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    Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 51 - 75 of 155) sorted by null

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  /prebuilts/ndk/current/platforms/android-23/arch-mips64/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-23/arch-x86/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-23/arch-x86_64/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-arm/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-arm64/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-mips/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-mips64/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-x86/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-24/arch-x86_64/usr/include/GLES2/
gl2.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-9/arch-arm/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-9/arch-mips/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /prebuilts/ndk/current/platforms/android-9/arch-x86/usr/include/GLES2/
gl2.h 416 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLEnum.java 689 GL_NUM_SHADER_BINARY_FORMATS(0x8DF9),
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  /development/ndk/platforms/android-18/include/GLES3/
gl3.h 440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /development/ndk/platforms/android-21/include/GLES3/
gl3.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /development/ndk/platforms/android-24/include/GLES2/
gl2.h 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /device/generic/goldfish-opengl/system/include/GLES3/
gl3.h 337 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES31Ext.cpp 295 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
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  /frameworks/native/opengl/include/GLES2/
gl2.h 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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  /prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/
gl3.h 440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/
gl3.h 440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /prebuilts/ndk/current/platforms/android-18/arch-x86/usr/include/GLES3/
gl3.h 440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
    [all...]
  /prebuilts/ndk/current/platforms/android-19/arch-arm/usr/include/GLES3/
gl3.h 440 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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