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    Searched refs:GL_TEXTURE_2D (Results 51 - 75 of 524) sorted by null

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  /external/deqp/modules/gles3/functional/
es3fNegativeBufferApiTests.cpp 238 glBindTexture (GL_TEXTURE_2D, texture);
239 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
247 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
303 glBindTexture (GL_TEXTURE_2D, 0)
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es3fFboStateQueryTests.cpp 239 glBindTexture(GL_TEXTURE_2D, textureID);
240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
295 glBindTexture(GL_TEXTURE_2D, textureID);
296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel);
304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0)
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es3fFboColorbufferTests.cpp 261 glBindTexture(GL_TEXTURE_2D, tex);
262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST);
266 glTexImage2D(GL_TEXTURE_2D, 0, format, size.x(), size.y(), 0, transferFmt.format, transferFmt.dataType, DE_NULL);
269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
292 glBindTexture(GL_TEXTURE_2D, tmpTex);
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
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  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 150 glBindTexture(GL_TEXTURE_2D, texture->name);
154 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
158 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
166 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
173 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
174 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
175 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
176 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
177 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
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  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 189 glBindTexture(GL_TEXTURE_2D, gTexture);
190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 glBindTexture(GL_TEXTURE_2D, gBufferTexture);
198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 71 gl.glEnable(GL10.GL_TEXTURE_2D);
82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
86 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
92 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
111 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
169 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
170 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
172 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T
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LabelMaker.java 85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
265 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
266 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0);
314 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
342 gl.glEnable(GL10.GL_TEXTURE_2D);
343 ((GL11)gl).glTexParameteriv(GL10.GL_TEXTURE_2D,
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  /external/webrtc/webrtc/modules/video_render/android/
video_render_opengles20.cc 328 glBindTexture(GL_TEXTURE_2D, id);
329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
331 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
332 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
333 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0,
361 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE,
368 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width, 1, GL_LUMINANCE,
380 glBindTexture(GL_TEXTURE_2D, _textureIds[0]);
385 glBindTexture(GL_TEXTURE_2D, _textureIds[1])
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  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 94 *ptr = state->getBoundTexture(GL_TEXTURE_2D);
133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
669 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
674 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
678 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
679 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
681 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
683 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
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  /cts/tests/vr/src/android/vr/cts/
RendererProtectedTexturesTest.java 69 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture.get(0));
70 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL_TEXTURE_PROTECTED_EXT, GLES20.GL_TRUE);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
SimpleOrthoGroupStrategy.java 63 * <td>GL_TEXTURE_2D</td>
102 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D);
107 Gdx.gl.glDisable(GL20.GL_TEXTURE_2D);
  /frameworks/base/libs/hwui/
Texture.cpp 113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
115 glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
118 glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
135 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
137 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
159 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
161 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
255 glGenerateMipmap(GL_TEXTURE_2D);
Image.cpp 41 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
GLToolbox.java 97 GLES20.GL_TEXTURE_2D,
129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
125 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
127 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
129 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
151 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
FrameBufferObjectActivity.java 107 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTargetTexture);
131 gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
179 gl.glBindTexture(GL10.GL_TEXTURE_2D, texture);
180 gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, width, height, 0,
182 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
184 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
187 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
189 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
215 GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D,
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
123 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
125 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
127 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
149 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName);
152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
173 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
187 ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
OpenGLSystem.java 67 ((GL11) sGL).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
  /hardware/libhardware/tests/hwc/
test-arrows.c 111 glBindTexture(GL_TEXTURE_2D, texid);
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
116 glEnable(GL_TEXTURE_2D);
117 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
  /external/deqp/framework/opengl/
gluStateReset.cpp 156 gl.bindTexture(GL_TEXTURE_2D, 0);
157 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL);
158 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
159 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
160 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
165 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
166 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
167 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
168 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA)
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  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
GlRectDrawerTest.java 109 final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
111 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture);
112 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
151 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
158 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, WIDTH,
241 rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
249 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture);
250 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 147 glBindTexture(GL_TEXTURE_2D, input_textures_[0].id);
149 glBindTexture(GL_TEXTURE_2D, input_textures_[1].id);
151 glBindTexture(GL_TEXTURE_2D, input_textures_[2].id);
153 glBindTexture(GL_TEXTURE_2D, input_textures_[3].id);
  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 28 glBindTexture(GL_TEXTURE_2D, mTextureId);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]);
179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);

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1 23 4 5 6 7 8 91011>>