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    Searched refs:GL_BACK (Results 151 - 175 of 266) sorted by null

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  /prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES/
gl.h 116 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 131 #define GL_BACK 0x0405
  /prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES/
gl.h 116 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 131 #define GL_BACK 0x0405
  /prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES/
gl.h 116 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h 131 #define GL_BACK 0x0405
  /prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES/
gl.h 116 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES2/
gl2.h 131 #define GL_BACK 0x0405
  /prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES/
gl.h 116 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h 131 #define GL_BACK 0x0405
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java 48 GL_BACK(0x0405),
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  /frameworks/native/opengl/libagl/
primitives.cpp 830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
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  /development/ndk/platforms/android-18/include/GLES3/
gl3.h 155 #define GL_BACK 0x0405
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  /development/ndk/platforms/android-21/include/GLES3/
gl3.h 125 #define GL_BACK 0x0405
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  /development/ndk/platforms/android-24/include/GLES2/
gl2.h 133 #define GL_BACK 0x0405
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  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 125 #define GL_BACK 0x0405
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  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT;
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  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 900 gl.cullFace(GL_BACK);
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilTests.cpp 442 deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT;
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  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 984 gl.cullFace(GL_BACK);
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 409 @Deprecated public static int defaultCullFace = GL20.GL_BACK;
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  /external/mesa3d/src/mesa/vbo/
vbo_exec_api.c 476 else if (ctx->API == API_OPENGL && face == GL_BACK) {
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  /frameworks/native/opengl/include/GLES2/
gl2.h 133 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h 155 #define GL_BACK 0x0405
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  /prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h 155 #define GL_BACK 0x0405
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1 2 3 4 5 67 8 91011