/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 149 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 92 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 81 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ModelLoaderTest.java | 68 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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FrameBufferCubemapTest.java | 87 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); 112 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
ClassicalShadowSystem.java | 91 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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/external/webrtc/webrtc/test/gl/ |
gl_renderer.cc | 88 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/external/replicaisland/src/com/replica/replicaisland/ |
GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; 263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; 267 clear->clearMask = GL_DEPTH_BUFFER_BIT; 287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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es2fFboRenderTest.cpp | 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 783 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 880 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 966 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); [all...] |
es2fScissorTests.cpp | 94 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
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/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; 266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; 270 clear->clearMask = GL_DEPTH_BUFFER_BIT; 290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
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es3fScissorTests.cpp | 104 addChild(createClearTest(tc, rc, "clear_depth", "Depth buffer clear", Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 583 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 806 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 813 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 866 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 947 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 984 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 994 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1008 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1025 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); [all...] |
/external/mesa3d/src/mesa/main/ |
clear.c | 162 GL_DEPTH_BUFFER_BIT | 202 mask &= ~GL_DEPTH_BUFFER_BIT; 217 if ((mask & GL_DEPTH_BUFFER_BIT)
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
FullPipelineRenderer.cpp | 202 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 157 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchRotateActivity.java | 123 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/environment/ |
DirectionalShadowLight.java | 84 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
CullTest.java | 80 gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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FramebufferToTextureTest.java | 71 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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ProjectTest.java | 71 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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SimpleDecalTest.java | 83 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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StageDebugTest.java | 104 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
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