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  /external/skia/gm/
rrect.cpp 24 SkVector radii[4]; local
26 radii[i] = src.radii((SkRRect::Corner)i);
29 radii[i].fX -= dx;
30 radii[i].fY -= dy;
32 dst->setRectRadii(r, radii);
44 SkVector radii[4]; local
46 radii[i] = src.radii((SkRRect::Corner)i);
48 dst->setRectRadii(r, radii);
60 SkVector radii[4]; local
88 SkVector radii[4]; local
145 SkVector radii[4] = { variable
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drrect.cpp 34 SkVector radii[4] = { variable
44 outers[3].setRectRadii(r, radii);
53 inners[4].setRectRadii(r, radii);
blurroundrect.cpp 39 SkVector radii[4]; variable
40 radii[0].set(SkIntToScalar(30), SkIntToScalar(30));
41 radii[1].set(SkIntToScalar(10), SkIntToScalar(10));
42 radii[2].set(SkIntToScalar(30), SkIntToScalar(30));
43 radii[3].set(SkIntToScalar(10), SkIntToScalar(10));
45 fRRect.setRectRadii(r, radii);
117 // Simpler blurred RR test cases where all the radii are the same.
181 // Rounded rect with two opposite corners with large radii, the other two
pathcontourstart.cpp 67 const SkVector radii[4] = { {15, 15}, {15, 15}, {15, 15}, {15, 15}};
68 rrect.setRectRadii(rect, radii);
roundrects.cpp 290 // strokes and radii
292 SkScalar radii[][2] = { variable
305 circleRect.setRectXY(rect, radii[i][0], radii[i][1]);
blurrect.cpp 180 const float radii[] = {20, 5, 10}; local
196 for (size_t j = 0 ; j < SK_ARRAY_COUNT(radii) ; j++) {
197 float radius = radii[j];
rrects.cpp 207 // Radii for the various test cases. Order is UL, UR, LR, LL
237 // over-sized radii
262 // nine patch elliptical, small radii
  /frameworks/base/graphics/java/android/graphics/drawable/
PaintDrawable.java 45 float[] radii = null; local
47 radii = new float[8];
49 radii[i] = radius;
52 setCornerRadii(radii);
56 * Specify radii for each of the 4 corners. For each corner, the array
59 * @param radii the x and y radii of the corners
61 public void setCornerRadii(float[] radii) {
62 if (radii == null) {
67 setShape(new RoundRectShape(radii, null, null))
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  /external/skia/include/core/
SkRRect.h 19 // add validate method (all radii positive, all radii sums < rect size, etc.)
38 radii for each corner. It does not have a constructor so must be
44 If either of a corner's radii are 0 the corner will be square.
45 Negative radii are not allowed (they are clamped to zero).
62 //!< The RR is actually a (non-empty) oval (i.e., all x radii are equal
63 //!< and >= width/2 and all the y radii are equal and >= height/2
66 //!< The RR is non-empty and all the x radii are equal & all y radii
68 //!< the curves) nor a rect (i.e., both radii are non-zero
211 const SkVector& radii(Corner corner) const { return fRadii[corner]; } function in class:SkRRect
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  /external/skia/samplecode/
SampleClock.cpp 57 SkVector radii[4] = {{4,4}, {4,4}, {4,4}, {4,4}}; variable
58 rrect.setRectRadii(rect, radii);
80 radii[0] = SkPoint::Make(2.5f,2.5f);
81 radii[1] = SkPoint::Make(2.5f,2.5f);
82 radii[2] = SkPoint::Make(2.5f,2.5f);
83 radii[3] = SkPoint::Make(2.5f,2.5f);
84 rrect.setRectRadii(rect, radii);
120 radii[0] = SkPoint::Make(7,7);
121 radii[1] = SkPoint::Make(7,7);
122 radii[2] = SkPoint::Make(7,7)
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SamplePathFuzz.cpp 355 SkVector radii[4]; local
356 makeVectorArray(SK_ARRAY_COUNT(radii), radii); local
357 rrect.setRectRadii(rect, radii);
391 SkScalar radii[8]; local
392 makeScalarArray(SK_ARRAY_COUNT(radii), radii); local
394 path.addRoundRect(rect, radii, dir);
  /external/skia/tests/
RRectInPathTest.cpp 147 SkVector radii[4] = { local
151 rr.setRectRadii(r, radii);
205 SkVector radii[4] = { { l, t }, { r, t }, { r, b }, { l, b } }; local
206 rr2.setRectRadii(rect, radii);
293 SkPoint radii[4] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; local
296 rr2.setRectRadii(rect, radii);
328 SkPoint radii[4] = { { 0, 0 }, { 20, 20 }, { 50, 50 }, { 20, 50 } }; local
331 rr2.setRectRadii(rect, radii);
338 SkPoint radii[4] = { { 50, 100 }, { 100, 50 }, { 50, 100 }, { 100, 50 } }; local
340 rr1.setRectRadii(rect, radii);
359 SkVector radii[4]; local
369 const SkVector radii[4] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 100, 100 } }; local
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RoundRectTest.cpp 25 SkVector radii[4] = { local
29 rr.setRectRadii(r, radii);
31 REPORTER_ASSERT(reporter, (double) rr.radii(SkRRect::kUpperRight_Corner).fY +
32 (double) rr.radii(SkRRect::kLowerRight_Corner).fY <=
66 static const SkVector radii[4] = { { 0, 1 }, { 2, 3 }, { 4, 5 }, { 6, 7 } }; local
83 r.setRectRadii(oooRects[i], radii);
100 r.setRectRadii(emptyRects[i], radii);
141 // This test doesn't hold if the radii will be rescaled by SkRRect
146 REPORTER_ASSERT(reporter, rquad[i] == rr.radii((SkRRect::Corner) i));
150 SkVector radii[4] = { { l, t }, { r, t }, { r, b }, { l, b } } local
284 SkPoint radii[4] = { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; local
324 SkPoint radii[4] = { { 0, 0 }, { 20, 20 }, { 50, 50 }, { 20, 50 } }; local
338 SkPoint radii[4] = { { 50, 100 }, { 100, 50 }, { 50, 100 }, { 100, 50 } }; local
687 SkVector radii[4] = { { 0, SkIntToScalar(1) }, local
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DrawPathTest.cpp 317 // This is a simplified version from the bug. RRect radii not properly scaled.
323 SkVector radii[4] = { local
327 rr.setRectRadii(r, radii);
332 // RRect radii not properly scaled.
338 SkVector radii[4] = { local
342 rr.setRectRadii(r, radii);
  /external/skia/src/core/
SkRRect.cpp 46 // TODO: assert that all the x&y radii are already W/2 & H/2
92 // If the left and (by equality check above) right radii are zero then it is a rect.
115 // radii is huge while the other is small, single precision math can completely
124 void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
133 if (!SkScalarsAreFinite(&radii[0].fX, 8)) {
138 memcpy(fRadii, radii, sizeof(fRadii));
142 // Clamp negative radii to zero
146 // the radii is 0 the corner is square. However, the other radii
166 // Proportionally scale down all radii to fit. Find the minimum rati
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  /external/skia/src/gpu/effects/
GrRRectEffect.cpp 21 // The effects defined here only handle rrect radii >= kRadiusMin.
310 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
317 radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
324 radius = rrect.radii(SkRRect::kLowerRight_Corner).fX;
331 radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
338 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
345 radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
352 radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
359 radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
459 // half the time create a four-radii rrect
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  /external/autotest/client/site_tests/firmware_TouchMTB/geometry/
two_farthest_clusters.py 9 - get_radii_of_two_minimal_enclosing_circles(): Get the radii of the
65 """Get the radii of the two minimal enclosing circles from points.
  /external/skia/tools/lua/
classify_rrect_clips.lua 8 local x, y = rrect:radii(0)
21 local x, y = rrect:radii(i-1)
59 local x, y = rrect:radii(0)
  /external/skia/bench/
BlurRoundRectBench.cpp 89 // Same radii, much smaller rectangle
91 // Other radii options
  /external/skia/src/utils/
SkDumpCanvas.cpp 50 SkVector radii[4] = { local
51 rrect.radii(SkRRect::kUpperLeft_Corner),
52 rrect.radii(SkRRect::kUpperRight_Corner),
53 rrect.radii(SkRRect::kLowerRight_Corner),
54 rrect.radii(SkRRect::kLowerLeft_Corner),
57 radii[0].x(), radii[0].y(),
58 radii[1].x(), radii[1].y(),
59 radii[2].x(), radii[2].y()
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  /external/ImageMagick/MagickCore/
paint.c 564 gradient->radii.x=(double) MagickMax(image->columns,image->rows)/2.0;
565 gradient->radii.y=gradient->radii.x;
571 gradient->radii.x=(double) MagickMax(image->columns,image->rows)/2.0;
572 gradient->radii.y=gradient->radii.x;
576 gradient->radii.x=(double) (sqrt(image->columns*image->columns+
578 gradient->radii.y=gradient->radii.x;
582 gradient->radii.x=(double) image->columns/2.0
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
DistanceInput.java 31 * You have to option to use the shape radii
  /external/skia/tools/debugger/
SkObjectParser.cpp 303 mRRect->append(") radii: (");
305 const SkVector& radii = rrect.radii((SkRRect::Corner) i); local
306 mRRect->appendScalar(radii.fX);
308 mRRect->appendScalar(radii.fY);
  /external/ImageMagick/ImageMagick/script/
gradient.html 112 <td><code>-define gradient:radii=<var>x</var>,<var>y</var></code></td>
113 <td>Specifies the x and y radii of the gradient. If the x radius and the y
157 radial gradient for rectangular shaped images of radii equal to half the
192 convert -size 256x128 -define gradient:radii=128,128 radial-gradient:black-white radial_gradient_maximum.png
198 convert -size 256x128 -define gradient:radii=64,64 radial-gradient:black-white radial_gradient_minimum.png
209 convert -size 256x128 -define gradient:radii=128,64 radial-gradient:black-white radial_gradient_ellipse.png
214 convert -size 256x256 -define gradient:radii=128,64 -define gradient:angle=45 radial-gradient:black-white radial_gradient_ellipse_angle45.png
  /external/ImageMagick/www/
gradient.html 116 <td><code>-define gradient:radii=<var>x</var>,<var>y</var></code></td>
117 <td>Specifies the x and y radii of the gradient. If the x radius and the y
161 radial gradient for rectangular shaped images of radii equal to half the
196 convert -size 256x128 -define gradient:radii=128,128 radial-gradient:black-white radial_gradient_maximum.png
202 convert -size 256x128 -define gradient:radii=64,64 radial-gradient:black-white radial_gradient_minimum.png
213 convert -size 256x128 -define gradient:radii=128,64 radial-gradient:black-white radial_gradient_ellipse.png
218 convert -size 256x256 -define gradient:radii=128,64 -define gradient:angle=45 radial-gradient:black-white radial_gradient_ellipse_angle45.png

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