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    Searched refs:AssetManager (Results 76 - 100 of 203) sorted by null

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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
MeshSpawnShapeValue.java 4 import com.badlogic.gdx.assets.AssetManager;
77 public void save (AssetManager manager, ResourceData data) {
86 public void load (AssetManager manager, ResourceData data) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
TiledMapAtlasAssetManagerTest.java 22 import com.badlogic.gdx.assets.AssetManager;
43 private AssetManager assetManager;
70 assetManager = new AssetManager();
71 assetManager.setErrorListener(new AssetErrorListener() {
78 assetManager.setLoader(TiledMap.class, new AtlasTmxMapLoader(new InternalFileHandleResolver()));
79 assetManager.load(fileName, TiledMap.class);
87 assetManager.update();
88 if (renderer == null && assetManager.isLoaded(fileName)) {
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
BaseG3dTest.java 20 import com.badlogic.gdx.assets.AssetManager;
36 public AssetManager assets;
49 if (assets == null) assets = new AssetManager();
Basic3DSceneTest.java 21 import com.badlogic.gdx.assets.AssetManager;
39 public AssetManager assets;
66 assets = new AssetManager();
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 19 import android.content.res.AssetManager;
102 AssetManager.AssetInputStream byteStream = (AssetManager.AssetInputStream) stream;
  /packages/apps/PackageInstaller/src/com/android/packageinstaller/
PackageUtil.java 26 import android.content.res.AssetManager;
157 AssetManager assmgr = new AssetManager();
  /developers/demos/JustForUs/justforus/src/main/java/com/example/android/justforus/
AssetProvider.java 23 import android.content.res.AssetManager;
59 AssetManager mAssets;
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
TextureAtlasLoader.java 21 import com.badlogic.gdx.assets.AssetManager;
31 * {@link AssetManager#load(String, Class, AssetLoaderParameters)} allows to specify whether the atlas regions should be flipped
42 public TextureAtlas load (AssetManager assetManager, String fileName, FileHandle file, TextureAtlasParameter parameter) {
44 Texture texture = assetManager.get(page.textureFile.path().replaceAll("\\\\", "/"), Texture.class);
  /external/robolectric/v1/src/test/java/com/xtremelabs/robolectric/shadows/
AssetManagerTest.java 4 import android.content.res.AssetManager;
21 AssetManager assetManager;
26 assetManager = new Activity().getAssets();
31 assertNotNull(assetManager);
33 assetManager = Robolectric.application.getAssets();
34 assertNotNull(assetManager);
36 assetManager = Robolectric.application.getResources().getAssets();
37 assertNotNull(assetManager);
46 files = Arrays.asList(assetManager.list(testPath))
    [all...]
  /frameworks/base/core/java/android/content/res/
AssetManager.java 42 public final class AssetManager implements AutoCloseable {
66 private static final String TAG = "AssetManager";
72 /*package*/ static AssetManager sSystem = null;
87 * Create a new AssetManager containing only the basic system assets.
93 public AssetManager() {
108 AssetManager system = new AssetManager(true);
115 private AssetManager(boolean isSystem) {
131 public static AssetManager getSystem() {
345 throw new RuntimeException("Assetmanager has been closed")
    [all...]
ResourcesImpl.java 55 * The implementation of Resource access. This class contains the AssetManager and all caches
115 final AssetManager mAssets;
132 * @param assets Previously created AssetManager.
140 public ResourcesImpl(@NonNull AssetManager assets, @Nullable DisplayMetrics metrics,
153 public AssetManager getAssets() {
301 AssetManager.ACCESS_STREAMING);
360 // The LocaleList has changed. We must query the AssetManager's available
719 value.assetCookie, file, AssetManager.ACCESS_STREAMING);
    [all...]
  /frameworks/base/core/java/android/view/
ContextThemeWrapper.java 22 import android.content.res.AssetManager;
114 public AssetManager getAssets() {
  /frameworks/base/core/tests/coretests/src/android/content/res/
ResourcesLocaleTest.java 44 final AssetManager assets = new AssetManager();
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/tests/src/androidx/media/filterfw/samples/simplecamera/
IfElseFilterTest.java 20 import android.content.res.AssetManager;
43 private AssetManager assetMgr = null;
  /packages/apps/Dialer/tests/src/com/android/dialer/voicemail/
VoicemailArchiveTest.java 21 import android.content.res.AssetManager;
101 AssetManager assets = getAssets();
  /frameworks/base/core/jni/
android_util_AssetManager.cpp 32 #include "androidfw/AssetManager.h"
181 argv[argc++] = AssetManager::IDMAP_BIN;
183 argv[argc++] = AssetManager::TARGET_PACKAGE_NAME;
184 argv[argc++] = AssetManager::TARGET_APK_PATH;
185 argv[argc++] = AssetManager::IDMAP_DIR;
189 if (stat(AssetManager::OVERLAY_DIR, &st) == 0) {
190 argv[argc++] = AssetManager::OVERLAY_DIR;
195 execv(AssetManager::IDMAP_BIN, (char* const*)argv);
212 AssetManager* assetManagerForJavaObject(JNIEnv* env, jobject obj)
215 AssetManager* am = reinterpret_cast<AssetManager*>(amHandle)
    [all...]
  /cts/tests/tests/security/src/android/security/cts/
SELinuxTest.java 20 import android.content.res.AssetManager;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidFileHandle.java 26 import android.content.res.AssetManager;
37 final private AssetManager assets;
39 AndroidFileHandle (AssetManager assets, String fileName, FileType type) {
44 AndroidFileHandle (AssetManager assets, File file, FileType type) {
234 * @throws IOException - thrown by AssetManager.openFd()
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
Texture.java 25 import com.badlogic.gdx.assets.AssetManager;
48 private static AssetManager assetManager;
219 if (assetManager == null) {
225 // first we have to make sure the AssetManager isn't loading anything anymore,
228 assetManager.finishLoading();
234 String fileName = assetManager.getAssetFileName(texture);
239 // can actually remove it from the assetmanager. Also set the
242 final int refCount = assetManager.getReferenceCount(fileName);
243 assetManager.setReferenceCount(fileName, 0);
    [all...]
  /frameworks/base/cmds/idmap/
inspect.cpp 3 #include <androidfw/AssetManager.h>
147 status_t resource_metadata(const AssetManager& am, uint32_t res_id,
167 status_t parse_idmap_header(IdmapBuffer& buf, AssetManager& am) {
225 status_t parse_data(IdmapBuffer& buf, const AssetManager& am) {
300 AssetManager am;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonRegionLoader.java 25 import com.badlogic.gdx.assets.AssetManager;
69 public PolygonRegion load (AssetManager manager, String fileName, FileHandle file, PolygonRegionParameters parameter) {
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bench/
TiledMapBench.java 20 import com.badlogic.gdx.assets.AssetManager;
43 private AssetManager assetManager;
  /external/sl4a/Utils/src/com/googlecode/android_scripting/
FileUtils.java 20 import android.content.res.AssetManager;
160 AssetManager am = context.getAssets();
  /frameworks/base/test-runner/src/android/test/mock/
MockResources.java 19 import android.content.res.AssetManager;
47 super(new AssetManager(), null, null);
  /frameworks/base/tools/aapt2/process/
SymbolTable.h 29 #include <androidfw/AssetManager.h>
165 android::AssetManager mAssets;

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