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Searched
refs:GL_ACTIVE_TEXTURE
(Results
101 - 125
of
214
) sorted by null
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/prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/include/GLES2/
gl2.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
/prebuilts/ndk/current/platforms/android-4/arch-arm/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES/
gl.h
481
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h
371
#define
GL_ACTIVE_TEXTURE
0x84E0
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java
372
GL_ACTIVE_TEXTURE
(0x84E0),
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/external/deqp/modules/gles2/functional/
es2fIntegerStateQueryTests.cpp
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/development/ndk/platforms/android-18/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
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/development/ndk/platforms/android-21/include/GLES3/
gl3.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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/development/ndk/platforms/android-24/include/GLES2/
gl2.h
312
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
304
#define
GL_ACTIVE_TEXTURE
0x84E0
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20.java
363
if (pname == GL20.
GL_ACTIVE_TEXTURE
|| pname == GL20.GL_ALPHA_BITS || pname == GL20.GL_BLEND_DST_ALPHA
[
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...]
/frameworks/native/opengl/include/GLES2/
gl2.h
312
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
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/prebuilts/ndk/current/platforms/android-18/arch-x86/usr/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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...]
/prebuilts/ndk/current/platforms/android-19/arch-arm/usr/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
[
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/prebuilts/ndk/current/platforms/android-19/arch-mips/usr/include/GLES3/
gl3.h
395
#define
GL_ACTIVE_TEXTURE
0x84E0
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