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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
SoftBodyTest.java 24 import com.badlogic.gdx.graphics.VertexAttribute;
95 mesh = new Mesh(false, vertCount, faceCount * 3, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
96 new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2,
MeshShapeTest.java 21 import com.badlogic.gdx.graphics.VertexAttribute;
RayCastTest.java 22 import com.badlogic.gdx.graphics.VertexAttribute;
ShootTest.java 22 import com.badlogic.gdx.graphics.VertexAttribute;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DepthShader.java 22 import com.badlogic.gdx.graphics.VertexAttribute;
98 final VertexAttribute attr = renderable.meshPart.mesh.getVertexAttributes().get(i);
133 final VertexAttribute attr = renderable.meshPart.mesh.getVertexAttributes().get(i);
BaseShader.java 23 import com.badlogic.gdx.graphics.VertexAttribute;
196 final VertexAttribute attr = attrs.get(i);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
ShapeCache.java 21 import com.badlogic.gdx.graphics.VertexAttribute;
71 this(5000, 5000, new VertexAttributes(new VertexAttribute(Usage.Position, 3, "a_position"), new VertexAttribute(
MeshBuilder.java 22 import com.badlogic.gdx.graphics.VertexAttribute;
118 final Array<VertexAttribute> attrs = new Array<VertexAttribute>();
120 attrs.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
122 attrs.add(new VertexAttribute(Usage.ColorUnpacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
124 attrs.add(new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE));
126 attrs.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
128 attrs.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
129 final VertexAttribute attributes[] = new VertexAttribute[attrs.size];
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
MipMapTest.java 27 import com.badlogic.gdx.graphics.VertexAttribute;
65 mesh = new Mesh(true, 4, 4, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
ProjectiveTextureTest.java 28 import com.badlogic.gdx.graphics.VertexAttribute;
83 plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(
EarClippingTriangulatorTest.java 28 import com.badlogic.gdx.graphics.VertexAttribute;
251 // new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE));
252 // VertexAttributes positionAndColor = new VertexAttributes(new VertexAttribute(Usage.Position, 2,
253 // ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.Color, 4, ShaderProgram.COLOR_ATTRIBUTE));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 28 import com.badlogic.gdx.graphics.VertexAttribute;
74 terrain = new Mesh(false, vertexCount * 6, 0, new VertexAttributes(VertexAttribute.Position(), new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 3, ShaderProgram.TEXCOORD_ATTRIBUTE + 0)));
MeshBuilderTest.java 10 import com.badlogic.gdx.graphics.VertexAttribute;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 31 import com.badlogic.gdx.graphics.VertexAttribute;
66 mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 56 private HashMap<String, VertexAttribute> mAttributes = new HashMap<String, VertexAttribute>();
77 private static class VertexAttribute {
90 public VertexAttribute(String name, int index) {
401 VertexAttribute attr = getProgramAttribute(attributeName, true);
407 VertexAttribute attr = getProgramAttribute(attributeName, true);
632 for (VertexAttribute attr : mAttributes.values()) {
642 VertexAttribute attr = getProgramAttribute(texCoordAttributeName(), false);
654 VertexAttribute attr = getProgramAttribute(positionAttributeName(), false);
759 private VertexAttribute getProgramAttribute(String name, boolean required)
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Mesh.java 93 * @param attributes the {@link VertexAttribute}s. Each vertex attribute defines one property of a vertex such as position,
95 public Mesh (boolean isStatic, int maxVertices, int maxIndices, VertexAttribute... attributes) {
150 * @param attributes the {@link VertexAttribute}s. Each vertex attribute defines one property of a vertex such as position,
152 public Mesh (VertexDataType type, boolean isStatic, int maxVertices, int maxIndices, VertexAttribute... attributes) {
409 * the respective shader attributes. The binding is based on the alias defined for each VertexAttribute.
433 * the respective shader attributes. The binding is based on the alias defined for each VertexAttribute.
460 * the respective shader attributes. The binding is based on the alias defined for each VertexAttribute.
511 /** Returns the first {@link VertexAttribute} having the given {@link Usage}.
514 * @return the VertexAttribute or null if no attribute with that usage was found. */
515 public VertexAttribute getVertexAttribute (int usage) {
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/
BillboardParticleBatch.java 7 import com.badlogic.gdx.graphics.VertexAttribute;
45 GPU_ATTRIBUTES = new VertexAttributes(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
46 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
47 new VertexAttribute(Usage.ColorUnpacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
48 new VertexAttribute(sizeAndRotationUsage, 4, "a_sizeAndRotation")),
50 GPU_EXT_ATTRIBUTES = new VertexAttributes(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
51 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE+"0"),
52 new VertexAttribute(Usage.Color, 4, ShaderProgram.COLOR_ATTRIBUTE),
53 new VertexAttribute(sizeAndRotationUsage, 4, "a_sizeAndRotation"),
54 new VertexAttribute(directionUsage, 3, "a_direction"))
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/
VoxelWorld.java 21 import com.badlogic.gdx.graphics.VertexAttribute;
86 * CHUNK_SIZE_Z * 36 / 3, VertexAttribute.Position(), VertexAttribute.Normal());
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/
ObjLoader.java 30 import com.badlogic.gdx.graphics.VertexAttribute;
241 Array<VertexAttribute> attributes = new Array<VertexAttribute>();
242 attributes.add(new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE));
243 if (hasNorms) attributes.add(new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE));
244 if (hasUVs) attributes.add(new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
266 mesh.attributes = attributes.toArray(VertexAttribute.class);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btIndexedMesh.java 14 import com.badlogic.gdx.graphics.VertexAttribute;
183 VertexAttribute posAttr = mesh.getVertexAttribute(Usage.Position);
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btTriangleIndexVertexArray.i 33 import com.badlogic.gdx.graphics.VertexAttribute;
161 VertexAttribute posAttr = mesh.getVertexAttribute(Usage.Position);
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v)
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gwtref/
GwtReflect.gwt.xml 38 value="com.badlogic.gdx.graphics.VertexAttribute" />

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