/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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RendererThreeShaderTest.java | 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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Square.java | 144 GLES20.GL_TRIANGLES, drawOrder.length,
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/ |
SimpleVertexShader.java | 76 mesh.render(shader, GL20.GL_TRIANGLES);
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/external/libgdx/tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/ |
AwtTestLWJGL.java | 68 GL11.glBegin(GL11.GL_TRIANGLES);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_primitive_restart.c | 105 case GL_TRIANGLES:
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/external/mesa3d/src/mesa/vbo/ |
vbo_exec.c | 129 case GL_TRIANGLES:
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/external/replicaisland/src/com/replica/replicaisland/ |
Grid.java | 246 gl.glDrawElements(GL10.GL_TRIANGLES, count, 250 gl11.glDrawElements(GL11.GL_TRIANGLES, count, 264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, 276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount,
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
Cube.java | 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
FrameBufferTest.java | 69 mesh.render(meshShader, GL20.GL_TRIANGLES);
90 stencilMesh.render(meshShader, GL20.GL_TRIANGLES);
99 mesh.render(meshShader, GL20.GL_TRIANGLES);
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IndexBufferObjectShaderTest.java | 57 Gdx.gl20.glDrawElements(GL20.GL_TRIANGLES, 3, GL20.GL_UNSIGNED_SHORT, 0);
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MeshShaderTest.java | 78 mesh.render(shader, GL20.GL_TRIANGLES);
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ShaderMultitextureTest.java | 103 mesh.render(shader, GL20.GL_TRIANGLES);
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/external/deqp/modules/gles2/functional/ |
es2fPolygonOffsetTests.cpp | 398 gl.drawArrays (GL_TRIANGLES, 0, 3); 407 gl.drawArrays (GL_TRIANGLES, 0, 3); 547 gl.drawArrays (GL_TRIANGLES, 0, 3); 556 gl.drawArrays (GL_TRIANGLES, 0, 3); 646 gl.drawArrays (GL_TRIANGLES, 0, 3); 652 gl.drawArrays (GL_TRIANGLES, 0, 3); 663 gl.drawArrays (GL_TRIANGLES, 0, 3); 669 gl.drawArrays (GL_TRIANGLES, 0, 3); 795 gl.drawArrays (GL_TRIANGLES, 0, 3); 802 gl.drawArrays (GL_TRIANGLES, 0, 3) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fPolygonOffsetTests.cpp | 401 gl.drawArrays (GL_TRIANGLES, 0, 3); 410 gl.drawArrays (GL_TRIANGLES, 0, 3); 550 gl.drawArrays (GL_TRIANGLES, 0, 3); 559 gl.drawArrays (GL_TRIANGLES, 0, 3); 649 gl.drawArrays (GL_TRIANGLES, 0, 3); 655 gl.drawArrays (GL_TRIANGLES, 0, 3); 666 gl.drawArrays (GL_TRIANGLES, 0, 3); 672 gl.drawArrays (GL_TRIANGLES, 0, 3); 798 gl.drawArrays (GL_TRIANGLES, 0, 3); 805 gl.drawArrays (GL_TRIANGLES, 0, 3) [all...] |
/external/deqp/modules/gles2/performance/ |
es2pDrawCallBatchingTests.cpp | 643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL); 647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL); 652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3])); 654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0])); 658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount); 747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL); 751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL); 756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0])); 758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0])); 762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ShaderTest.java | 225 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial1).cone(5, 5, 5, 20);
229 builder.part("redSphere", GL20.GL_TRIANGLES, Usage.Position, redMaterial).sphere(5, 5, 5, 20, 20);
234 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial2).cone(5, 5, 5, 20);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
Monolith.java | 116 gl.glDrawElements(GL10.GL_TRIANGLES, NUM_INDICES, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
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/cts/tests/openglperf2/jni/primitive/shaderperf/ |
ShaderPerfRenderer.cpp | 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
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/cts/tests/tests/opengl/libopengltest/ |
color_one.cpp | 108 glDrawArrays(GL_TRIANGLES, 0, 3);
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/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 87 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLWorld.java | 82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
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