56 psnr_ += pow(10.0, pkt->data.psnr.psnr[0] / 10.0);
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resize_test.cc | 210 frame0_psnr_ = pkt->data.psnr.psnr[0]; 211 EXPECT_NEAR(pkt->data.psnr.psnr[0], frame0_psnr_, 2.0); 240 // q picked such that initial keyframe on this clip is ~30dB PSNR
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/examples/ |
vp8_multi_resolution_encoder.c | 192 /* Set show_psnr to 1/0 to show/not show PSNR. Choose show_psnr=0 if you 193 don't need to know PSNR, which will skip PSNR calculation and save 215 die("Usage: %s <width> <height> <infile> <outfile(s)> <output psnr?>\n", 376 /* FilterMode 1 or 2 give better psnr than FilterMode 0. */ 411 psnr_sse_total[i] += pkt[i]->data.psnr.sse[0]; 412 psnr_samples_total[i] += pkt[i]->data.psnr.samples[0]; 415 //fprintf(stderr, "%.3lf ", pkt[i]->data.psnr.psnr[j]); 416 psnr_totals[i][j] += pkt[i]->data.psnr.psnr[j] [all...] |
/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vpx/src/ |
svc_encodeframe.c | 45 #define COMPONENTS 4 // psnr & sse statistics maintained for total, y, u, v 929 "SVC frame: %d, layer: %d, PSNR(Total/Y/U/V): " 932 cx_pkt->data.psnr.psnr[0], cx_pkt->data.psnr.psnr[1], 933 cx_pkt->data.psnr.psnr[2], cx_pkt->data.psnr.psnr[3]) 1056 double psnr[COMPONENTS]; local [all...] |
/external/opencv3/modules/stitching/test/ |
test_blenders.cpp | 76 double psnr = cvtest::PSNR(expected, result); local 77 EXPECT_GE(psnr, 50);
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/external/libyuv/files/util/ |
psnr_main.cc | 11 // Get PSNR or SSIM for video sequence. Assuming RAW 4:2:0 Y:Cb:Cr format 12 // To build: g++ -O3 -o psnr psnr.cc ssim.cc psnr_main.cc 13 // or VisualC: cl /Ox psnr.cc ssim.cc psnr_main.cc 16 // gcc: g++ -msse2 -O3 -fopenmp -o psnr psnr.cc ssim.cc psnr_main.cc 17 // vc: cl /arch:SSE2 /Ox /openmp psnr.cc ssim.cc psnr_main.cc 19 // Usage: psnr org_seq rec_seq -s width height [-skip skip_org skip_rec] 33 #include "./psnr.h" 132 printf(" -psnr .................. compute PSNR (default)\n") [all...] |
/external/opencv3/doc/tutorials/highgui/ |
table_of_content_highgui.markdown | 21 You will learn how to read video streams, and how to calculate similarity values such as PSNR
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/external/libvpx/libvpx/vpx/src/ |
svc_encodeframe.c | 541 "SVC frame: %d, layer: %d, PSNR(Total/Y/U/V): " 544 cx_pkt->data.layer_psnr[i].psnr[0], 545 cx_pkt->data.layer_psnr[i].psnr[1], 546 cx_pkt->data.layer_psnr[i].psnr[2], 547 cx_pkt->data.layer_psnr[i].psnr[3]); 559 cx_pkt->data.layer_psnr[i].psnr[j]; 600 double psnr[COMPONENTS]; local 616 "Layer %d Average PSNR=[%2.3f, %2.3f, %2.3f, %2.3f], Bytes=[%u]\n", 621 // the following psnr calculation is deduced from ffmpeg.c#print_report 628 psnr[j] = calc_psnr(si->sse_sum[i][j] / scale[j]) [all...] |
/external/opencv3/samples/cpp/tutorial_code/gpu/gpu-basics-similarity/ |
gpu-basics-similarity.cpp | 22 //! [psnr] 29 //! [psnr] 58 << "You can see the performance improvement for the similarity check methods (PSNR and SSIM)." << endl 85 //------------------------------- PSNR CPU ---------------------------------------------------- 94 cout << "Time of PSNR CPU (averaged for " << TIMES << " runs): " << time << " milliseconds." 97 //------------------------------- PSNR CUDA ---------------------------------------------------- 106 cout << "Time of PSNR CUDA (averaged for " << TIMES << " runs): " << time << " milliseconds." 109 //------------------------------- PSNR CUDA Optimized-------------------------------------------- 123 cout << "Time of PSNR CUDA OPTIMIZED ( / " << TIMES << " runs): " << time 189 double psnr = 10.0*log10((255*255)/mse) local 214 double psnr = 10.0*log10((255*255)\/mse); local 242 double psnr = 10.0*log10((255*255)\/mse); local [all...] |
/external/opencv3/doc/tutorials/gpu/gpu-basics-similarity/ |
gpu_basics_similarity.markdown | 8 In the @ref tutorial_video_input_psnr_ssim tutorial I already presented the PSNR and SSIM methods for checking 19 - Create the GPU code for the PSNR and SSIM 32 The PSNR returns a float number, that if the two inputs are similar between 30 and 50 (higher is 37 @snippet samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp psnr 113 solution is to just reshape it into a single channel image. This is the case for the PSNR 130 instance in case of the PSNR these are: 192 Time of PSNR CPU (averaged for 10 runs): 41.4122 milliseconds. With result of: 19.2506 193 Time of PSNR GPU (averaged for 10 runs): 158.977 milliseconds. With result of: 19.2506 195 Time of PSNR GPU OPTIMIZED ( / 10 runs): 24.8171 milliseconds. With result of: 19.2506
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/external/libvpx/libvpx/third_party/libyuv/source/ |
compare.cc | 220 double psnr; local 223 psnr = 10.0 * log10(255.0 * 255.0 * mse); 225 psnr = kMaxPsnr; // Limit to prevent divide by 0 228 if (psnr > kMaxPsnr) 229 psnr = kMaxPsnr; 231 return psnr;
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/external/libyuv/files/source/ |
compare.cc | 187 double psnr; local 190 psnr = 10.0 * log10(255.0 * 255.0 * mse); 192 psnr = kMaxPsnr; // Limit to prevent divide by 0 195 if (psnr > kMaxPsnr) 196 psnr = kMaxPsnr; 198 return psnr;
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/external/autotest/client/site_tests/video_VideoEncodeAccelerator/ |
control.h264 | 36 # TODO: Enable the test after PSNR(with block) verification is merged:
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control.vp8 | 36 # TODO: Enable the test after PSNR(with block) verification is merged:
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