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  /external/mesa3d/src/mesa/swrast/
s_span.h 163 * We store the arrays of fragment values in a separate struct so
  /external/messageformat/java/com/ibm/icu/simple/
PluralRulesLoader.java 117 boolean hasRules; // Separate boolean because stored rules can be null.
  /external/mockftpserver/MockFtpServer/src/main/java/org/mockftpserver/core/util/
PortParser.java 76 * as a separate parameter whose value is a decimal number (in character string
  /external/mockito/cglib-and-asm/src/org/mockito/cglib/transform/impl/
FieldProviderTransformer.java 92 // use separate methods here because each process switch inner class needs a final CodeEmitter
  /external/nist-sip/java/gov/nist/javax/sip/parser/
AuthorizationParser.java 120 * Move out the test code to a separate test/unit class.
CallIDParser.java 131 * Move out the test code to a separate test/unit class.
ContentLengthParser.java 117 * Move out the test code to a separate test/unit class.
  /external/noto-fonts/
Android.mk 51 # Now "build" the rest of the fonts, which live in a separate subdirectory.
  /external/opencv/cvaux/src/
extendededges.cpp 153 //second pass - create separate edges
  /external/opencv3/3rdparty/libjpeg/
change.log 124 Separate spatial resampling for those kind of files is now only necessary
126 Furthermore, separate scaled DCT functions are provided for direct resolving
130 cjpeg -quality option has been extended for support of separate quality
366 pixel format, rather than as a separate array for each color channel.
jcapistd.c 13 * We thus must separate this file from jcapimin.c to avoid linking the
  /external/opencv3/3rdparty/openexr/
ChangeLog.ilmbase 103 * Initial release of this code as a separate library.
  /external/opencv3/doc/
CMakeLists.txt 119 # TODO: remove paths_doc from EXAMPLE_PATH after face module tutorials/samples moved to separate folders
  /external/opencv3/doc/py_tutorials/py_photo/py_inpainting/
py_inpainting.markdown 88 GIMP with different name, "Resynthesizer" (You need to install separate plugin). I am sure you
  /external/opencv3/platforms/android/service/
readme.txt 6 Manager uses built-in version of OpenCV. Separate package with OpenCV binaries is currently used in
  /external/opencv3/samples/cpp/
image.cpp 60 split(img_yuv, planes); // split the image into separate color planes
  /external/opencv3/samples/cpp/tutorial_code/core/interoperability_with_OpenCV_1/
interoperability_with_OpenCV_1.cpp 63 split(I_YUV, planes); // split the image into separate color planes (Y U V)
  /external/owasp/sanitizer/src/main/org/owasp/html/
CssGrammar.java 177 // used to separate an escape sequence from a following literal hex
Trie.java 38 * A trie used to separate punctuation tokens in a run of non-whitespace
  /external/parameter-framework/asio-1.10.6/include/asio/detail/impl/
service_registry.ipp 27 // Shutdown all services. This must be done in a separate loop before the
  /external/pcre/dist/doc/
pcrebuild.3 71 characters, or interpreted as UTF-8 strings. You can also build a separate
78 to the \fBconfigure\fP command. You can also build yet another separate
130 separate options for enabling UTF-8, UTF-16 and UTF-32 independently because
304 Separate functions are provided rather than using \fBpcre_malloc\fP and
  /external/pdfium/third_party/libjpeg/
fpdfapi_jcapistd.c 13 * We thus must separate this file from jcapimin.c to avoid linking the
transupp.h 10 * NOT part of the core JPEG library. But we keep these routines separate
  /external/protobuf/java/src/test/java/com/google/protobuf/
RopeByteStringTest.java 42 * separate class {@link RopeByteStringSubstringTest}.
  /external/replicaisland/
README.TXT 26 The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.

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