/frameworks/base/libs/hwui/ |
GlopBuilder.cpp | 332 GL_TEXTURE_2D, filter, GL_CLAMP_TO_EDGE, nullptr }; 457 GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr }; 470 layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() }; 485 GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
|
TextDropShadowCache.cpp | 186 texture->setWrap(GL_CLAMP_TO_EDGE);
|
Texture.cpp | 261 setWrap(GL_CLAMP_TO_EDGE);
|
GradientCache.cpp | 276 texture->setWrap(GL_CLAMP_TO_EDGE);
|
/frameworks/base/libs/hwui/font/ |
CacheTexture.cpp | 185 mTexture.setWrap(GL_CLAMP_TO_EDGE);
|
/frameworks/base/libs/hwui/renderstate/ |
OffscreenBufferPool.cpp | 49 texture.setWrap(GL_CLAMP_TO_EDGE);
|
/external/deqp/modules/gles2/functional/ |
es2fTextureMipmapTests.cpp | 815 const deUint32 wrapS = GL_CLAMP_TO_EDGE; 816 const deUint32 wrapT = GL_CLAMP_TO_EDGE; 951 const deUint32 wrapS = GL_CLAMP_TO_EDGE; 952 const deUint32 wrapT = GL_CLAMP_TO_EDGE; [all...] |
es2fTextureFilteringTests.cpp | 631 { "clamp", GL_CLAMP_TO_EDGE }, 707 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE; 763 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE; 808 GL_CLAMP_TO_EDGE, 809 GL_CLAMP_TO_EDGE,
|
es2fTextureCompletenessTests.cpp | [all...] |
/external/deqp/modules/egl/ |
teglImageUtil.cpp | 259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
/external/deqp/modules/gles2/performance/ |
es2pTextureUploadTests.cpp | 209 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 210 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
/external/deqp/modules/gles3/functional/ |
es3fASTCDecompressionCases.cpp | 351 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 352 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
es3fRasterizerDiscardTests.cpp | 170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
/external/deqp/modules/gles31/functional/ |
es31fTextureFormatTests.cpp | 207 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 208 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 566 GLES20.GL_CLAMP_TO_EDGE); 568 GLES20.GL_CLAMP_TO_EDGE);
|
/frameworks/base/services/core/java/com/android/server/display/ |
ColorFade.java | 275 GLES20.GL_CLAMP_TO_EDGE); 277 GLES20.GL_CLAMP_TO_EDGE);
|
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES10Header.java-if | 42 public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
GLES20Header.java-if | 255 public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
/packages/apps/LegacyCamera/jni/ |
mosaic_renderer_jni.cpp | 197 GL_CLAMP_TO_EDGE); 199 GL_CLAMP_TO_EDGE);
|
/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 462 GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); 463 GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
|
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_texstate.c | 91 * GL_CLAMP_TO_EDGE, so the same is done here. 100 case GL_CLAMP_TO_EDGE:
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_sampler_state.c | 67 case GL_CLAMP_TO_EDGE:
|
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 648 { "clamp", GL_CLAMP_TO_EDGE }, 722 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE; 756 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
|
es2aTextureMipmapTests.cpp | 660 { "clamp", GL_CLAMP_TO_EDGE }, 743 GL_CLAMP_TO_EDGE, 744 GL_CLAMP_TO_EDGE,
|
/external/deqp/modules/gles3/accuracy/ |
es3aTextureMipmapTests.cpp | 649 { "clamp", GL_CLAMP_TO_EDGE }, 732 GL_CLAMP_TO_EDGE, 733 GL_CLAMP_TO_EDGE,
|