HomeSort by relevance Sort by last modified time
    Searched refs:GL_TRIANGLES (Results 26 - 50 of 445) sorted by null

12 3 4 5 6 7 8 91011>>

  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneShaderTest.java 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
RendererThreeShaderTest.java 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Triangle.java 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
Square.java 144 GLES20.GL_TRIANGLES, drawOrder.length,
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
SimpleVertexShader.java 76 mesh.render(shader, GL20.GL_TRIANGLES);
  /external/libgdx/tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/
AwtTestLWJGL.java 68 GL11.glBegin(GL11.GL_TRIANGLES);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_primitive_restart.c 105 case GL_TRIANGLES:
  /external/mesa3d/src/mesa/vbo/
vbo_exec.c 129 case GL_TRIANGLES:
  /external/replicaisland/src/com/replica/replicaisland/
Grid.java 246 gl.glDrawElements(GL10.GL_TRIANGLES, count,
250 gl11.glDrawElements(GL11.GL_TRIANGLES, count,
264 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
276 gl11.glDrawElements(GL11.GL_TRIANGLES, mIndexCount,
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer);
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
Triangle.java 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
FrameBufferTest.java 69 mesh.render(meshShader, GL20.GL_TRIANGLES);
90 stencilMesh.render(meshShader, GL20.GL_TRIANGLES);
99 mesh.render(meshShader, GL20.GL_TRIANGLES);
IndexBufferObjectShaderTest.java 57 Gdx.gl20.glDrawElements(GL20.GL_TRIANGLES, 3, GL20.GL_UNSIGNED_SHORT, 0);
MeshShaderTest.java 78 mesh.render(shader, GL20.GL_TRIANGLES);
ShaderMultitextureTest.java 103 mesh.render(shader, GL20.GL_TRIANGLES);
  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 398 gl.drawArrays (GL_TRIANGLES, 0, 3);
407 gl.drawArrays (GL_TRIANGLES, 0, 3);
547 gl.drawArrays (GL_TRIANGLES, 0, 3);
556 gl.drawArrays (GL_TRIANGLES, 0, 3);
646 gl.drawArrays (GL_TRIANGLES, 0, 3);
652 gl.drawArrays (GL_TRIANGLES, 0, 3);
663 gl.drawArrays (GL_TRIANGLES, 0, 3);
669 gl.drawArrays (GL_TRIANGLES, 0, 3);
795 gl.drawArrays (GL_TRIANGLES, 0, 3);
802 gl.drawArrays (GL_TRIANGLES, 0, 3)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 401 gl.drawArrays (GL_TRIANGLES, 0, 3);
410 gl.drawArrays (GL_TRIANGLES, 0, 3);
550 gl.drawArrays (GL_TRIANGLES, 0, 3);
559 gl.drawArrays (GL_TRIANGLES, 0, 3);
649 gl.drawArrays (GL_TRIANGLES, 0, 3);
655 gl.drawArrays (GL_TRIANGLES, 0, 3);
666 gl.drawArrays (GL_TRIANGLES, 0, 3);
672 gl.drawArrays (GL_TRIANGLES, 0, 3);
798 gl.drawArrays (GL_TRIANGLES, 0, 3);
805 gl.drawArrays (GL_TRIANGLES, 0, 3)
    [all...]
  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 643 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
647 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, NULL);
652 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[drawNdx * m_spec.triangleCount * 3]));
654 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
658 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount);
747 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
751 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, NULL);
756 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_dynamicIndexData[0]));
758 gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &(m_staticIndexData[0]));
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderTest.java 225 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial1).cone(5, 5, 5, 20);
229 builder.part("redSphere", GL20.GL_TRIANGLES, Usage.Position, redMaterial).sphere(5, 5, 5, 20, 20);
234 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial2).cone(5, 5, 5, 20);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
Monolith.java 116 gl.glDrawElements(GL10.GL_TRIANGLES, NUM_INDICES, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /cts/tests/openglperf2/jni/primitive/shaderperf/
ShaderPerfRenderer.cpp 168 glDrawArrays(GL_TRIANGLES, 0, SP_NUM_VERTICES);
  /cts/tests/tests/opengl/libopengltest/
color_one.cpp 108 glDrawArrays(GL_TRIANGLES, 0, 3);
  /cts/tests/vr/src/android/vr/cts/
RendererBasicTest.java 87 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);

Completed in 1273 milliseconds

12 3 4 5 6 7 8 91011>>