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  /frameworks/base/media/java/android/media/session/
PlaybackState.java 50 public @interface Actions {}
332 bob.append(", actions=").append(mActions);
333 bob.append(", custom actions=").append(mCustomActions);
409 * Get the current actions available on this session. This should use a
410 * bitmask of the available actions.
432 @Actions
438 * Get the list of custom actions.
557 long actions = 0; local
561 actions |= getActionForRccFlag((int) flag);
565 return actions;
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  /frameworks/support/media-compat/java/android/support/v4/media/session/
PlaybackStateCompat.java 54 public @interface Actions {}
360 float rate, long actions, CharSequence errorMessage, long updateTime,
367 mActions = actions;
396 bob.append(", actions=").append(mActions);
398 bob.append(", custom actions=").append(mCustomActions);
472 * Get the current actions available on this session. This should use a
473 * bitmask of the available actions.
495 @Actions
501 * Get the list of custom actions.
634 * app specific actions to {@link MediaControllerCompat Controllers}
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  /external/clang/lib/Driver/
Driver.cpp 506 // Construct the list of abstract actions to perform for this compilation. On
507 // MachO targets this uses the driver-driver and universal actions.
620 // Construct the list of abstract actions to perform for this compilation. On
621 // Darwin OSes this uses the driver-driver and builds universal actions.
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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
SelectBox.java 19 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeIn;
20 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeOut;
21 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.removeActor;
22 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence;
TooltipManager.java 20 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
117 /** Called when tooltip is shown. Default implementation sets actions to animate showing. */
126 /** Called when tooltip is hidden. Default implementation sets actions to animate hiding and to remove the actor from the stage
127 * when the actions are complete. A subclass must at least remove the actor. */
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
StageDebugTest.java 19 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
Scene2dTest.java 19 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
31 import com.badlogic.gdx.scenes.scene2d.actions.FloatAction;
  /external/clang/include/clang/Parse/
Parser.h 78 /// Actions - These are the callbacks we invoke as we parse various constructs
80 Sema &Actions;
234 /// to parse the C-like decls, meaning Actions.getObjCDeclContext() will
241 Parser(Preprocessor &PP, Sema &Actions, bool SkipFunctionBodies);
247 Sema &getActions() const { return Actions; }
251 Scope *getCurScope() const { return Actions.getCurScope(); }
253 return Actions.incrementMSManglingNumber();
256 Decl *getObjCDeclContext() const { return Actions.getObjCDeclContext(); }
259 // different actual classes based on the actions in place.
313 return Actions.getNullabilityKeyword(nullability)
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  /external/llvm/lib/Transforms/InstCombine/
InstCombineMulDivRem.cpp     [all...]
  /external/clang/include/clang/Driver/
Driver.h 297 /// BuildActions - Construct the list of actions to perform for the
303 /// \param Actions - The list to store the resulting actions onto.
306 ActionList &Actions) const;
308 /// BuildUniversalActions - Construct the list of actions to perform
316 /// BuildJobs - Bind actions to concrete tools and translate
341 /// PrintActions - Print the list of actions.
369 /// treated before building actions or binding tools.
  /external/llvm/lib/CodeGen/
CodeGenPrepare.cpp     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
wsdtypes.h 260 WSD_URI_LIST *Actions;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ParticleControllerTest.java 39 import com.badlogic.gdx.scenes.scene2d.actions.Actions;
  /external/libpng/projects/owatcom/
pngconfig.mak 141 $# must do Actions/Mark All Targets for Remake. This is because the compiler
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/actions/
Actions.java 17 package com.badlogic.gdx.scenes.scene2d.actions;
28 /** Static convenience methods for using pooled actions, intended for static import.
30 public class Actions {
373 static public SequenceAction sequence (Action... actions) {
375 for (int i = 0, n = actions.length; i < n; i++)
376 action.addAction(actions[i]);
424 static public ParallelAction parallel (Action... actions) {
426 for (int i = 0, n = actions.length; i < n; i++)
427 action.addAction(actions[i]);
  /external/clang/include/clang/Sema/
Sema.h 677 /// Translation Unit Scope - useful to Objective-C actions that need
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  /prebuilts/tools/common/m2/repository/org/seleniumhq/selenium/selenium-api/2.42.2/
selenium-api-2.42.2.jar 
  /external/clang/lib/Parse/
ParseTentative.cpp     [all...]
  /external/libjpeg-turbo/doc/html/search/
search.js 320 // --------- Actions
  /frameworks/base/docs/html/topic/performance/
performance_toc.cs 275 scalable way to perform Share actions with user content."
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  /frameworks/base/docs/html/training/
training_toc.cs 275 scalable way to perform Share actions with user content."
    [all...]
  /prebuilts/tools/common/m2/repository/org/gradle/gradle-tooling-api/1.12/
gradle-tooling-api-1.12.jar 
  /prebuilts/tools/common/fest/
fest-swing-1.2.1.jar 
  /external/guice/lib/build/
felix-2.0.5.jar 
  /prebuilts/sdk/current/support/v13/
android-support-v13.jar 

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