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  /external/llvm/lib/Fuzzer/
FuzzerFlags.def 42 " this number of jobs in separate worker processes"
  /external/llvm/lib/Target/PowerPC/
PPCTLSDynamicCall.cpp 11 // separate ADDItls[gd]L[32] and GETtlsADDR[32] instructions, both of
PPCTOCRegDeps.cpp 51 // This is done as a separate pass because:
  /external/llvm/lib/Target/SystemZ/
README.txt 152 into separate registers, rather than using %base+524288 as a base for both.
  /external/llvm/lib/Target/WebAssembly/
WebAssemblyRegisterInfo.td 30 // application, which requires separate width FP and SP.
  /external/llvm/test/CodeGen/AArch64/
aarch64-neon-v1i1-setcc.ll 2 ; arm64 has a separate copy as aarch64-neon-v1i1-setcc.ll
arm64-neon-copyPhysReg-tuple.ll 2 ; arm64 has a separate copy due to intrinsics
  /external/llvm/test/CodeGen/ARM/
vshll.ll 86 ; And these have a shift just out of range so separate vmovl and vshl
  /external/llvm/test/CodeGen/SystemZ/
int-move-08.ll 120 ; Test a case where we want to use separate relative-long addresses for
  /external/llvm/test/DebugInfo/Generic/
cross-cu-linkonce-distinct.ll 5 ; Testing that two distinct (distinct by writing them in separate files, while
  /external/llvm/test/DebugInfo/X86/
dwarf-linkage-names.ll 28 ; Also verify we see the mangled names. We do this as a separate pass to
  /external/llvm/test/MC/ARM/
ltorg-darwin.s 2 @ tests for the .ltorg on linux targets. We need separate files
ltorg.s 2 @ tests for the .ltorg on darwin targets. We need separate files
  /external/ltrace/
breakpoint.h 81 * separate interface is that breakpoint_destroy has to be callable
  /external/lz4/
NEWS 94 Modified Directory tree, to better separate libraries from programs.
  /external/lzma/xz-embedded/
xz_lzma2.h 137 * very short match length: Lengths of 2, 3, and 4 bytes have a separate
  /external/markdown/docs/
command_line.txt 36 * Other systems may maintain a separate "Scripts" directory which you
  /external/mdnsresponder/mDNSCore/
mDNSDebug.h 146 // (or completely overhauled to use the new "log to a separate file" facility)
  /external/mesa3d/docs/
MESA_shader_debug.spec 45 to the debug object's log. A separate debug log for each shader type
RELNOTES-6.3 23 separate color buffers, instead of just one.
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_unfilled.c 131 * separate until the last possible moment.
  /external/mesa3d/src/gallium/drivers/nv30/
nv40_vertprog.h 13 * There are separate writemasks and dest temp register fields for each
  /external/mesa3d/src/gallium/state_trackers/d3d1x/docs/
coding_style.txt 81 Usually, you should initialize variable in the declaration if that's the only assignment or if it is a default value, and as a separate assignment if not.
  /external/mesa3d/src/gallium/winsys/svga/drm/
vmw_screen_pools.c 38 * support that currently, so we'd have to create a separate
  /external/mesa3d/src/mesa/main/
blend.c 196 * Set the separate blend source/dest factors for all draw buffers.
273 * Set separate blend source/dest factors for one color buffer/target.
283 _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
480 * Set separate blend equations for one color buffer/target.

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