/external/libgdx/extensions/gdx-bullet/jni/swig/collision/ |
btBvhTriangleMeshShape.i | 34 import com.badlogic.gdx.utils.Array; 38 protected final static Array<btBvhTriangleMeshShape> instances = new Array<btBvhTriangleMeshShape>(); 40 protected static <T extends MeshPart> btBvhTriangleMeshShape getInstance(final Array<T> meshParts) { 52 public static <T extends MeshPart> btBvhTriangleMeshShape obtain(final Array<T> meshParts) { 69 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts) { 73 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression) { 77 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, boolean buildBvh) { 81 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax) { 85 public <T extends MeshPart> btBvhTriangleMeshShape(final Array<T> meshParts, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax, boolean (…) [all...] |
btCompoundShape.i | 8 import com.badlogic.gdx.utils.Array; 24 protected Array<btCollisionShape> children = new Array<btCollisionShape>();
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/external/libgdx/gdx/src/com/badlogic/gdx/ |
InputMultiplexer.java | 19 import com.badlogic.gdx.utils.Array;
25 private Array<InputProcessor> processors = new Array(4);
62 public void setProcessors (Array<InputProcessor> processors) {
66 public Array<InputProcessor> getProcessors () {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BaseWorld.java | 23 import com.badlogic.gdx.utils.Array; 38 protected final Array<T> entities = new Array<T>(); 39 private final Array<Model> models = new Array<Model>();
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BasicBulletTest.java | 50 import com.badlogic.gdx.utils.Array; 66 Array<Model> models = new Array<Model>(); 67 Array<ModelInstance> instances = new Array<ModelInstance>(); 68 Array<btDefaultMotionState> motionStates = new Array<btDefaultMotionState>(); 69 Array<btRigidBodyConstructionInfo> bodyInfos = new Array<btRigidBodyConstructionInfo>(); 70 Array<btCollisionShape> shapes = new Array<btCollisionShape>() [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
AABBNearFarAnalyzer.java | 25 import com.badlogic.gdx.utils.Array; 28 /** Compute near and far plane based on renderable providers passed in constructor. Renderable providers array should contains only 38 protected Array<Renderable> obtained = new Array<Renderable>(); 64 protected final Array<Renderable> renderables = new Array<Renderable>();
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/external/llvm/lib/Target/AMDGPU/ |
SIInsertWaits.cpp | 40 unsigned Array[3]; 258 LastIssued.Array[i] += Increment.Array[i]; 259 if (Increment.Array[i]) 260 Limit.Array[i] = LastIssued.Array[i]; 261 Sum += Increment.Array[i]; 348 if (Required.Array[i] <= WaitedOn.Array[i]) 354 unsigned Value = LastIssued.Array[i] - Required.Array[i] [all...] |
/external/v8/test/mjsunit/ |
array-slice.js | 28 // Check that slicing array of holes keeps it as array of holes 30 var array = new Array(10); 32 var sliced = array.slice(); 33 assertEquals(array.length, sliced.length); 39 // Check various variants of empty array's slicing. 52 var array = new Array(7); 55 assertEquals(array, array.slice()) [all...] |
function-call.js | 35 Array.prototype.concat, 36 Array.prototype.join, 37 Array.prototype.pop, 38 Array.prototype.push, 39 Array.prototype.reverse, 40 Array.prototype.shift, 41 Array.prototype.slice, 42 Array.prototype.sort, 43 Array.prototype.splice, 44 Array.prototype.unshift [all...] |
array-tostring.js | 28 // Array's toString should call the object's own join method, if one exists and 40 // On an Array object. 56 assertEquals("[object Array]", a3.toString()); 60 a4.__proto__ = { toString: Array.prototype.toString }; 61 // No join on Array. 62 assertEquals("[object Array]", a4.toString()); 65 // On a non-Array object. 67 // Default looks-like-an-array case. 69 toString: Array.prototype.toString, 70 join: Array.prototype.join} [all...] |
array-constructor-feedback.js | 72 a = bar(Array, 10); 74 b = bar(Array, 1); 77 b = bar(Array, 10); 84 // Test: ensure that crankshafted array constructor sites are deopted 90 a = bar0(Array); 92 b = bar0(Array); 95 b = bar0(Array); 102 bar0(Array); 104 b = bar0(Array); 112 c = bar0(Array); [all...] |
allocation-site-info.js | 79 obj = new Array(); 83 obj = new Array(0); 87 obj = new Array(2); 91 obj = new Array(1,2,3); 95 obj = new Array(1, "hi", 2, undefined); 173 var a = new Array(); 178 // Case: new Array() as allocation site, smi->double 187 var a = new Array(); 192 // Case: new Array() as allocation site, smi->fast 201 var a = new Array(3) 410 array: [1,2,3], property [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/utils/ |
Array.java | 26 /** A resizable, ordered or unordered array of objects. If unordered, this class avoids a memory copy when removing elements (the
29 public class Array<T> implements Iterable<T> {
30 /** Provides direct access to the underlying array. If the Array's generic type is not Object, this field may only be accessed
31 * if the {@link Array#Array(boolean, int, Class)} constructor was used. */
40 /** Creates an ordered array with a capacity of 16. */
41 public Array () {
45 /** Creates an ordered array with the specified capacity. */
46 public Array (int capacity) { 531 private final Array<T> array; field in class:Array.ArrayIterator 580 private final Array<T> array; field in class:Array.ArrayIterable [all...] |
OrderedMap.java | 24 /** An {@link ObjectMap} that also stores keys in an {@link Array} using the insertion order. There is some additional overhead for
29 final Array<K> keys;
36 keys = new Array();
41 keys = new Array(capacity);
46 keys = new Array(capacity);
51 keys = new Array(capacity);
74 public Array<K> orderedKeys () {
143 Array<K> keys = this.keys;
156 private Array<K> keys;
185 private Array<K> keys; [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
Basic3DSceneTest.java | 33 import com.badlogic.gdx.utils.Array;
40 public Array<ModelInstance> instances = new Array<ModelInstance>();
44 public Array<ModelInstance> blocks = new Array<ModelInstance>();
45 public Array<ModelInstance> invaders = new Array<ModelInstance>();
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/external/v8/test/mjsunit/es6/ |
proxies-construct.js | 14 var pair = Proxy.revocable(Array, {}); 89 var instance2 = Reflect.construct(proxy, ['a1', 'b1'], Array); 92 assertEquals(Array, seen_new_target); 105 var otherArrayPrototype = Realm.eval(realm1, 'Array.prototype'); 108 var proxy = new Proxy(Array, handler); 110 assertSame(Array.prototype, Reflect.getPrototypeOf(result)); 113 var otherProxy = new OtherProxy(Array, handler); 115 assertSame(Array.prototype, Reflect.getPrototypeOf(otherResult)); 119 'Array, { construct(target, args, new_target) { return args }} )'); 121 assertSame(Array.prototype, Reflect.getPrototypeOf(otherResult2)) [all...] |
reflect-construct.js | 47 var O = Reflect.construct(Constructor, [], Array); 49 // Ordinary object with Array.prototype --- no exotic Array magic 50 assertFalse(Array.isArray(O)); 52 assertSame(Array.prototype, Object.getPrototypeOf(O)); 58 var O = Reflect.construct(Constructor, [], Array); 60 // Ordinary object with Array.prototype --- no exotic Array magic 61 assertFalse(Array.isArray(O)); 63 assertSame(Array.prototype, Object.getPrototypeOf(O)) [all...] |
/external/v8/test/webkit/ |
array-filter.js | 24 description("Tests for Array.prototype.filter"); 26 function passUndefined(element, index, array) { 36 mixPartialAndFast = new Array(sparseArrayLength); 40 function toObject(array) { 42 result.length = array.length; 43 for (var i in array) 44 result[i] = array[i]; 45 result.filter=Array.prototype.filter; 48 function reverseInsertionOrder(array) { 49 var obj = toObject(array); [all...] |
/art/runtime/mirror/ |
array.h | 31 class MANAGED Array : public Object { 33 // The size of a java.lang.Class representing an array. 36 // Allocates an array with the given properties, if kFillUsable is true the array will be of at 38 // array will fill it. 40 ALWAYS_INLINE static Array* Alloc(Thread* self, Class* array_class, int32_t component_count, 44 static Array* CreateMultiArray(Thread* self, Handle<Class> element_class, 53 return GetField32<kVerifyFlags>(OFFSET_OF_OBJECT_MEMBER(Array, length_)); 60 SetField32<false, false, kVerifyNone>(OFFSET_OF_OBJECT_MEMBER(Array, length_), length); 64 return OFFSET_OF_OBJECT_MEMBER(Array, length_) [all...] |
/external/mesa3d/src/mesa/main/ |
getstring.c | 190 * Return pointer-valued state, such as a vertex array pointer. 204 const GLuint clientUnit = ctx->Array.ActiveTexture; 217 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr; 222 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr; 227 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr; 232 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr; 237 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr; 242 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr; 247 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; 252 *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr [all...] |
api_validate.c | 39 * \return number of bytes in array [count] of type. 115 /* For ES2, we can draw if any vertex array is enabled (and we 117 if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) 126 if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) 147 * array [0]). 149 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled || 150 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); 165 * Do bounds checking on array element indexes. Check that the vertices 178 * array/BO bounds allows application termination. 189 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj [all...] |
/external/v8/test/mjsunit/regress/ |
regress-crbug-594183.js | 52 var o1 = new Array(3); 53 var o2 = new Array(3); 55 var o3 = new Array(3); 57 var o4 = new Array(3); 59 var o5 = new Array(3);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
ModelCache.java | 28 import com.badlogic.gdx.utils.Array; 63 private Array<Mesh> freeMeshes = new Array<Mesh>(); 64 private Array<Mesh> usedMeshes = new Array<Mesh>(); 104 private Array<Mesh> freeMeshes = new Array<Mesh>(); 105 private Array<Mesh> usedMeshes = new Array<Mesh>(); 145 public void sort (Camera camera, Array<Renderable> renderables) [all...] |
/external/deqp/framework/delibs/depool/ |
dePoolHeap.h | 59 DE_DECLARE_POOL_ARRAY(TYPENAME##Array, VALUETYPE); \ 63 TYPENAME##Array* array; \ 80 heap->array = TYPENAME##Array_create(pool); \ 81 if (!heap->array) \ 88 return TYPENAME##Array_getNumElements(heap->array); \ 93 return TYPENAME##Array_reserve(heap->array, capacity); \ 98 TYPENAME##Array_setSize(heap->array, 0); \ 103 TYPENAME##Array* array = heap->array; [all...] |
/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
ParticleControllerInfluencerPanel.java | 9 import com.badlogic.gdx.utils.Array; 59 Array<ParticleEffect> effects = new Array<ParticleEffect>(); 60 Array<ParticleController> controllers = new Array<ParticleController>(); 80 Array<ParticleController> newControllers = newEffect.getControllers();
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