/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btCapsuleShape.h | 24 ///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. 25 ///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres. 125 ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. 143 ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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btMultiSphereShape.h | 27 ///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/ |
CylinderSpawnShapeValue.java | 19 //Generate the point on the surface of the sphere
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EllipseSpawnShapeValue.java | 22 //Generate the point on the surface of the sphere
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
CullTest.java | 42 Model sphere;
field in class:CullTest 53 sphere = builder.createSphere(2f, 2f, 2f, 16, 16, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)),
65 instances[i] = new ModelInstance(sphere, pos);
112 sphere.dispose();
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MeshBuilderTest.java | 72 modelBuilder.node().id = "sphere"; 73 mpb = modelBuilder.part("sphere", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 75 mpb.sphere(2f, 2f, 2f, 10, 5); 108 instances.add(new ModelInstance(model, new Matrix4().trn(5f, 0f, -5f), "sphere", true));
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/external/replicaisland/src/com/replica/replicaisland/ |
SphereCollisionVolume.java | 20 /** A sphere collision volume. */ 90 // It's more accurate to do a sphere-as-box test than a box-as-sphere test. 104 // Whatever this volume is, pretend it's a sphere.
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AABoxCollisionVolume.java | 22 * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle, 23 * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
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AnimationPlayerActivity.java | 127 View sphere = findViewById(R.id.animation_sphere); local 140 sphere.startAnimation(sphereAnim);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 53 private final Sphere[] mSpheres; 93 * complexity of sphere used. A sphere will have (numSlices + 1) 110 mSpheres = new Sphere[mNumSpheres]; 118 mSpheres[0] = new Sphere(SPHERE_SLICES, 0f, 0f, 0f, RADIUS_SUN, 121 mSpheres[i] = new Sphere(SPHERE_SLICES, 181 // generating VBOs for each sphere is not efficient way for drawing 193 3 * Sphere.FLOAT_SIZE); 400 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW); 415 indices[j].limit() * Sphere.SHORT_SIZE, indices[j] [all...] |
/external/ceres-solver/include/ceres/ |
local_parameterization.h | 54 // For example, a sphere in three dimensions is a 2 dimensional 56 // the sphere, the plane tangent to it defines a two dimensional 57 // tangent space. For a cost function defined on this sphere, given a 58 // point x, moving in the direction normal to the sphere at that point 62 // operation involves projecting back onto the sphere. Doing so
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/external/eigen/demos/opengl/ |
gpuhelper.cpp | 122 static IcoSphere sphere; local 123 sphere.draw(level);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
MeshShapeTest.java | 48 world.addConstructor("sphere", sphereConstructor); 65 world.add("sphere", x, 10f + (float)Math.random() * 0.1f, z).setColor(0.5f + 0.5f * (float)Math.random(),
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BasicBulletTest.java | 156 ModelInstance sphere = new ModelInstance(sphereModel); local 157 instances.add(sphere); 158 sphere.transform.trn(x + 0.1f * MathUtils.random(), y + 0.1f * MathUtils.random(), z + 0.1f * MathUtils.random()); 160 sphereMotionState.setWorldTransform(sphere.transform);
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/external/vulkan-validation-layers/libs/glm/gtx/ |
inertia.hpp | 97 //! Build an inertia matrix for a sphere. 104 //! Build an inertia matrix for a sphere.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
SphereTriangleDetector.cpp | 22 SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold) 23 :m_sphere(sphere), 41 //move sphere into triangle space
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btConvexConvexAlgorithm.cpp | 712 //One object is approximated as a sphere, to simplify things 718 /// Convex0 against sphere for Convex1 722 btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation 725 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); 726 ///Simplification, one object is simplified as a sphere 751 /// Sphere (for convex0) against Convex1 755 btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation 758 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex); 759 ///Simplification, one object is simplified as a sphere
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btConvexPlaneCollisionAlgorithm.h | 27 /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
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btSphereBoxCollisionAlgorithm.h | 27 /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
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/external/apache-commons-math/src/main/java/org/apache/commons/math/random/ |
UnitSphereRandomVectorGenerator.java | 24 * Generate random vectors isotropically located on the surface of a sphere.
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
BoundingSphereDirectionalAnalyzer.java | 24 /** Compute directional camera based on frustum bounding sphere.
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/packages/apps/Camera2/src/com/android/camera/session/ |
TemporarySessionFile.java | 25 * Used to create temporary session files to be used by e.g. Photo Sphere to
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
SphereShapeBuilder.java | 25 /** Helper class with static methods to build sphere shapes using {@link MeshPartBuilder}. 50 // FIXME create better sphere method (- only one vertex for each pole, - position)
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/packages/apps/Camera2/src/com/android/camera/app/ |
FilmstripBottomPanel.java | 36 * sphere image and creating a tiny planet from a photo sphere image.
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/external/opencv3/modules/viz/include/opencv2/viz/ |
widgets.hpp | 159 // Create a sphere widget 161 // Cast sphere widget to cloud widget 268 /** @brief This 3D Widget defines a sphere. : 275 @param center Center of the sphere. 276 @param radius Radius of the sphere. 277 @param sphere_resolution Resolution of the sphere. 278 @param color Color of the sphere. 657 @param from Color for first sphere. 658 @param to Color for last sphere. Intermediate spheres will have interpolated color. [all...] |