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  /external/wpa_supplicant_8/src/common/
sae.c 213 * whether it is a quadratic residue modulo p to avoid leaking
233 * LGR(num, p) = 1 ==> quadratic residue
241 * LGR(num, p) = -1 ==> quadratic residue
448 * Create a random quadratic residue (qr) and quadratic non-residue
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  /device/google/dragon/audio/hal/dsp/
biquad.c 105 * gives a quadratic divided by the same quadratic, with poles
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/solvers/
BrentSolver.java 354 // Inverse quadratic interpolation.
367 // Inverse quadratic interpolation gives a value
MullerSolver.java 223 // Muller's method employs quadratic interpolation through
362 // quadratic interpolation through x0, x1, x2
  /external/apache-commons-math/src/main/java/org/apache/commons/math/ode/
ContinuousOutputModel.java 306 // estimate the index using a reverse quadratic polynom
308 // compute index = P(time) rather than solving a quadratic equation)
  /external/llvm/lib/Target/SystemZ/
SystemZLongBranch.cpp 17 // quadratic in the number of blocks; relaxing branch N can make branch N-1
27 // shortening is also quadratic in the worst case; shortening branch N
  /external/skia/src/pathops/
SkDCubicLineIntersection.cpp 14 Analogous to line-quadratic intersection, solve line-cubic intersection by
119 // see parallel routine in line quadratic intersections
  /external/ceres-solver/internal/ceres/
solver_test.cc 134 // A 4-dimension axis-aligned quadratic.
dogleg_strategy.cc 179 // The Cauchy point is the global minimizer of the quadratic model
451 // This function evaluates the quadratic model at a point x in the
665 // major axes of the quadratic problem. In this case, we simply move
linear_solver.h 240 // be the cost of the quadratic function defined by A and b. Then,
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
CircleShape.java 152 // Solve quadratic equation.
  /external/libopus/celt/
mathops.c 99 The optimal minimax quadratic approximation (using relative error) is
  /external/llvm/docs/CommandGuide/
llc.rst 162 Register allocator based on 'Partitioned Boolean Quadratic Programming'.
  /external/skia/src/animator/
SkParseSVGPath.cpp 191 case 'Q': // Quadratic Bezier Curve
  /external/skia/src/utils/
SkParsePath.cpp 151 case 'Q': // Quadratic Bezier Curve
  /external/webrtc/webrtc/modules/audio_processing/ns/
nsx_core_c.c 230 // Quadratic approximation of 2^frac
  /frameworks/base/tools/layoutlib/bridge/src/android/util/
PathParser_Delegate.java 607 case 'q': // Draws a quadratic Bézier (relative)
614 case 'Q': // Draws a quadratic Bézier
621 case 't': // Draws a quadratic Bézier curve(reflective control point)(relative)
636 case 'T': // Draws a quadratic Bézier curve (reflective control point)
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  /prebuilts/go/darwin-x86/src/go/types/
typestring.go 78 // Theoretically, this is a quadratic lookup algorithm, but in
  /prebuilts/go/linux-x86/src/go/types/
typestring.go 78 // Theoretically, this is a quadratic lookup algorithm, but in
  /external/pdfium/third_party/lcms2-2.6/src/
cmssamp.c 280 // Least Squares Fit of a Quadratic Curve to Data
523 // find the black point using the least squares error quadratic curve fitting
558 // fit and get the vertex of quadratic curve
  /external/opencv/cxcore/src/
cxutils.cpp 243 Finds real roots of cubic, quadratic or linear equation.
338 // quadratic equation
441 * linear and quadratic iterated synthetic division. The coefficients of
450 * and protects against loss of significance in the quadratic synthetic
631 for (j = n; j >= 0; j--) { // Polynomial deflation by quadratic
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  /external/skia/src/gpu/
GrPathUtils.cpp 362 // p is the candidate quadratic control point.
429 // control points are very close to the baseline vector. If so then we just pick quadratic
691 // For the case when a cubic is actually a quadratic
  /external/skia/src/gpu/batches/
GrAAHairLinePathRenderer.cpp 44 // Each quadratic is rendered as a five sided polygon. This poly bounds
45 // the quadratic's bounding triangle but has been expanded so that the
521 // Equations based off of Loop-Blinn Quadratic GPU Rendering
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  /frameworks/av/media/libstagefright/codecs/avc/enc/src/
rate_control.cpp 404 /* Mad based variable bit allocation + QP calculation with a new quadratic method */
474 // quadratic approximation
488 Qstep = (int)(prev_QP * (sqrt(prev_RD / curr_RD) + prev_RD / curr_RD) / 2.0 + 0.9); /* Quadratic and linear approximation */
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  /external/opencv3/doc/tutorials/ml/introduction_to_svm/
introduction_to_svm.markdown 142 constrained quadratic optimization problem in an **iterative** fashion. Here we specify a

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