HomeSort by relevance Sort by last modified time
    Searched refs:GL_CLAMP_TO_EDGE (Results 76 - 100 of 367) sorted by null

1 2 34 5 6 7 8 91011>>

  /frameworks/base/libs/hwui/
GlopBuilder.cpp 332 GL_TEXTURE_2D, filter, GL_CLAMP_TO_EDGE, nullptr };
457 GL_TEXTURE_2D, GL_LINEAR, GL_CLAMP_TO_EDGE, nullptr };
470 layer.getRenderTarget(), GL_LINEAR, GL_CLAMP_TO_EDGE, &layer.getTexTransform() };
485 GL_TEXTURE_EXTERNAL_OES, GL_LINEAR, GL_CLAMP_TO_EDGE,
TextDropShadowCache.cpp 186 texture->setWrap(GL_CLAMP_TO_EDGE);
Texture.cpp 261 setWrap(GL_CLAMP_TO_EDGE);
GradientCache.cpp 276 texture->setWrap(GL_CLAMP_TO_EDGE);
  /frameworks/base/libs/hwui/font/
CacheTexture.cpp 185 mTexture.setWrap(GL_CLAMP_TO_EDGE);
  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.cpp 49 texture.setWrap(GL_CLAMP_TO_EDGE);
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 815 const deUint32 wrapS = GL_CLAMP_TO_EDGE;
816 const deUint32 wrapT = GL_CLAMP_TO_EDGE;
951 const deUint32 wrapS = GL_CLAMP_TO_EDGE;
952 const deUint32 wrapT = GL_CLAMP_TO_EDGE;
    [all...]
es2fTextureFilteringTests.cpp 631 { "clamp", GL_CLAMP_TO_EDGE },
707 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
763 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
808 GL_CLAMP_TO_EDGE,
809 GL_CLAMP_TO_EDGE,
es2fTextureCompletenessTests.cpp     [all...]
  /external/deqp/modules/egl/
teglImageUtil.cpp 259 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
260 GLU_CHECK_GLW_CALL(gl, texParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 209 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
210 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /external/deqp/modules/gles3/functional/
es3fASTCDecompressionCases.cpp 351 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
352 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
es3fRasterizerDiscardTests.cpp 170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /external/deqp/modules/gles31/functional/
es31fTextureFormatTests.cpp 207 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
208 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 566 GLES20.GL_CLAMP_TO_EDGE);
568 GLES20.GL_CLAMP_TO_EDGE);
  /frameworks/base/services/core/java/com/android/server/display/
ColorFade.java 275 GLES20.GL_CLAMP_TO_EDGE);
277 GLES20.GL_CLAMP_TO_EDGE);
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 42 public static final int GL_CLAMP_TO_EDGE = 0x812F;
GLES20Header.java-if 255 public static final int GL_CLAMP_TO_EDGE = 0x812F;
  /packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp 197 GL_CLAMP_TO_EDGE);
199 GL_CLAMP_TO_EDGE);
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 462 GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
463 GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_texstate.c 91 * GL_CLAMP_TO_EDGE, so the same is done here.
100 case GL_CLAMP_TO_EDGE:
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 67 case GL_CLAMP_TO_EDGE:
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 648 { "clamp", GL_CLAMP_TO_EDGE },
722 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
756 bool isClamp = wrapModes[wrapMode].mode == GL_CLAMP_TO_EDGE;
es2aTextureMipmapTests.cpp 660 { "clamp", GL_CLAMP_TO_EDGE },
743 GL_CLAMP_TO_EDGE,
744 GL_CLAMP_TO_EDGE,
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 649 { "clamp", GL_CLAMP_TO_EDGE },
732 GL_CLAMP_TO_EDGE,
733 GL_CLAMP_TO_EDGE,

Completed in 838 milliseconds

1 2 34 5 6 7 8 91011>>