HomeSort by relevance Sort by last modified time
    Searched refs:Array (Results 201 - 225 of 1582) sorted by null

1 2 3 4 5 6 7 891011>>

  /external/libgdx/extensions/gdx-bullet/jni/swig/collision/
btBvhTriangleMeshShape.i 34 import com.badlogic.gdx.utils.Array;
38 protected final static Array<btBvhTriangleMeshShape> instances = new Array<btBvhTriangleMeshShape>();
40 protected static <T extends MeshPart> btBvhTriangleMeshShape getInstance(final Array<T> meshParts) {
52 public static <T extends MeshPart> btBvhTriangleMeshShape obtain(final Array<T> meshParts) {
69 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts) {
73 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression) {
77 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, boolean buildBvh) {
81 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax) {
85 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax, boolean (…)
    [all...]
btCompoundShape.i 8 import com.badlogic.gdx.utils.Array;
24 protected Array<btCollisionShape> children = new Array<btCollisionShape>();
  /external/libgdx/gdx/src/com/badlogic/gdx/
InputMultiplexer.java 19 import com.badlogic.gdx.utils.Array;
25 private Array<InputProcessor> processors = new Array(4);
62 public void setProcessors (Array<InputProcessor> processors) {
66 public Array<InputProcessor> getProcessors () {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BaseWorld.java 23 import com.badlogic.gdx.utils.Array;
38 protected final Array<T> entities = new Array<T>();
39 private final Array<Model> models = new Array<Model>();
BasicBulletTest.java 50 import com.badlogic.gdx.utils.Array;
66 Array<Model> models = new Array<Model>();
67 Array<ModelInstance> instances = new Array<ModelInstance>();
68 Array<btDefaultMotionState> motionStates = new Array<btDefaultMotionState>();
69 Array<btRigidBodyConstructionInfo> bodyInfos = new Array<btRigidBodyConstructionInfo>();
70 Array<btCollisionShape> shapes = new Array<btCollisionShape>()
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
AABBNearFarAnalyzer.java 25 import com.badlogic.gdx.utils.Array;
28 /** Compute near and far plane based on renderable providers passed in constructor. Renderable providers array should contains only
38 protected Array<Renderable> obtained = new Array<Renderable>();
64 protected final Array<Renderable> renderables = new Array<Renderable>();
  /external/llvm/lib/Target/AMDGPU/
SIInsertWaits.cpp 40 unsigned Array[3];
258 LastIssued.Array[i] += Increment.Array[i];
259 if (Increment.Array[i])
260 Limit.Array[i] = LastIssued.Array[i];
261 Sum += Increment.Array[i];
348 if (Required.Array[i] <= WaitedOn.Array[i])
354 unsigned Value = LastIssued.Array[i] - Required.Array[i]
    [all...]
  /external/v8/test/mjsunit/
array-slice.js 28 // Check that slicing array of holes keeps it as array of holes
30 var array = new Array(10);
32 var sliced = array.slice();
33 assertEquals(array.length, sliced.length);
39 // Check various variants of empty array's slicing.
52 var array = new Array(7);
55 assertEquals(array, array.slice())
    [all...]
function-call.js 35 Array.prototype.concat,
36 Array.prototype.join,
37 Array.prototype.pop,
38 Array.prototype.push,
39 Array.prototype.reverse,
40 Array.prototype.shift,
41 Array.prototype.slice,
42 Array.prototype.sort,
43 Array.prototype.splice,
44 Array.prototype.unshift
    [all...]
array-tostring.js 28 // Array's toString should call the object's own join method, if one exists and
40 // On an Array object.
56 assertEquals("[object Array]", a3.toString());
60 a4.__proto__ = { toString: Array.prototype.toString };
61 // No join on Array.
62 assertEquals("[object Array]", a4.toString());
65 // On a non-Array object.
67 // Default looks-like-an-array case.
69 toString: Array.prototype.toString,
70 join: Array.prototype.join}
    [all...]
array-constructor-feedback.js 72 a = bar(Array, 10);
74 b = bar(Array, 1);
77 b = bar(Array, 10);
84 // Test: ensure that crankshafted array constructor sites are deopted
90 a = bar0(Array);
92 b = bar0(Array);
95 b = bar0(Array);
102 bar0(Array);
104 b = bar0(Array);
112 c = bar0(Array);
    [all...]
allocation-site-info.js 79 obj = new Array();
83 obj = new Array(0);
87 obj = new Array(2);
91 obj = new Array(1,2,3);
95 obj = new Array(1, "hi", 2, undefined);
173 var a = new Array();
178 // Case: new Array() as allocation site, smi->double
187 var a = new Array();
192 // Case: new Array() as allocation site, smi->fast
201 var a = new Array(3)
410 array: [1,2,3], property
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/utils/
Array.java 26 /** A resizable, ordered or unordered array of objects. If unordered, this class avoids a memory copy when removing elements (the
29 public class Array<T> implements Iterable<T> {
30 /** Provides direct access to the underlying array. If the Array's generic type is not Object, this field may only be accessed
31 * if the {@link Array#Array(boolean, int, Class)} constructor was used. */
40 /** Creates an ordered array with a capacity of 16. */
41 public Array () {
45 /** Creates an ordered array with the specified capacity. */
46 public Array (int capacity) {
531 private final Array<T> array; field in class:Array.ArrayIterator
580 private final Array<T> array; field in class:Array.ArrayIterable
    [all...]
OrderedMap.java 24 /** An {@link ObjectMap} that also stores keys in an {@link Array} using the insertion order. There is some additional overhead for
29 final Array<K> keys;
36 keys = new Array();
41 keys = new Array(capacity);
46 keys = new Array(capacity);
51 keys = new Array(capacity);
74 public Array<K> orderedKeys () {
143 Array<K> keys = this.keys;
156 private Array<K> keys;
185 private Array<K> keys;
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Basic3DSceneTest.java 33 import com.badlogic.gdx.utils.Array;
40 public Array<ModelInstance> instances = new Array<ModelInstance>();
44 public Array<ModelInstance> blocks = new Array<ModelInstance>();
45 public Array<ModelInstance> invaders = new Array<ModelInstance>();
  /external/v8/test/mjsunit/es6/
proxies-construct.js 14 var pair = Proxy.revocable(Array, {});
89 var instance2 = Reflect.construct(proxy, ['a1', 'b1'], Array);
92 assertEquals(Array, seen_new_target);
105 var otherArrayPrototype = Realm.eval(realm1, 'Array.prototype');
108 var proxy = new Proxy(Array, handler);
110 assertSame(Array.prototype, Reflect.getPrototypeOf(result));
113 var otherProxy = new OtherProxy(Array, handler);
115 assertSame(Array.prototype, Reflect.getPrototypeOf(otherResult));
119 'Array, { construct(target, args, new_target) { return args }} )');
121 assertSame(Array.prototype, Reflect.getPrototypeOf(otherResult2))
    [all...]
reflect-construct.js 47 var O = Reflect.construct(Constructor, [], Array);
49 // Ordinary object with Array.prototype --- no exotic Array magic
50 assertFalse(Array.isArray(O));
52 assertSame(Array.prototype, Object.getPrototypeOf(O));
58 var O = Reflect.construct(Constructor, [], Array);
60 // Ordinary object with Array.prototype --- no exotic Array magic
61 assertFalse(Array.isArray(O));
63 assertSame(Array.prototype, Object.getPrototypeOf(O))
    [all...]
  /external/v8/test/webkit/
array-filter.js 24 description("Tests for Array.prototype.filter");
26 function passUndefined(element, index, array) {
36 mixPartialAndFast = new Array(sparseArrayLength);
40 function toObject(array) {
42 result.length = array.length;
43 for (var i in array)
44 result[i] = array[i];
45 result.filter=Array.prototype.filter;
48 function reverseInsertionOrder(array) {
49 var obj = toObject(array);
    [all...]
  /art/runtime/mirror/
array.h 31 class MANAGED Array : public Object {
33 // The size of a java.lang.Class representing an array.
36 // Allocates an array with the given properties, if kFillUsable is true the array will be of at
38 // array will fill it.
40 ALWAYS_INLINE static Array* Alloc(Thread* self, Class* array_class, int32_t component_count,
44 static Array* CreateMultiArray(Thread* self, Handle<Class> element_class,
53 return GetField32<kVerifyFlags>(OFFSET_OF_OBJECT_MEMBER(Array, length_));
60 SetField32<false, false, kVerifyNone>(OFFSET_OF_OBJECT_MEMBER(Array, length_), length);
64 return OFFSET_OF_OBJECT_MEMBER(Array, length_)
    [all...]
  /external/mesa3d/src/mesa/main/
getstring.c 190 * Return pointer-valued state, such as a vertex array pointer.
204 const GLuint clientUnit = ctx->Array.ActiveTexture;
217 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
222 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
227 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
232 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
237 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
242 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
247 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
252 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr
    [all...]
api_validate.c 39 * \return number of bytes in array [count] of type.
115 /* For ES2, we can draw if any vertex array is enabled (and we
117 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
126 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
147 * array [0]).
149 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
150 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
165 * Do bounds checking on array element indexes. Check that the vertices
178 * array/BO bounds allows application termination.
189 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj
    [all...]
  /external/v8/test/mjsunit/regress/
regress-crbug-594183.js 52 var o1 = new Array(3);
53 var o2 = new Array(3);
55 var o3 = new Array(3);
57 var o4 = new Array(3);
59 var o5 = new Array(3);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/
ModelCache.java 28 import com.badlogic.gdx.utils.Array;
63 private Array<Mesh> freeMeshes = new Array<Mesh>();
64 private Array<Mesh> usedMeshes = new Array<Mesh>();
104 private Array<Mesh> freeMeshes = new Array<Mesh>();
105 private Array<Mesh> usedMeshes = new Array<Mesh>();
145 public void sort (Camera camera, Array<Renderable> renderables)
    [all...]
  /external/deqp/framework/delibs/depool/
dePoolHeap.h 59 DE_DECLARE_POOL_ARRAY(TYPENAME##Array, VALUETYPE); \
63 TYPENAME##Array* array; \
80 heap->array = TYPENAME##Array_create(pool); \
81 if (!heap->array) \
88 return TYPENAME##Array_getNumElements(heap->array); \
93 return TYPENAME##Array_reserve(heap->array, capacity); \
98 TYPENAME##Array_setSize(heap->array, 0); \
103 TYPENAME##Array* array = heap->array;
    [all...]
  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
ParticleControllerInfluencerPanel.java 9 import com.badlogic.gdx.utils.Array;
59 Array<ParticleEffect> effects = new Array<ParticleEffect>();
60 Array<ParticleController> controllers = new Array<ParticleController>();
80 Array<ParticleController> newControllers = newEffect.getControllers();

Completed in 715 milliseconds

1 2 3 4 5 6 7 891011>>