/external/deqp/modules/gles3/functional/ |
es3fNegativeBufferApiTests.cpp | 238 glBindTexture (GL_TEXTURE_2D, texture); 239 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 247 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 261 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 303 glBindTexture (GL_TEXTURE_2D, 0) [all...] |
es3fFboStateQueryTests.cpp | 239 glBindTexture(GL_TEXTURE_2D, textureID); 240 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 295 glBindTexture(GL_TEXTURE_2D, textureID); 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel); 304 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0) [all...] |
es3fFboColorbufferTests.cpp | 261 glBindTexture(GL_TEXTURE_2D, tex); 262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); 266 glTexImage2D(GL_TEXTURE_2D, 0, format, size.x(), size.y(), 0, transferFmt.format, transferFmt.dataType, DE_NULL); 269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 292 glBindTexture(GL_TEXTURE_2D, tmpTex); 293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) [all...] |
/frameworks/base/cmds/bootanimation/ |
BootAnimation.cpp | 150 glBindTexture(GL_TEXTURE_2D, texture->name); 154 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 158 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 162 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 166 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 173 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 174 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 175 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 176 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 177 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 189 glBindTexture(GL_TEXTURE_2D, gTexture); 190 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 197 glBindTexture(GL_TEXTURE_2D, gBufferTexture); 198 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
SpriteTextRenderer.java | 71 gl.glEnable(GL10.GL_TEXTURE_2D); 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 86 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 92 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 111 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 169 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 170 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 172 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
LabelMaker.java | 85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, 93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 265 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 266 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0); 314 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 342 gl.glEnable(GL10.GL_TEXTURE_2D); 343 ((GL11)gl).glTexParameteriv(GL10.GL_TEXTURE_2D, [all...] |
/external/webrtc/webrtc/modules/video_render/android/ |
video_render_opengles20.cc | 328 glBindTexture(GL_TEXTURE_2D, id); 329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 331 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 332 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 333 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, 361 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, 368 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width, 1, GL_LUMINANCE, 380 glBindTexture(GL_TEXTURE_2D, _textureIds[0]); 385 glBindTexture(GL_TEXTURE_2D, _textureIds[1]) [all...] |
/device/generic/goldfish-opengl/system/GLESv1_enc/ |
GLEncoder.cpp | 94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); 133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); 172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; 206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; 669 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { 674 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); 678 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); 679 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, 681 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, 683 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, [all...] |
/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 69 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture.get(0)); 70 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL_TEXTURE_PROTECTED_EXT, GLES20.GL_TRUE);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/ |
SimpleOrthoGroupStrategy.java | 63 * <td>GL_TEXTURE_2D</td>
102 Gdx.gl.glEnable(GL20.GL_TEXTURE_2D);
107 Gdx.gl.glDisable(GL20.GL_TEXTURE_2D);
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/frameworks/base/libs/hwui/ |
Texture.cpp | 113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 115 glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, 118 glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0, 135 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); 137 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); 159 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); 161 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); 255 glGenerateMipmap(GL_TEXTURE_2D);
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Image.cpp | 41 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
GLToolbox.java | 97 GLES20.GL_TEXTURE_2D, 129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 58 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 125 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 127 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, 129 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 151 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
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FrameBufferObjectActivity.java | 107 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTargetTexture); 131 gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); 179 gl.glBindTexture(GL10.GL_TEXTURE_2D, texture); 180 gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, width, height, 0, 182 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 184 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 187 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 189 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 215 GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D,
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 56 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 123 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 125 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, 127 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 149 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
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/external/replicaisland/src/com/replica/replicaisland/ |
TextureLibrary.java | 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); 152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); 153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); 155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); 173 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 187 ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
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OpenGLSystem.java | 67 ((GL11) sGL).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
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/hardware/libhardware/tests/hwc/ |
test-arrows.c | 111 glBindTexture(GL_TEXTURE_2D, texid); 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 116 glEnable(GL_TEXTURE_2D); 117 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 156 gl.bindTexture(GL_TEXTURE_2D, 0); 157 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 158 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); 159 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 160 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 165 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); 166 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); 167 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); 168 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA) [all...] |
/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
GlRectDrawerTest.java | 109 final int rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); 111 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture); 112 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH, 151 yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); 158 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, WIDTH, 241 rgbTexture = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); 249 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, rgbTexture); 250 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, WIDTH,
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 147 glBindTexture(GL_TEXTURE_2D, input_textures_[0].id);
149 glBindTexture(GL_TEXTURE_2D, input_textures_[1].id);
151 glBindTexture(GL_TEXTURE_2D, input_textures_[2].id);
153 glBindTexture(GL_TEXTURE_2D, input_textures_[3].id);
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/cts/tests/openglperf2/jni/graphics/ |
TexturedMeshNode.cpp | 28 glBindTexture(GL_TEXTURE_2D, mTextureId);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); 160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); 179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
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