/external/deqp/modules/glshared/ |
glsSamplerObjectTest.cpp | 393 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); 394 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); 419 gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); 420 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); 456 gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); 903 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); 904 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); [all...] |
glsScissorTests.cpp | 511 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, SIZE, SIZE); 733 case GL_RGBA8: return Color(f); 751 case GL_RGBA8: return Color(f); 784 retval.colorFmt = GL_RGBA8;
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glsFboCompletenessTests.cpp | 87 GL_RGB5_A1, GL_RGBA8, GL_RGBA4, GL_RGB565 114 GL_RGBA8,
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/external/deqp/modules/gles3/functional/ |
es3fFboCompletenessTests.cpp | 49 GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, 397 GL_RGBA8, GL_RGB565, GL_DEPTH_COMPONENT24,
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es3fTextureSwizzleTests.cpp | 249 { "rgba", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE } 317 singleChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA));
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es3fTextureFilteringTests.cpp | [all...] |
es3fNegativeStateApiTests.cpp | [all...] |
es3fShaderFragDataTests.cpp | 289 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height);
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es3fFramebufferBlitTests.cpp | 73 const deUint32 colorFormat = GL_RGBA8; 480 const deUint32 colorFormat = GL_RGBA8; 797 const deUint32 internalFormat = GL_RGBA8; [all...] |
/external/deqp/modules/gles31/functional/ |
es31fShaderTextureSizeTests.cpp | 366 case TEXTURE_FLOAT_2D: return GL_RGBA8; 367 case TEXTURE_FLOAT_2D_ARRAY: return GL_RGBA8;
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es31fNegativeAdvancedBlendEquationTests.cpp | 220 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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es31fTextureFormatTests.cpp | 446 { "rgba8", GL_RGBA8, }, 550 { "rgba8", GL_RGBA8, },
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es31fFboColorbufferTests.cpp | 277 GL_RGBA8,
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es31fGeometryShaderTests.cpp | [all...] |
es31fNegativeStateApiTests.cpp | [all...] |
es31fTextureMultisampleTests.cpp | 214 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE); 641 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE); [all...] |
/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 82 GL_RGBA8,
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gluTextureUtil.cpp | 164 case FMT_CASE(RGBA, UNORM_INT8): return GL_RGBA8; 488 case GL_RGBA8: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8); 565 case GL_RGBA8: [all...] |
gluStrUtil.inl | [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL11ExtensionPack.java | 92 int GL_RGBA8 = 0x8058;
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/external/deqp/modules/egl/ |
teglImageTests.cpp | 311 case GL_RGBA8: return "rgba8"; 546 GL_RGBA8,
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teglImageFormatTests.cpp | [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 37 public static final int GL_RGBA8 = 0x8058;
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/external/mesa3d/src/mesa/state_tracker/ |
st_format.c | 764 { 4, GL_RGBA, GL_RGBA8, 0 }, [all...] |
/frameworks/native/libs/gui/tests/ |
SRGB_test.cpp | 139 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
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