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Searched
refs:GL_NUM_SHADER_BINARY_FORMATS
(Results
51 - 75
of
155
) sorted by null
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/prebuilts/ndk/current/platforms/android-23/arch-mips64/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-23/arch-x86/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-23/arch-x86_64/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-arm/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-arm64/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-mips/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-x86/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/include/GLES2/
gl2.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h
416
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h
416
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h
416
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES2/
gl2.h
416
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h
416
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java
689
GL_NUM_SHADER_BINARY_FORMATS
(0x8DF9),
[
all
...]
/development/ndk/platforms/android-18/include/GLES3/
gl3.h
440
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/development/ndk/platforms/android-21/include/GLES3/
gl3.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/development/ndk/platforms/android-24/include/GLES2/
gl2.h
345
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/device/generic/goldfish-opengl/system/include/GLES3/
gl3.h
337
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/frameworks/base/core/jni/
android_opengl_GLES31Ext.cpp
295
glGetIntegerv(
GL_NUM_SHADER_BINARY_FORMATS
, &needed);
[
all
...]
/frameworks/native/opengl/include/GLES2/
gl2.h
345
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h
440
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h
440
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/prebuilts/ndk/current/platforms/android-18/arch-x86/usr/include/GLES3/
gl3.h
440
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
/prebuilts/ndk/current/platforms/android-19/arch-arm/usr/include/GLES3/
gl3.h
440
#define
GL_NUM_SHADER_BINARY_FORMATS
0x8DF9
[
all
...]
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