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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCapsuleShape.h 24 ///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
25 ///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
125 ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
143 ///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
btMultiSphereShape.h 27 ///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
CylinderSpawnShapeValue.java 19 //Generate the point on the surface of the sphere
EllipseSpawnShapeValue.java 22 //Generate the point on the surface of the sphere
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
CullTest.java 42 Model sphere; field in class:CullTest
53 sphere = builder.createSphere(2f, 2f, 2f, 16, 16, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)),
65 instances[i] = new ModelInstance(sphere, pos);
112 sphere.dispose();
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MeshBuilderTest.java 72 modelBuilder.node().id = "sphere";
73 mpb = modelBuilder.part("sphere", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates
75 mpb.sphere(2f, 2f, 2f, 10, 5);
108 instances.add(new ModelInstance(model, new Matrix4().trn(5f, 0f, -5f), "sphere", true));
  /external/replicaisland/src/com/replica/replicaisland/
SphereCollisionVolume.java 20 /** A sphere collision volume. */
90 // It's more accurate to do a sphere-as-box test than a box-as-sphere test.
104 // Whatever this volume is, pretend it's a sphere.
AABoxCollisionVolume.java 22 * as sphere vs rectangle, may not be absolutely precise (in the case of a sphere vs a rectangle,
23 * for example, a new rectangle that fits the sphere is used to perform the intersection test, so
AnimationPlayerActivity.java 127 View sphere = findViewById(R.id.animation_sphere); local
140 sphere.startAnimation(sphereAnim);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 53 private final Sphere[] mSpheres;
93 * complexity of sphere used. A sphere will have (numSlices + 1)
110 mSpheres = new Sphere[mNumSpheres];
118 mSpheres[0] = new Sphere(SPHERE_SLICES, 0f, 0f, 0f, RADIUS_SUN,
121 mSpheres[i] = new Sphere(SPHERE_SLICES,
181 // generating VBOs for each sphere is not efficient way for drawing
193 3 * Sphere.FLOAT_SIZE);
400 * Sphere.FLOAT_SIZE, vertices, GLES20.GL_STATIC_DRAW);
415 indices[j].limit() * Sphere.SHORT_SIZE, indices[j]
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  /external/ceres-solver/include/ceres/
local_parameterization.h 54 // For example, a sphere in three dimensions is a 2 dimensional
56 // the sphere, the plane tangent to it defines a two dimensional
57 // tangent space. For a cost function defined on this sphere, given a
58 // point x, moving in the direction normal to the sphere at that point
62 // operation involves projecting back onto the sphere. Doing so
  /external/eigen/demos/opengl/
gpuhelper.cpp 122 static IcoSphere sphere; local
123 sphere.draw(level);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
MeshShapeTest.java 48 world.addConstructor("sphere", sphereConstructor);
65 world.add("sphere", x, 10f + (float)Math.random() * 0.1f, z).setColor(0.5f + 0.5f * (float)Math.random(),
BasicBulletTest.java 156 ModelInstance sphere = new ModelInstance(sphereModel); local
157 instances.add(sphere);
158 sphere.transform.trn(x + 0.1f * MathUtils.random(), y + 0.1f * MathUtils.random(), z + 0.1f * MathUtils.random());
160 sphereMotionState.setWorldTransform(sphere.transform);
  /external/vulkan-validation-layers/libs/glm/gtx/
inertia.hpp 97 //! Build an inertia matrix for a sphere.
104 //! Build an inertia matrix for a sphere.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
SphereTriangleDetector.cpp 22 SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
23 :m_sphere(sphere),
41 //move sphere into triangle space
btConvexConvexAlgorithm.cpp 712 //One object is approximated as a sphere, to simplify things
718 /// Convex0 against sphere for Convex1
722 btSphereShape sphere1(col1->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
725 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
726 ///Simplification, one object is simplified as a sphere
751 /// Sphere (for convex0) against Convex1
755 btSphereShape sphere0(col0->getCcdSweptSphereRadius()); //todo: allow non-zero sphere sizes, for better approximation
758 //SubsimplexConvexCast ccd0(&sphere,min0,&voronoiSimplex);
759 ///Simplification, one object is simplified as a sphere
btConvexPlaneCollisionAlgorithm.h 27 /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
btSphereBoxCollisionAlgorithm.h 27 /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
  /external/apache-commons-math/src/main/java/org/apache/commons/math/random/
UnitSphereRandomVectorGenerator.java 24 * Generate random vectors isotropically located on the surface of a sphere.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
BoundingSphereDirectionalAnalyzer.java 24 /** Compute directional camera based on frustum bounding sphere.
  /packages/apps/Camera2/src/com/android/camera/session/
TemporarySessionFile.java 25 * Used to create temporary session files to be used by e.g. Photo Sphere to
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
SphereShapeBuilder.java 25 /** Helper class with static methods to build sphere shapes using {@link MeshPartBuilder}.
50 // FIXME create better sphere method (- only one vertex for each pole, - position)
  /packages/apps/Camera2/src/com/android/camera/app/
FilmstripBottomPanel.java 36 * sphere image and creating a tiny planet from a photo sphere image.
  /external/opencv3/modules/viz/include/opencv2/viz/
widgets.hpp 159 // Create a sphere widget
161 // Cast sphere widget to cloud widget
268 /** @brief This 3D Widget defines a sphere. :
275 @param center Center of the sphere.
276 @param radius Radius of the sphere.
277 @param sphere_resolution Resolution of the sphere.
278 @param color Color of the sphere.
657 @param from Color for first sphere.
658 @param to Color for last sphere. Intermediate spheres will have interpolated color.
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