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    Searched refs:GL_DEPTH_BUFFER_BIT (Results 26 - 50 of 394) sorted by null

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  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 149 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 92 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 81 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ModelLoaderTest.java 68 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
FrameBufferCubemapTest.java 87 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
112 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
ClassicalShadowSystem.java 91 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
  /external/webrtc/webrtc/test/gl/
gl_renderer.cc 88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
267 clear->clearMask = GL_DEPTH_BUFFER_BIT;
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es2fFboRenderTest.cpp 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
    [all...]
es2fScissorTests.cpp 94 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break;
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break;
270 clear->clearMask = GL_DEPTH_BUFFER_BIT;
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es3fScissorTests.cpp 104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
    [all...]
  /external/mesa3d/src/mesa/main/
clear.c 162 GL_DEPTH_BUFFER_BIT |
202 mask &= ~GL_DEPTH_BUFFER_BIT;
217 if ((mask & GL_DEPTH_BUFFER_BIT)
  /cts/tests/openglperf2/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 202 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchRotateActivity.java 123 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/
DirectionalShadowLight.java 84 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
CullTest.java 80 gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
FramebufferToTextureTest.java 71 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
ProjectTest.java 71 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
SimpleDecalTest.java 83 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
StageDebugTest.java 104 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);

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12 3 4 5 6 7 8 91011>>